#how to make a functioning combo meter

1 messages · Page 1 of 1 (latest)

worldly heath
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i have made one but it doesnt reset the combo time when the combo goes up

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its halfway done

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ive been not working on levels because of this

scarlet arch
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in the script where the combo number increases, just set the meter back to max

worldly heath
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heres the thing: the enemies increase it and i cant do things to ui objects using a map object

worldly heath
scarlet arch
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set the variable back to max time

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or whatever was max

worldly heath
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so i need a max time variable

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since i just have a normal time variable

scarlet arch
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you can

worldly heath
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alright I’ll try

worldly heath
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still no, just gonna scrap the combo system entirely

shy wolf
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You can completely scrap the idea of using a prebuilt asset

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Just create and object and manipulate its scale

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For example

shy wolf
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You can gradually change a lines horizontal scale to 0

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Wait

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Lemme test this

worldly heath
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wait

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I THINK I KNOW THE PROBLEM

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its not stopping the thing gradually setting it to 0