#[WIP] Expeditioners' Joklumarkar Mod

1 messages · Page 1 of 1 (latest)

rose crystal
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Hey everyone!

I’m excited to share my Arknights-themed mod, which is still a work in progress but already has playable content! Right now, you can test:
✔ 1 playable tribe (with more to come!)
✔ Multiple unique leaders and companions (each with their own abilities)
✔ A set of cards belongs to tribe (clunks, items, and mechanics inspired by Arknights)

The mod is far from complete—I still plan to add:
🔧 Campaign nodes (enemies from Expeditioners' Joklumarkar)
🔧 More tribes
🔧 More cards and balance tweaks
🔧 SFX & VFX

Before I move forward, I would like invite you to help testing it! If you’re interested in trying it out and reporting bugs (or just having fun with it), please give it a shot!

📥Link & Feedback:
https://steamcommunity.com/sharedfiles/filedetails/?id=3460918293
It remains unlisted so it would not be shown in Workshop.
Leave your thoughts in the comments or DM me—I’d love to hear your feedback on balance, bugs, or what you’d like to see next!

Thanks, and hope you enjoy this Arknights x [Wildfrost] crossover!

graceful parrot
#

Ok i just playtested abit with my a bit free time here some of my

Feedback

  • Departure to the future : 5 snow is a bit too much
  • SP : White text quite hard to see
  • SP doesn't show the icon on the card?
  • Gnosis Oath just basically perma stall
  • Misery card got double description
  • Isfa Hal SP Transform should be +1 Icon_Attack
  • Multi functional Shield: Should be Consume imo
  • What does Collapse effect do?
  • When i got Skill Effect the apply 4 SP card only applied 2?

Overall:

  • The numbers on the items is pretty high, the leader numbers not so much
  • Most of the effect is pretty cool after i got used to controling the SP counter
  • Some of the name u should clarify more for people that don't play Arknights
  • Pretty nice / 10
rose crystal
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Thanks for the feedback! I'll see how I can get them fixed tonight....

rose crystal
graceful parrot
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It just SP

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It should be the icon no?

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Sp max SP transform i mean

rose crystal
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I think I am supposed to change the description of Sp Transform. For some units that don't have SP Skills and the ability to recover SP, it's a waste to apply SP to them. So I added SP Transform effects for them to ensure some benefit.

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As for collapse ...All cards have an initial collapse value of 0, but it accumulates due to the effects of some cards or enemies. Collapse is a permanent negative status. When the collapse value accumulates to a certain level, it will be transformed into a random “Collapse Paradigm” or deepen (enhance) an existing Collapse Paradigm.

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It's barely being used at the moment, but after that I'll use it on some cards with powerful effects. And some enemies will have the ability to apply Collapse.

graceful parrot
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What is a Collapse Paradigm

rose crystal
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Here's some Collapse Paradigm on display. It's unlikely to have this many in a normal game though. Some Collapse Paradigm will only appear on Unit cards, and some Collapse Paradigm will only appear on Item cards.

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btw the Partial cecity and complete cecity effect are easter eggs

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They would make cards have a chance to be flipped on deploy

graceful parrot
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U should clarify what is a Collapse Paradigm too

rose crystal
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True

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But I've made a bunch of Collapse Paradigm effects and it's not possible to show them all in the description of Collapse Icon

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Maybe I should make a keyword fot it

graceful parrot
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Yea just do Collapse Paradigm a negative effect should be good ig

rose crystal
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Okay

rose crystal
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Update :

  • Modified some card effects (Gnosis Oath, "Departure To Future" and more)
  • Fixed some bugs and added way more new bugs
  • Optimized text about Collapse and SP Transform
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Now the starting deck is like this

graceful parrot
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Wait isn't Collapse a negative effect? Then the Departure just got buff?

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What is "gain" means

rose crystal
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Every time you play this card, the card itself would gain 1 Collapse permanently

graceful parrot
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Oh so Collapse work on items too

rose crystal
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Yes

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Oh I've noticed that the Collapse detection does not work on items...

