#Goobers Feedback and Updates!
1 messages Ā· Page 4 of 1
What if you could find tower upgrades as you go
For instance a green tower upgrade could make allies in row apply 1 poison
is pugo meant to say search a card from your draw pile
yeee
loving the designs, pugo reminds me of the frog from the wizard episode of adventure time
when does energy clear
Does it count down
Unclear
A little
i see
I was making art for another new pet
BUT IT JUST LOOKS LIKEA CATIFIED ELEKID OR PIKACHU XD
(not exactly but the resemblance is there XD)
there is nothing new under the sun. do it anyway for the silly of it all
yee!
Transferring all the code to the main mod :3
Or maybe I should just make a dependency
Don't do it, adding new dependencies doesn't end well :3
ah XD
Speaking from experience, Steam doesn't tell people a new dependency was added and the game just crashes on launch :3
oooh that sucks lmao
oki continuing transfer XD
The transfer went smoothly yippie!!
aside for some animations and sound effects
it's ready for testing!
š
also to those who are spooked at ashi shi being a 4 column fight
NAAAAHHHH
It shall remain the same
damn, I started speculating on 4 column fight 1 ashi shi
oh wait, I can make that happen
I can do as many columns as I like
I couuld add additional enemies XD
Strike about to fight an army of 19 Ashi Shi enemies /j
for the typical person, idk if 4 columns would be handlable for AshiShi fight
it'd definetly be too much
yeee
I also need to modify some fights >:3
or maybe not the early ones
?
beyond ice cave at least
I should really give grand infested backline XD
No barrage or hit all enemies? sucks to be yoou XD
Sunny I have a question
Why did you make a new version of StatusEffectInstantFillBoard?
oh wait to make it set order for the fights like fight 3, nvm
I didnt make it :3
I got it from someone else :3
I tried doing 4 column ashi shi but the status doesn't work like that so I gotta actually put effort in
XD
also this is possibly my single worst card I've ever made
I think if I made it do the opposite (turn shell/spice to energy) this would be WAYY more useable XD
OKAY
WITCH TRIBE BETA TEST!
What to expect!
-New tribe
-4 new leaders
-32 New units
-3 new pets
-31 new items(all for witch tribe)
-5 new clunkers(also just for witch tribe)
-4 Columns!
DM me if you wanna take part! :3
fuck yes
Unfortunately no mod support for mobile yet
Unfortunately I don't think mobile will ever get mod support
Not with that attitude, go be the change you want to see in the world >:3
so in other words, it'll never happen
da gang
XD
Just realized I have to make a custom charm pool, because Durian Charm makes 1 specific card way too good and also Durian gets rid of the gimmick of the clan UwU
There is one more final decision , and its the specialty cards.
The concept was when you deploy your leader, you get to choose 1 out of 3 cards you can use for the fight each leader having different sets of speciality cards(exclusive to the witch tribe)
But nooow, im debating if I should make it like Ashi shi, where you can only pick one specialty card to permanently add to your deck
Or just scrap the whole idea XD
ACTUALLY wait >:3
[Maids be like](#1302578422354280478 message)
holds maid phone
unless you have the maid phone
I got 4 maids right here :3
XD
So pretty much in large part this mod's done?
Just debating if I should make one feature later on, or included in the update.
WAIT I NEED TO MAKE FLAVOR TEXT!
memememememe
I used an item to trigger phase 2 of the boss fight. Then two of my units triggered killing two enemies that spawned, however the Revenge unit didn't register those as kills and didn't trigger at all
The revenge unit spawns in with snow
to prevent it from just steamrolling on phase change XD
Oh guess I didn't notice cause you it wore off by the time I could read the cards
Yeee :3
It was a VERY frustrating occurrence that I had to snow em to make it fair XP
Can't play Last Resort on cards in hand, sad
OOp
I see that ||Veiled Lady got conscripted||
LMAO HAD TO MAKE A NEW SCRAP
what was wrong with regularscrap
I think I've won
it wouldnt attach to things that were hard coded to not be able to hit XP
there was 100% another solution but this works :3
Damn, ended up mattering too
curse of chess
I wish foretell/remembrance wouldn't force me to click the X when you draw/discard pile are empty
Sadly that was how it was coded when I got it from Abigailš
why does this exist
Hee hee hee
New patch has been released!
I found that A LOT of cards dont have the can be played in your hand function X0
Also the tower no longer gets hit by drain bell XD
hopefully
Time to snooze XP
hopefully theres no tribe ruining bug hidden somewhere XP
What is the jade effect on this unit supposed to do exactly?
