#Why is it giving an error when reading the personal attribute?

1 messages · Page 1 of 1 (latest)

pale jewel
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See the pic

pale jewel
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WHT NO ONE SAY ABOUT IT

pseudo thunder
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What is the collider supposed supposed to be and what is it's components?

pale jewel
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@pseudo thunder ok,the collider is a player and if the player variable of the collider is true make this things

pseudo thunder
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does the script work?

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do the players have the ball component thingy

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oh wait its a player variable

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um sorry nevermind can't help

old glen
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If you collide with something else (maybe a tile in the map) it won't have a ball attribute so it errors

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Try doing
if <<(collider) has (???) Component> and <((collider) ball) = <true>>> then

smoky loom
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I'm pretty sure you'd need the player to have the variable if it collides