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I've got to figure out how to fix it.

graceful parrot
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I don't think that text color is a good idea xp

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Maybe little dark orange- ish would be better?

rose crystal
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I've tried multiple colours for SP and Collapse

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But none of them performs well.

graceful parrot
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Then maybe lower the detail/saturation of the icon?

rose crystal
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The point is that these icons have both dark and light colors

graceful parrot
rose crystal
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Oh I see

graceful parrot
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This is what i have to do

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Then change it in the iconBuidler

rose crystal
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oh thanks

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btw I applied Collapse Detection effect in class StatusEffectApplyXWhenYAppliedTo to cards. It seems not working...

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Are there any other ways to realize it ?

graceful parrot
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Can i have a look at the code for both the applyX and status?

rose crystal
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Sure

graceful parrot
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The builder of the status i mean

rose crystal
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Well it's empty

graceful parrot
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Btw why are there 2 cardData.startwitheffect line?

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Also u should add ur guid to the type something like dst.freeze

rose crystal
rose crystal
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I've noticed that the vanilla class StatusEffectApplyXWhenYAppliedTo won't work to cards in hand

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both item and units

graceful parrot
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Well yea

rose crystal
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Oh

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So I can make a copy of this class

graceful parrot
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Yes

rose crystal
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Without this if

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Then it would working

graceful parrot
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Yea lol

rose crystal
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Perfect !

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It works

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But my Discord collapsed...

graceful parrot
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Lol

rose crystal
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Texture updated !

graceful parrot
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Looking good

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Also the SP in the Max SP maybe change into Max :SP icon:

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Icon is easier to remember than words

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People should look at that and be oh so the green thingy hit that then got the stuffs

rose crystal
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Update :

  • Added 3 new charms
  • Fixed bugs
rose crystal
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Update :

  • Added 8 new charms
graceful parrot
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U what?

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How many?

rose crystal
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(ᕑᗢᓫ∗)˒

graceful parrot
#

Try playing new stuffs with Blind mod XD

rose crystal
#

IMPOSSIBLE

rose crystal
graceful parrot
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Lol XD

rose crystal
#

Update :

  • Added 2 new battles (with bunch of new enemies)
  • Bugs fixed
  • Modified some card effects
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  • Beasts Awaiting Slaughter
    At some point, the leader of the beast pack was replaced by a monster of a human. The beasts tremble with fear, but still they obey the boss's orders.
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  • Prisoners' Night
    The worthless, shackled Columbian death-row inmates sink into Sami's swamp. Afterwards, the strange sound of chains being dragged on the ground can be often heard in the wetlands.
    <Roadblock> It can block the enemies' attack (for a little while)
graceful parrot
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Why is my Auto and Max got reduce by 1?

rose crystal
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Because it's a permanent skill

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After triggering, you cannot either recover sp or trigger again anymore

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Maybe I should make it a keyword

graceful parrot
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No where said that

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Yea

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Or u can just

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Remove the thing after trigger?

rose crystal
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Good idea

graceful parrot
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The Roadblock need some neft

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The enemies can't even touch me

rose crystal
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okay

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what about 3 scraps

graceful parrot
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The sheep is good i think

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3 scrap sounds good

rose crystal
graceful parrot
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also i think u need to make some hidden keywords for offensive, transform, max SP

rose crystal
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really ?

graceful parrot
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When i read offensive i thought it was when hit

rose crystal
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okay

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I'll do that

graceful parrot
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Somewhat similar to While Active

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People wouldn't know what Active is

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So there is a hidden keyword for it

rose crystal
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Update :

  • Added 2 new battles (level 1-2)
  • Added some effect descriptions
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  • Path with No End
    Outsiders find it hard to distinguish Sami's environments, so they walk circles through what they believe are the same areas over and over, never finding an exit.
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  • Don't Turn Around, Sluggies
    The Originium slugs crawl forward, completely unaware that something is following them from behind.
graceful parrot
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The sign look trustworthy there properly nothing bad gonna happend right? XD

rose crystal
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There're totally 10 waves of enemies and you can escape in advance by finding the correct sign