If it's supposed to ||Count up self while Jaded||, it's not doing it for some reason
My brain is hurting, so 10/10 job on recreating the Mox experience
Goobers is Goobering as much as ever :3
wha?
why would i wanna draw this?
wait, i didn't beat up ashishi herself, why do i have her charms???
and i mean
she only appeared in the first battle and i picked the potion of restoration
why the hell do i have so many more potions
enrgy
yeah this seems really hard to handle /j
backline enemies being backline enemies moment
mini terrormisu charm => nova + cakecharm green blaze tea
I'm not sure if it's intended or not, but a Dimona with Red and Blue will apply demonize to the enemy when hit with an item, but then won't trigger against them.
if that's how it's supposed to be...then yikes this Dimona isn't nearly as good as I thought she could be
any iteration of nova is always gonna be cracked
Because of the energy UnU none of her stuff is boostable
Yeeee, it is indeed intended to work that way, I was sad when I realized it too UnU
indeed XD
How the heck Lmao
damn so dimona just kinda eh then :(
also I have no idea, the tower just, went forward
Will plan to change it tho, so that items apply demonize on hit , so that Simona can be a menace
It's intended... but it makes you sad? 
it's because the way it works isn't the intended way
I asked if it was intended to work in a certain way, but pointed out it wasn't working that way
I see
What are the crowns on the towers?
They're exclusive for the towers - get them up to speed
I can't critical this???
Get lied to :3
either mini terrormisu charm is cracked, or this leader is cracked, or blank mask is cracked, or potion of restoration is cracked, or nova is cracked, or cake charm green blaze tea is cracked, or the whole mod is cracked, but this felt a littl easy :3
nontheless fun
After a few hours of being released, what status needs more support? :3
or general unit support XD (specifically for the witch tribe)
I found it easier to play without the towers :3
LMAO
I wish I was joking-
Thats wild XD
Considering all units in the tribe need towers to do their thing XD
(besides some few, like fey or charlotte)
to be fair, the 10 bell run did use Maid stuff and the extra space makes maids really gud :3
yeeee
funny you mention Fey-
she did a lot of lifting in my 10 bell no tower run
and also you can recharge maid phone in this clan XD
OH I COULD'VE RECHARGED THE PHONE I FORGOT
Maid phone: is op
gets nerfed into the ground
Still kinda op
XD lmao ye fey is great
With the towers, she use to give you THE WHOLE FLOWER SPELL BOOK instead of just the flowers
It was hilariously overpowered XD
and lead to a near infinite with Scrya
Scrya can perform some crimes
I haven't seen that yet
I seeeeee :3
I don't know if I'm interpreting the effect wrong but it seems that applying energize to barricade does not make it give more shell.
me when i just die
what relationship does this unit have with ashi shi
Older Sister :3
will their be a younger sibling in the next tribe
mayhaps :3
I can't seem to find the item, I've been going at high game speed and speedrunning on 0 bells, I haven't found it still lmao
I've had a crash in the fear fight when reloading where my leader instantly dies and I can't interact with anything, the run was about to lose anyway but I figured I'd mention it
I really like this new clan though there's a lots of options to experiment with them which is really fun
ah, a death log surrounded by pretty women :3
And I like how each mox has an "identity"
ooo, fun card
Oh thats bery weird :0
Also is it intended that swappy needs to be used for all three uses if you crown it? It makes sense all in all but it kind of caught me off guard initially
that Horrid log is definitely interesting, I can definetly make use of that
while not playing with towers at all because I have better success not even paying attention to what the towers do
Nutty you might even say
That is def weird , thats more of a general wildfrost thingy :0
I shall just leave it as is as a weird interaction XD
Mhm yeah I figured it was something like that honestly
same would probably go for any multi-use card with the trait that prevents discarding when used
I'd assume if you gave a normal card that trait you would soft lock yourself
The art on this mod is always so cool by the way, kudos for your work
Okay
for some reason
the base game's Shell all Allies does not like energy
Needed to make a new one for Barricade XDa
Also, Imma make all bind cards to uncrownable
to prevent any issues that may arise like potential softlocks
Yay
this is a war crime azz duo XD
Yippie gonna update the mod >:3
UPDATED! >:D
Dimona will now cause chaos!
imagine Durian'd Ekahara
The new tribe seems to use a lot of WhileActiveX effects, which slows down drawing, shuffling, and moving cards. Iām gonna try to find a workaround.
micheal C and josh A helping patch out minor issues that only appear because of mods because they're just built like that
That would be great XD
the slow down isnt super bad like the maids but better optimization would be great 
It is definitely noticeable in the new tribe as most your units have 2-3 while active effects
Oh, huh I guess I never noticed 
I ACCIDENTALLYU BUFFED ROBERRY!
