#Why is it giving an error when reading the personal attribute?
1 messages · Page 1 of 1 (latest)
WHT NO ONE SAY ABOUT IT
Needs more details
What is the collider supposed supposed to be and what is it's components?
@pseudo thunder ok,the collider is a player and if the player variable of the collider is true make this things
does the script work?
do the players have the ball component thingy
oh wait its a player variable
um sorry nevermind can't help
If you collide with something else (maybe a tile in the map) it won't have a ball attribute so it errors
Try doing
if <<(collider) has (???) Component> and <((collider) ball) = <true>>> then
I'm pretty sure you'd need the player to have the variable if it collides