#Add Dialogue and Shops to multiplayer.

1 messages · Page 1 of 1 (latest)

robust juniper
#

As of now, you can’t have shops of dialogue in multiplayer games.

This lowers the possibilities of game ideas.

Shops could be used for a Valorant remake in Julian, where every round every player of a rank have to buy their weapons individually

Or dialogues for.. well for dialogue with an npc!

Kinda disappointing how this is a feature I have to suggest, but hey, you do you Julian Devs

sage musk
#

you can already do that, its in scripts. youll find it eventually if you look.

safe void
#

yeah

robust juniper
#

I’ve tried

#

But it won’t work

#

So I think they just forgot to remove it in scripts

#

Which idek why they removed it in the first place

safe void
#

well idk

#

i was gonna say "well it works for me" but i havent played the new je update yet

bright vale
#

Or maybe you used it wrong

#

But it does work.

olive bough
#

execute Current Player.Dialogue

#

or

#

execute All Players.Dialogue

robust juniper
safe void
#

bro

#

you idiot its current player not player controlling

robust juniper
safe void
#

ok sorry for being rude

#

but

#

wait i have an idea

#

in player controlling

#

put my character

#

its operators

#

or

#

yeah operators

robust juniper
#

K thanks!

bright vale
safe void
#

oh yeah

#

thats right

#

u didnt select a shop

#

@robust juniper

#

thats the problem

robust juniper