By default, every while active effect shreds a frame on every move action. I cap the game at 30 fps, and the lag is significant.
I think I got it working. I'm gonna send the code in two parts. Effectively, the solution will be to have the cards only check their power effects when they gain/lose a power (as opposed to whenever a card moves).
There will be two code blocks. The first should replace whatever dummy class you have for ruby, sapphire, and jade. It will have no effect on gameplay. The second should be combined with your WhileActiveXWithScriptableAmountBoostable class. This one will have an effect on gameplay, so play a run to make sure nothing funny happens.
Oh, do you want me to send it here or in Mod-development?
Here should be great, Im gonna snooze so best that it doesnt get drowned by other mod development stuff :3
Code Block 1
public class StatusEffectEXP : StatusEffectData
{
public override bool HasStackRoutine => true;
public override IEnumerator StackRoutine(int stacks)
{
yield return EXPChangedEvent(target, type);
}
public override IEnumerator RemoveStacks(int amount, bool removeTemporary)
{
yield return base.RemoveStacks(amount, removeTemporary);
yield return EXPChangedEvent(target, type);
}
//Creating a new event protocol, similar to what happens with OnCardMove, etc.
public static IEnumerator EXPChangedEvent(Entity entity, string type)
{
//This code is similar to most X-Event methods in StatusEffectSystem
StatusEffectSystem.eventRoutineCount++;
StatusEffectSystem.activeEffects.Freeze();
int c = StatusEffectSystem.activeEffects.Count;
for (int i = c-1; i>=0; i--)
{
int count = StatusEffectSystem.activeEffects.Count;
if (count < c)
{
i -= c - count;
c = count;
}
if (i < 0)
{
break;
}
StatusEffectData statusEffectData = StatusEffectSystem.activeEffects[i];
if (statusEffectData is IEXPListener se && statusEffectData.target != null && se.RunEXPChanged(entity, type))
{
yield return se.EXPChangedRoutine(entity, type);
}
}
StatusEffectSystem.activeEffects.Thaw();
StatusEffectSystem.eventRoutineCount--;
yield return Sequences.Null();
}
}
//Interfaces!
//Interfaces are contracts that you can assign to classes. Classes implementing interfaces must have the interfaces properties/methods
public interface IEXPListener
{
bool RunEXPChanged(Entity entity, string type);
IEnumerator EXPChangedRoutine(Entity entity, string type);
}
Oooo alright Iāll give it a test run tomorrow! Thaaank you 
Code block 2 (I did see an issue with using the spawn command, but not from playing normally. Maybe I think of a fix later).
//Modified WhileActiveX class
public class StatusEffectApplyXWhileHavingY : StatusEffectWhileActiveX, IEXPListener
{
//Add your changes here as well (boostable scriptable amounts, I think)
bool reverse = false;
public string targetType; //CHANGE IN BUILDER
public override void Init()
{
base.Init();
base.OnCardMove -= CardMove;
//doPing = false;
}
public bool RunEXPChanged(Entity entity, string type)
{
if (entity == target && type == targetType)
{
return true;
}
return false;
}
public IEnumerator EXPChangedRoutine(Entity entity, string type)
{
bool typePresent = entity.statusEffects.Any((effect) => effect.type == type);
if (active && (!typePresent ^ reverse))
{
yield return Deactivate();
}
else if (!active && (typePresent ^ reverse))
{
yield return Activate();
}
}
}
Once you start putting it together, let me know if you run into any issues with this
why is Ashi shi..so far up and right?
it's kinda funny
She just tucks herself in the corner
Gets comfy
Oki I just tried this, and even though units are not in the row with the gem, they still get the effects of it
As in move them in the row with the gems, and then move them out
OMG ENERGY DISCHARGE HAS A FATAL TYPO
Its suppose to apply Jolt to the enemy not the ally XD
Its now fixed XD
People can finally not see it as bad Lmao
Just to be sure, you changed the targetType to the respective power type (which sounds kinda tedious to perform with all of those effects).
Ye i did that :0
its data.targetType = "Stonename"; right?