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wrong signs would turn into cute sluggies

graceful parrot
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Also i seeing that u use keyword for the auto recovery and defensive, etc do u know about hidden keyword?

rose crystal
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Yes

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Like active

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I think it's better to use keywords than hidden keywords here

graceful parrot
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Ok anything u see fit

rose crystal
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Update :

  • Added 2 new Boss battles (level 1-3)
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  • Long-sought Compensation
    The audience are not demons, so they should be able to reach that beautiful happy end in their heads. Well, at least they lived and died together, so what more can they ask for?
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  • Nameless Hero
    After being corrupted, some powerful Sami will turn into terrifying symbols of inhumanity, wantonly scattering the seeds of nothingness. But the most threatening are the heroes who have been stripped of all their qualities and reduced to mediocrity.
rose crystal
#

Update :

  • Added 2 new battles (2-1)
  • Fixed some bugs
graceful parrot
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When u done a full run Ping me plz :>

rose crystal
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Oh sorry for disturbing you qwq

graceful parrot
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Distur what

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No no

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I mean

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When u finish most of the battle (Enough to do a non vanquished fight) then ping me

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I wanna try

rose crystal
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ohhh

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Okay

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But it takes time

graceful parrot
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Take ur time lol

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No rushing anything lol

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I'm just asking for a favor

rose crystal
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For me it takes at least 2 hours to design a battle, in addition I also need to debugging...

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When I'm done with everything, it will be a long time later

graceful parrot
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I also made some battles so i know how it feel and that it takes alot of time and brain power

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I'm not rushing u or anything i'm just asking for a favor that when the battle can do a full run Ping me so that i can try it out

rose crystal
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Update :

  • Added 2 new battles (2-2)
  • Their sprites will be added later
rose crystal
#

Update :

  • Bugs fixed
  • Added 1 New Boss Battle (2-3)
rose crystal
#

Update :

  • Bugs fixed
  • Added 2 New Boss Battles (2-3)
rose crystal
#

Update :

  • Balanced some items and enemies
  • Modified Card Pools
rose crystal
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[WIP] Expeditioners' Joklumarkar Mod

graceful parrot
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Is the final battle finished?

rose crystal
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It should be finished, however there exists some bugs...

graceful parrot
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Cool

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I just finishing up togglable for my mod

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Lets test

buoyant steeple
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time to give it a try 😄

rose crystal
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:3

graceful parrot
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Idk if my leaders are weak or ur battles is actually hard

rose crystal
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I think Valarqvin is quite weak

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And Typhon is much imba

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Maybe I should make Valarqvin to ink more enemies

graceful parrot
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I'm playing with Don't Frostbite btw

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So i'm playing with DST leaders

buoyant steeple
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and i pick again valarqvin

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lmao

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(i win this time hehe)

graceful parrot
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The prisoner has double the damage compare to the sheep

buoyant steeple
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is normal that a vanilla mob shows up?

graceful parrot
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Wait is that companion select screen XD?

buoyant steeple
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is the frozen companion event yeah

rose crystal
rose crystal
buoyant steeple
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ohhh cool so is not bug or nothing 😌

rose crystal
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Yes

graceful parrot
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That is nothing XD u can only tank 1 wave and thats it

rose crystal
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I could still remember that you said 5 scraps is too much

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Then I modified it to 3

graceful parrot
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The rock is not the proplem XD

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The first battle is too much health/damage compare to vanilla
-# if that u want to balance to

rose crystal
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I didn't consider the values of the vanilla when designing the battles, as I'll be adding more tribes afterwards

graceful parrot
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So no other mods to play with ur mod then?

