#How to understand: Components Better
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Nah
Alright, components were similar to attribute, but they were easy to place it
Don't speak

he didnt
If you want to type
You must go through the ultimate test
this is blackmail and forgery
Ok lemme continue the explaination
i have proof that u edited it
No
pls blok
Yo got timed out for typing smth useless on help center..
If rocket found out
Better delete it
Theres 2 different components, Original components & custom components
ok
As original components were made originaly from the julians
yes yes
So about the custom components, you can customize the components
ok
This is what inside the custom comps are
Yes
can u explain triggers and command
Inside the attribute, it has value and more stuff that you can interact with
but not attribute in the component
Triggers were a script for the attribute
Hmm
ok
Boring 🤭
so is the trigger the trigger for the command or no
Theres triggers has different event which you want to scrip for
Well.. i dont know much about command
if u want the tile to have hunger
Cuz i never used them
u can use trigger?
Yes yes
The attribute were like a mother
It has value to react the event
Like it also work for using random intergers
like the component attribute is set as a text
so that it can work like a text?
Yeah it's also work on the text
So.. the attribute can be edit their value via triggers
Like the sliders
Which example: if the value is 4, then it trigger some event
oh
That's for a attribute with the number block
Maybe, but i guess they are different
The attribute connect to the triggers script
You can edit the attribute value in triggers
hmm
If you still confused.. maybe you can watch some Julians editor youtube tutorial
so component to summarize is a block of scripts
About how to make reload mechanic
Yes
ok thank you not blok
Np
Idk if my explaination correct or not, but that's what i know so far..
Alright