Seriously this is game breaking. I have a stage select mechanic in my game which lets player pick stage IDs and the game decides which stage ID to pick in a 50/50. The problem here is that the output for these is NOT shared between clients, meaning the "x% Chance to" command can pick different stage IDs for different clients, resulting in game altering BUGS. No amount of common and player variables has helped me so far, so puh-leeeas fix this as soon as possible 🙏
#"X% Chance to" and "Pick random number" command output don't sync in multiplayer.
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