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-# technically u still can but it will be hard

buoyant steeple
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what is the difference between de-quantification and consume?

rose crystal
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Hmmmm

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That's a problem...

buoyant steeple
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:D

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the cake charm didn't boosted collapse to 5 :0

rose crystal
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You wish that ?

buoyant steeple
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idk

rose crystal
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If I made this effect boostable

buoyant steeple
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i didn't reached 5 collapse yet so idk how i will manage it

rose crystal
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That would be catastrophic

graceful parrot
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I think u need to make numbers that cant be boosted white

rose crystal
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Oh thats {a} instead of {<a>} right ?

buoyant steeple
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yeah

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i picked the wrong path nooo

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f my loomin vase 🥺

rose crystal
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Haha same

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Since the stage 9 has some bugs

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So you would just meet the vanilla true final battle for now

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What I'm doing now is debugging

graceful parrot
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Is this suppose to be the boss?

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Where boss frame then

rose crystal
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0.0

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Yes

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Let me check...

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    new CardDataBuilder(this).CreateUnit("demolitionist_miniboss", "Demolitionist")
    .SetSprites("Enemies/Demolitionist.png", "Stage 4 BG.png")
    .SetStats(20, 3, 5)
    .WithCardType("Miniboss")
    .WithValue(500)
    .SubscribeToAfterAllBuildEvent(data =>
    {
        data.traits = new List<CardData.TraitStacks>() { TStack("Barrage", 1) };
        data.startWithEffects = new CardData.StatusEffectStacks[] {
            SStack("armor", 1),
            SStack("On Kill Apply Attack To Self", 3),
        };
    })
);```
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This is what the code be like...

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It SHOULD have the frame right ?

buoyant steeple
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i don't have video...but i saw how one of this restored 5 SP to another Dor-1 Failure....and Dor-1 Failure doesn't have suspend status

graceful parrot
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Check ur constraint XD

rose crystal
buoyant steeple
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yup

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the...R-31 heavy power armor guys

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2 of them

rose crystal
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Let me see...

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assets.Add(new StatusEffectDataBuilder(this)
    .Create<StatusEffectApplyXOnTurn>("On Turn Apply SP To Random Standby Ally")
    .WithText("Restore <{a}> <keyword=valyrium.wildfrost.joklumarkar.skill_sp> to a random <keyword=valyrium.wildfrost.joklumarkar.standby> ally")
    .WithStackable(true)
    .WithCanBeBoosted(true)
    .WithOffensive(false)       // As an attack effect, this is treated as a buff
    .WithMakesOffensive(false)  // As a starting effect, its entity should target allies
    .WithDoesDamage(false)      // Its entity cannot kill with this effect, eg for Bling Charm
    .SubscribeToAfterAllBuildEvent<StatusEffectApplyXOnTurn>(data =>
    {
        new Scriptable<TargetConstraintHasStatus>(tchs =>
        {
            tchs.status = TryGet<StatusEffectData>("standby");
        });
        data.effectToApply = TryGet<StatusEffectData>("skill_sp");
        data.applyToFlags = StatusEffectApplyX.ApplyToFlags.RandomAlly;
    })
);
#

Did I use TargetConstraintHasStatus correctly ?

buoyant steeple
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at least for me i use constraints like this (I will use your case):

data.applyConstraints = new TargetConstraint[] {
    new TargetConstraintHasStatus()
    {
        status = TryGet<StatusEffectData>("standby")
    }
};```
rose crystal
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Oh i forgot the "data.applyConstraints ="

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lol

buoyant steeple
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😅

rose crystal
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Thanks so much

graceful parrot
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The boss with 8 blocks is a bit much imo

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And gaining 1 every 2 turns?

rose crystal
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lol

buoyant steeple
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hehe i'm cooking (i replicated the ritualist charm)

rose crystal
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but with 1 hp

graceful parrot
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0*

rose crystal
buoyant steeple
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wait whut?

rose crystal
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Hey

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He's your friend

buoyant steeple
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why this guy has haze...but anyways attacks all enemies so ignores the haze?

rose crystal
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But he's going to be collapsed

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Wait...

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Does Hits all Enemies ignore haze ?

buoyant steeple
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i think yes...because specifies enemies but maybe i'm wrong

rose crystal
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I just tested it and it does what I thought it would do.

