#How to generate random rooms per each floor.

1 messages · Page 1 of 1 (latest)

junior matrix
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There's lots of ways, I recommend you search into preset generation, I believe it would be the easiest in JE

crystal notch
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Are you fine with some rooms being repeated by chance?

rancid spoke
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Yes

thorny silo
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I mean you can watch a tutorial in youtube about roguelike games and translate it into JE scripting

hybrid spear
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  • premade rooms gathered in one big section of blocks, but this could be frustrating
  • random chance maps
  • random chance tiles/objects
merry dragon
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Nice, bonding of issac is cool

rancid spoke
merry dragon
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Nice

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super meat boy and binding of Isaac are made by the same people (I think) and I made a super meat boy game which is cool we both have similar ideas

rancid spoke
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edmund made vthe end is nigh and that one game i dont remember the name of

merry dragon
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Ok

crystal notch
# rancid spoke Yes

You can make a script: [ ] % chance to, execute switch map to map1. [ ] % chance to, execute switch map to map2 Remaining %, [ ] % chance to, execute switch map to map3

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You can add as many maps as you want

junior matrix
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It also depends on how the game works, for example, if it's a linear game where the last room won't matter, a random room selector works, if you want something closer to binding of Isaac, you'll need to save the floor layout and use that data for generation/calculations, I could think on a way to make that work, but I'm sure you can figure it out