So i made a class trying to do custom cooldowns if the user is in a list:
class CustomCooldown:
def __init__(self, rate, per, alter_rate, alter_per, bucket, *, elements):
self.elements = elements
# Default mapping is the default cooldown
self.default_mapping = commands.CooldownMapping.from_cooldown(rate, per, bucket)
# Alter mapping is the alternative cooldown
self.alter_mapping = commands.CooldownMapping.from_cooldown(alter_rate, alter_per, bucket)
# Copy of the original BucketType
self._bucket_type = bucket
def __call__(self, ctx: commands.Context):
key = self.alter_mapping._bucket_key(ctx.message)
if self._bucket_type is commands.BucketType.member: # `BucketType.member` returns a tuple
key = key[1] # The second (last) value is the member ID, the first one is the guild ID
if key in self.elements:
# If the key is in the elements, the bucket will be taken from the alternative cooldown
bucket = self.alter_mapping.get_bucket(ctx.message)
else:
# If not, from the default cooldown
bucket = self.default_mapping.get_bucket(ctx.message)
# Getting the ratelimit left (can be None)
retry_after = bucket.update_rate_limit()
if retry_after: # If the command is on cooldown, raising the error
raise commands.CommandOnCooldown(bucket, retry_after)
return True
I dont know what is the issue here