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He will attack all allies except himself.

buoyant steeple
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oh then i'm wrong

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i thought saying enemies would be too specific to make it ignoring haze

rose crystal
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But he won't live long. You can choose to help him in order to clear out the other enemies, or let him die and finish off his corpse to win.

buoyant steeple
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anyways,i will double-caked B.I.N.K them and apply 10 ink lmao

rose crystal
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BINK is really imba in my mod

buoyant steeple
#

imba?

rose crystal
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Since I did not introduce ink immunity in game

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You can use it to circumvent a lot of annoying mechanisms

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That's why I gave Valarqvin a relatively low value.

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Since she can apply ink

buoyant steeple
rose crystal
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*Imbalanced

buoyant steeple
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ohhhh

graceful parrot
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Wait is it unbalanced or imbalanced?

rose crystal
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or disbalanced ?

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"Imbalanced should be used when talking about the state of something not being in proportion (or balanced). Unbalanced should be used when talking about someone or something being made unsteady. Disbalanced should be used as a synonym of imbalanced, though it is rare."

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So I think I shall use imbalanced here

graceful parrot
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E n g l i s h

buoyant steeple
rose crystal
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Wait..

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Nothing happened after you played this card ?

buoyant steeple
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nope

rose crystal
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😮

buoyant steeple
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now that i have a bunch of people it works

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so maybe is a bug when used on a boss? or maybe on a backlined card?

rose crystal
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I think it's because the boss...

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public class StatusEffectInstantApplyEffectAndHitCountDown : StatusEffectInstant
{
    public StatusEffectData effectToApply;

    public override IEnumerator Process()
    {
        List<Entity> target0 = target.GetAllAllies();
        for (int num = count; num > 0; num--)
        {
            target0 = target.GetAllAllies();
            if (target0.Count == 0) break;
            Entity randomTarget = target0[UnityEngine.Random.Range(0, target0.Count)];
            Hit hit = new Hit(GetDamager(), randomTarget, num)
            {
                screenShake = 0.25f,
            };
            yield return hit.Process();
            yield return StatusEffectSystem.Apply(randomTarget, applier, effectToApply, num);
            yield return Sequences.Wait(0.2f);
        }
        yield return base.Process();
    }
}
#

Oh I see

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"GetAllAllies" means exclude self

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That's why

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What I need to do is adding "target0.Add(target);"

buoyant steeple
#

I'm dead?

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i can't call wave bell to avoid teeth,it doesn't matter if i boost foxee attack cause the collapsed thingy will kil it before he attacks

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i don't have charged bell...and even if i play something to tank the collapsed construct my leader will hit the tainted carcass and get hit by teeth

rose crystal
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What happened ?

buoyant steeple
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just that i will lose the run

rose crystal
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Hmmmm

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I have a suggestion to win the battle

buoyant steeple
#

how?

rose crystal
#

press ~

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then type "battle win"

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Oh the ink totem has no sprite

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Maybe I should remove it from item pool

buoyant steeple
#

ngl i didn't notice it has a missing sprite lol

buoyant steeple
rose crystal
buoyant steeple
#

i will just kill the teeth guy PootiPleading

graceful parrot
#

-# u may need to rebalance the game to fit with other mods

graceful parrot
#

-# the mod is fun but i wanna play with migu

buoyant steeple
#

how a mod is rebalanced to fit other mods?

rose crystal
#

That would be a hard work

buoyant steeple
graceful parrot
#

Numbers too high

rose crystal
#

values

graceful parrot
#

Reduce number of enemies is also a way

buoyant steeple
#

shit my mod will be hard then

graceful parrot
#

Or u can be like goobers if everything is big af numbers then nothing will be OP XD

buoyant steeple
rose crystal
#

Typhon is strong enough

graceful parrot
#

Like play the mechanics not the killing

rose crystal
#

Yeah

buoyant steeple
#

mods with few numbers and goobers with a ton? (i didn't played goobers)

rose crystal
#

Seems yes

buoyant steeple
#

idk what i did,i just save->reload because of a missclick lol

graceful parrot
#

Foreach proplem XD

rose crystal
#

Oh ?

