#Need help with my upcoming game
1 messages · Page 1 of 1 (latest)
create a boolean global variable
when blink set it to true
after blink set to false
make a script for enemy
infinite loops
if blink = true then
movement.enable = false
or else
movement.enable = true
but id prefer using set speed = 0
Thanks tree man :D.
no problems
but if you need it to like instant teleport at you, you just have to set it's coordinates to main actor coordinates
remember to set the speed always 0
Eh i prefer it to be lore accurate but thanks again
better to use equal or less than 10, coz the distance rarelly hit 10 precisely
Kinda a pros for me ngl
Since you dont know if they are targeting you or not 👀
So a inconsistent range would be nice
wdym limited POV
could you show an example
I am trying to make a horror ish game
So like everything that is not in your line of sight is dark void
do your actor rotates
Mr.Hank has been timed out for 10m 

Reason: Using too many newlines
No
Well then while waiting ig i make the camera zoom a little bit futher
Hacha_CooL has been timed out for 10m 

Reason: Images/Videos Spam
I better explain it slower
2 global variables, Max stamina and Cureent stamina
the progress bar(heal)
when starting (progress bar)
button sprint(when starting and when tapped)
jump button
in you can't see: infinity loop
if current stamina < 0 then
wait 3 sec
5 sec Current Stamina gradualy change 100 (You can ignore this, but you will have to make a way to recover stamina.)
(sprint button) when starting
infinite loop
if current stamina < 0 then
set main actor move speed = 2.5 (default
set button enable = false
keep wait until current stamina = 80
or else
set buton enable=true
(sprint button) when tapped
keep until main actor move speed = 2.5
set stamina 1
wait 0.2 sec
jump button (when starting)
infinite loop
if current stamina < 0 then
set button enable = false
keep wait until current stamina = 80
or else
set button enable true
(jump button)when tapped
set current stamina - 5(or what you want)
Thanks!
an example of "Sanity"
Well its kind of scrapped but eh sure why not i am using it in my other project
The lower it gets
The worser your vision
Might also include slower stamina regen and randomly hallucinate
By hallucination basicly start spawning harmless and creepy entity near your character
When it hit 0
Your character just dies
Max sanity:100
<90
Vision become a little bit blurry/darker
<85
Vision become worser
<70
Start to hallucinate
<65
Worser vision and hallucination
<50
Slower stamina regen
<30
Hallucination drasticly become worser
<20
Stamina no longer regen
<10
Vision become so dark/blurry that you barely see anything
<0
Dies from insane
To regain sanity well
Use sanity regen item
Or
It slowly regen
Slower regen than stamina
easy, inf loop solves all your problems
The game i am working on is the backrooms thingie
So uh how do i make it that the timer stops at the exact second when you die?
To start the timer you need to interact with the save orb
For the switch map when reach 600s/10m i already know
Its the when map end thingie
Hmm the sprint and stamina script doesnt work for me
I think ill find a way
How do i make it that the layer 2 only visible to those who are on it?
Rn making multiplayer game and since you can only use 1 map
So i use layer as alternative
While waiting ill work on the single player variant then
idk maybe make the parallax between the first and second layer huge
cant jump between layers
Oh ok
Need help with my upcoming game
New to do list:
More would be added as time goes on
(I changed it from our to my because the coder and artist are busy with their personal life even after giving them full access to my account)
Rn i am doing 2nd joystick
Stamina and run button are done
But uh... the regen didnt worked when your stamina are fully drained 💀
So for door...
Well they just open and reclose repeatedly
I prefer it to open/close when interacted
do let me finish
Oh ok
when interacting, animate
after animation disable passage preventer or sumn
oh yeah
Note: This game uses 10+ doors,using global variable wont work unless we want 10+ global variable
if passage preventer = true
after open animation
passage preventer = false
else
after close animation
passage preventer = true
Hm ill try this
you can add a SFX whenever you interact but the extras are up to you
to prevent players from spamming the door you can disable the interaction and enable it again after a delay or if the animation finishes
you dont need a global variable, its possible to detect a single object's attribute
I tried using local variable but yeah...
Didnt worked
For the keycard i just need to put and main actor has keycard on the if
Made one for the statue
Updated to do list:
Will the second joystick control a different player?
No
The 2nd joystick basicly change your pov by changing the direction you are facing at
So like your character are walking at front but is the direction they are facing at is behind
I prob know how to do this
But i havent tried it
So yeah
Do you mean the character will change or the entire point of view of the player?
The entire point of view of the player
the save point + set respawn point is like the syobon action respawn flag?
Yes