#config tables

1 messages · Page 1 of 1 (latest)

crisp elbow
#

because the table contains parameters the creator can change at any point of development of the game, and that the player has no control of. so even if the player save a session but the creator change a parameter (like damage or ...) when playing next time the player will play with new parameters

empty rampart
#

If true, it will reset when exiting the game. If false, it will save data when exiting the game

crisp elbow
#

and why?

empty rampart
#

Well, It would just be useful to have a collection of variables like that which could save
(Maybe I just don't really understand what config tables are meant for, sorry lol)