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Let me try

#

what does save->reload mean ?

buoyant steeple
#

escape->go back to menu->play and resume the battle

rose crystal
#

Which stage did you play ? I've done this operation many times, but haven't seen this problem.

buoyant steeple
#

i think it was the final boss

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the savillim or something like that

rose crystal
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Okay

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I'll try to find out why...

buoyant steeple
#

(i think,i don't remember correctly if it was that phase or the previous one)

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idk if the log can give you a hint 🥺

rose crystal
#

thx

sterile pagoda
#

Woah! A rock!

rose crystal
#

Cool rock

graceful parrot
#

Very cool rock indeed

sterile pagoda
#

The rocks are no longer an issue. They no longer have frontline

graceful parrot
#

Wait i wonder migu rn is a bit strong right? and these battle numbers are a bit high so that should balances thing out?

sterile pagoda
#

this is the wrong forum NubBoiz xd

graceful parrot
#

Oh

#

mb

rose crystal
#

xd

graceful parrot
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Wait i play migu mod with ark battles

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Which forum should i be in?

rose crystal
#

Mikufans' Joklumarkar

graceful parrot
#

🔥

sterile pagoda
#

Wow that uh...
That sure was a Phase 1. Defeated it before the end of the crown phase too

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Okay boys. Idk what your deal is, but yall can go home xd
Okay ill stop memeing in the dev forum now

rose crystal
#

0.0

rose crystal
#

You can do whatever you like to him this time

rose crystal
sterile pagoda
#

Yeah I didnt. He died xd

rose crystal
#

xd

sterile pagoda
#

Lessons learned. Use the cool new card at the final boss fight AFTER deploying your leader

#

Gotcha

rose crystal
#

lol

sterile pagoda
#

Other than that, haven't got any complaints about the mod

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Very well balanced, I have to say

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And the new fights are awesome too

rose crystal
#

Thank you

#

0.0

#

Now I'm looking forward to what your mod looks like when it's done.

sterile pagoda
#

T-T
It's... gonna take a while

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Had ideas for fights as well... though I lack the artistic skill to draw the enemy cards

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But maybe I'll figure something out

#

For now, playing more of your mod

rose crystal
#

PJSK is a music game

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So there's no official enemy sprites

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Who will fight with these singers ?

sterile pagoda
#

Actually, now that I think about it, one minor thing
Maybe explain what the different SP generation types are. As someone who played Arknights, I know the difference between auto, offensive, and defensive recovery. For someone who hasn't, maybe not so much

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I'm not sure though. Maybe it's clear enough intuitively

sterile pagoda
rose crystal
sterile pagoda
#

You are right

#

I am blind x-x

spring geyserBOT
#

Gnome

sterile pagoda
#

Did I fail the puzzle? :(

rose crystal
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Which stage?

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the exit?

sterile pagoda
#

Ye :(

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I failed the puzzle didnt I?

rose crystal
#

There exists some problems of phases

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I decide to remove them

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and use summon on destroy instead

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I'll fix that tomorrow or later

sterile pagoda
#

Oh okay so it wasn't me having a skill issue and not completing the puzzle?

rose crystal
#

not your fault lol

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When 2 units change phases together

sterile pagoda
#

Okay phew I thought I was just really bad at puzzles and ended up finding a crash because I sucked so much

rose crystal
#

There might happen sth undefined

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lol

sterile pagoda
#

Okay phew XD

#

Okay. New thing
Maybe it's just a skill issue, but maybe the start of the Altar of Craving is... a lot

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Having 3 turns to prepare for hell to unleash is kind of a lot xd

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The Orignium Altar being 12/0/3 with x2 Frenzy is... pretty good

rose crystal
#

0.0

sterile pagoda
#

Especially with barrage, apply 2 attack, and the fact that the backline enemies activate when hit

rose crystal
#

Maybe I could make a nerf on that

sterile pagoda
#

I could just use snow to deal with it, but its a gamble to roll the singular snow item in the deck, and also the Elder at the front cant be hit so...

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Yeah...

