#How to generate random rooms per each floor.
1 messages · Page 1 of 1 (latest)
Are you fine with some rooms being repeated by chance?
Yes
I mean you can watch a tutorial in youtube about roguelike games and translate it into JE scripting
- premade rooms gathered in one big section of blocks, but this could be frustrating
- random chance maps
- random chance tiles/objects
Nice, bonding of issac is cool
i am making a mod on it :)
Nice
super meat boy and binding of Isaac are made by the same people (I think) and I made a super meat boy game which is cool we both have similar ideas
edmund made vthe end is nigh and that one game i dont remember the name of
Ok
You can make a script: [ ] % chance to, execute switch map to map1. [ ] % chance to, execute switch map to map2 Remaining %, [ ] % chance to, execute switch map to map3
You can add as many maps as you want
It also depends on how the game works, for example, if it's a linear game where the last room won't matter, a random room selector works, if you want something closer to binding of Isaac, you'll need to save the floor layout and use that data for generation/calculations, I could think on a way to make that work, but I'm sure you can figure it out