#how to make a functioning combo meter
1 messages · Page 1 of 1 (latest)
in the script where the combo number increases, just set the meter back to max
heres the thing: the enemies increase it and i cant do things to ui objects using a map object
i do it using a seperate variable for meter time
you can
alright I’ll try
still no, just gonna scrap the combo system entirely
Ok so lets try redoing the combo
You can completely scrap the idea of using a prebuilt asset
Just create and object and manipulate its scale
For example
(cause idk how to use them ☠️)
You can gradually change a lines horizontal scale to 0
Wait
Lemme test this