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I think maybe increase the counter on the altar and/or remove the frenzy

rose crystal
#

Got it

sterile pagoda
#

because right now it feels very dependant on a good opening draw to get the right items

#

Some player leaders have Longshot, which is good

#

but other leaders with Barrage dont do so well

rose crystal
#

True

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I'll find a way to balance them tomorrow

#

Good night !

sterile pagoda
#

No rush

#

Heh. Have a nice sleep

#

Somewhat unrelated. What an interesting daily voyage

rose crystal
#

lol

#

interesting trip

sterile pagoda
#

Found another thing with one of the bosses. Not sure if they do this normally or not, but after applying Snow to one of the enemies and not the other, their position gets a little weird

buoyant steeple
#

why nova has different art?

sterile pagoda
#

Just a different mod I was running BomSmile

graceful parrot
#

I'm pretty sure my leader can do 10 bells vanilla easily

#

I have to retry

sterile pagoda
#

Well I suppose the environment for the two mods are very different. They have their own unique fights and mechanics so that doesn't necessarily mean one is too strong compared with the other

rose crystal
buoyant steeple
#

oh i seee

rose crystal
#

How could it happen ?

sterile pagoda
#

Oh. I didn't realise

#

I thought they were the same card

#

But either way, maybe you need to change the spawn position of the little guys so they don't move the bosses out of the back row

rose crystal
#

What I'm using is InFrontOf

#

Maybe I should try InFrontOfOrOtherRow

sterile pagoda
#

Oh. That's peculiar since the first summon spawned on the boss and pushed them to the side

#

Which was how they ended up in this weird position

rose crystal
#

Yeah..

#

Maybe I could try some new code

#

I've typed a Strong Backline

#

and a Strong Frontline

buoyant steeple
#

That reminds me...how did you make battles without using battle data editor? I thought that for making battle it was neccesary to use that mod as dependency

#

But at leaat from what i rememberee i could play battles without that mod activated

rose crystal
#

I'm using the battle data editor

#

just make the dll as reference

#

don't need to make it a dependency

buoyant steeple
#

Oh i thought it has to be a dependency

rose crystal
#

cool vfx

buoyant steeple
rose crystal
#

lol

rose crystal
#

Should I delete the workshop item and re-upload it?

#

Looks like the algorithm didn't recommend my mod because it wasn't newly uploaded

buoyant steeple
#

mmm...idk what to say about that 🥺

rose crystal
#

0.0

sterile pagoda
#

I mean if you want to you can. It's a matter of personal principle whether you think it's an okay thing to do or not. I know people do that a lot in other modding communities on Steam, and it's a practice usually looked down upon

#

For Wildfrost, given how small the modding community is, I don't think it'd matter all that much

rose crystal
#

okay

sterile pagoda
#

It's not like you have thousands upon thousands of other mods to compete with each week

sterile pagoda
#

There's a huge difference between this mod and your other mods.
The mini-mods are, by name, miniature. Small effects that only tweak the game a little bit. These mods are simple and straightforward; easy for a random vanilla Wildfrost player to pick up.
A tribe mod with unique leaders, companions, battles, and entirely new mechanics is conceptually advanced and different, so it's less likely to appeal to the standard player. On top of that, the specific media that it's based on may not be super well-known to the average player. However, unqiue tribe mods with unique leaders, compansions, battles, and mechanics is exactly what veteran players are looking for; an entirely new way to play and an entirely new game to experience.

All in all, your mini-mods may have higher numbers than your tribe mod, but do remember that your tribe mod will cater to a more specific audience. One that will be incredibly impressed by what you've made

rose crystal
#

Oh i see...

sterile pagoda
#

Don't be discouraged by numbers. Just because less people might be interested in your mod, don't think that the people who are interested don't love it to death

rose crystal
#

lol

graceful parrot
rose crystal
#

0.0

graceful parrot
#

Any other dont need dependency?

rose crystal
#

Hmmmm

#

At the moment the only things that I know of that require dependencies are Hope's vfx and config menu

graceful parrot
#

Ok

rose crystal
#

Finally

#

The exit stage is fixed

sterile pagoda
#

Yippee :D

rose crystal
#

I removed all the phases

#

And use deathrattles instead

graceful parrot
#

Ok let do some 10 bells with my mod leaders

#

Also does this mod have vanquished?

rose crystal
graceful parrot
#

Lol ok

#

Wait is ur battle keeps vanilla?

sterile pagoda
#

Nope. All new battles in this mod

graceful parrot
#

Hmmm

sterile pagoda
#

Hmmmmmmm

#

Perhaps that's a battle that they haven't overwritten yet?

graceful parrot
#

The battle editor have an option to remove unmodded so idk about that

rose crystal
#

there're three types

#

remove all

#

remove unmodded

#

and remove nothing

rose crystal
sterile pagoda
#

oh so you can encounter, say Goobers fights with your mod on but still remove all the vanilla fights?

rose crystal
#

New settings will take effect after restarting

graceful parrot
graceful parrot
rose crystal
#

I tried to implement that but failed...

graceful parrot
#

Damn i got rngfked

#

The enemy that trigger a random enemy

#

Trigger an enemy that trigger a random enemy

#

Do that 5 times in a row

#

XD

rose crystal
#

0.0

sterile pagoda
#

Ah. That boss

rose crystal
#

i should make a constraint

sterile pagoda
#

Love that one hehe

graceful parrot
rose crystal
#

Oh thanks

graceful parrot
#

Call ToggleBattle once in load and unload too

#

Remember to -= the event in unload

rose crystal
#

okay

sterile pagoda
#

wonder how hard that stuff is to make. been thinking about using the config mod

wraith prairie
#

this mod adding 17 battles is quickly taking up my space for the discord rich presence mod cryingpucci

graceful parrot
#

XD

#

May i send u the mod battles icon too?

wraith prairie
#

i've got yours dw :3

graceful parrot
#

XD oh nice

rose crystal
#

0.0

graceful parrot
#

Also Icon_Ink in this mod is a must

rose crystal
#

But I could find out what happened right now

graceful parrot
#

Ok

#

Also the boss that eat his partner after eat gain total 21 Icon_Attack and 50 Icon_heart Thats A L O T

#

For comparison vanilla for the same battle only deal at most 14 Icon_Attack and have a total of 30 Icon_heart

rose crystal
#

Oh...

#

Maybe I could make a nerf

rose crystal
#

True final boss updated !

rose crystal
#

Update :

  • Introduced Elemental Damage
  • Valarqvin reworked
graceful parrot
#

Elemental Damage sounds like fun

#

What is it

rose crystal
#

Elemental Damage is an auxiliary damage independent from health that inflicts various negative statuses upon reaching a certain threshold.

rose crystal
graceful parrot
#

U may need to increase the lightness of the text xp

rose crystal
#

Oh sure

graceful parrot
#

Maybe use ink color

#

Its more saturated with a bit of purple here and there

#

The icon is also too dark imo

rose crystal
#

I want it to be a little different from ink...

#

What about this colour

graceful parrot
#

-# i mean it applied Icon_Ink so why not :p

rose crystal
#

Okay as you wish lol

#

Also enlightened frames of these 2 icons

graceful parrot
#

Pretty nice

#

Pretty cool

rose crystal
#

Update:

  • Added 1 new leader (With 2 different skills & passives)
  • Adjusted colours of text
#

Arknights has put out a new official video and now Sami Snowpriests are all perverts now

graceful parrot
#

XDDD

rose crystal
#

Update :

  • Added 3 new pets
sterile pagoda
#

Snail :3

rose crystal
#

cute :3

graceful parrot
#

I definitely gonna spam support master >:3

rose crystal
#

lol

rose crystal
#

Update :

  • Added 1 new leader (With 2 different skills & passives)
  • Bugs Fixed
  • Now Armor can only reduce normal damage (shroom & overload can ignore this effect)
  • Introduced Arts damage that ignores Armor
#
  • And added vfx effects for SP and Collapse !!!
sterile pagoda
#

Oooooooh

#

We got magic damage now BomSmile

rose crystal
#

Magic resistance soonNakedGnome