Yeahā¦
Ye and I did it for all the cards, and this was the result :c
actually wait
was I suppose to get rid of scriptableAmount?
and replace it with targetType? š
You donāt need to; the scriptableAmount shouldnāt hurt
How did you set it up wrong?
I basically used the wrong type XP
like status type by accident
Also very weird
spawning them via command on the board causes the glitch to happen
while deploying them in hand is fine
Yeah, it seems to extend to save/reload too, which is a big problem. Iām trying to fix that now
But besides that, it doesnt seem different, swapping behaves the same, and is just optimized now :3
Everything seems to be working great :D
besides the thingy youre fixing X3
Thank you so much for optimizing this for me! 
like holy moly this made so much of a difference
Add the first method below to the class, and modify the single line in the second method (I actually don't know how EXPChangedRoutine worked without this fix [shrug]).
public override bool CanActivate()
{
bool typePresent = target.statusEffects.Any((effect) => effect.type == targetType);
if (typePresent ^ reverse)
{
return base.CanActivate(); //Last minute change. Probably doesn't do anything
}
return false;
}
Nvm about that second method stuff, I can't read my own code lol (the change was redundant)
this should be put into StatusEffectApplyXWhileHavingY ?
Yep!
Add a return false at the bottom (I just updated the code block)
Cool, you still have your GetAmount change. I was gonna ask about that
oki error gone
time to test!
Okay the spawn thing no longer happens but I found an odd pretty oof bug.
If the gem effect is a whileactive effect cards are only effected if they are already in your hand, or already on the board, and any future cards played do not gain whatever the while active effect is suppose to apply
Shelly Curse is not on the two slimes, since I just called those in via wave bell, and dimona's demonizer is not on the frost or snow spell because they were from when I hit the redraw bell.
But they can be reactivated via moving them in and out of the gem's path though.
oh whoa it really doesnt like while active effects
Weird. The new code shouldn't be any worse with whileActive effects than before. I'll investigate
rn this how it looks
rach builder
this one is for Gemyni(the one acting weird in the image above)
Just to be sure, you got this picture by playing Gemyni from your hand to the board?
Ah actually let me check, cause I dont remember
Yup
It was from my hand
to the board
I just found out this also occurs when anything splits, the split clone doesnt gain any of the whileactive's effects
Ugh, I think I know what's happening. Since these effects don't check cards moving anymore, it doesn't notice a change.
I guess I do need to properly rewrite the RunCardMove method
Ooof I see X0
@sonic mango I think I found the right mix of lines. In the WhileHavingY class, remove the base.OnCardMove -= CardMove; line. Then, add the following method.
public override bool RunCardMoveEvent(Entity entity)
{
if (applyToFlags == ApplyToFlags.Self)
{
return false; //Generally, this should be true, but in your case, checking for gaining/losing power is more efficient.
}
if (active)
{
if (target == entity)
{
return true;
}
CardContainer[] other = containersToAffect.Select((CardContainer a) => a.Group).ToArray();
return (entity.containers.ContainsAny(other) || entity.preContainers.ContainsAny(other)
|| containersToAffect.ContainsAny(entity.containers) || containersToAffect.ContainsAny(entity.preContainers));
}
return false;
}
It saddens me that the method above handles 95% 70% of the workload. Why didn't I just start with something like this?
Oki added!
lemme test it!
Oki Dimona's is working all good, unless you use commands to get the card via gain card blahblah
as for gemyni
If you move here front, then back again she now refuses to give the gems to anyone unless moved out of the way and moved back in
Ok, I updated the earlier code block with an if(target == entity) case. That should fix Gemyni
As for Dimona, it seems that the command has that bug, but creating cards naturally (eg. Junkhead) works as intended. So, I'm not gonna worry about that unless its part of a bigger issue.
Ye :3
Oki brb gonna try it out!
Yippie!!! Everything looks all good now :D
Imma do more test runs just in case before uploading it.
Again, thank you so much Michael! 
Okay just tested a full run, and yup all seems great! and no lag!!! :D
I came here with questions and with all of them solved I got my feedback
I enjoy this mod alot, nothing really negative to give.
my favorite part has to be the art and character designs of leaders, companions, and enemies alike. All of it really good and unique , hell in my opinion you could make a entirely different thing with all of them and the characters would be eye catching enough for someone to be intrested in it.
goobers standalone game when?
also, Esber isn't gaining their Frenzy from their Sapphire effect, but is still increasing max 
I ran a script to see the targetTypes. It looks like there are two missing (including Esber) and one mistyped.
Dangit the thingy didnt replace those properly
XD
SAP longshot was just me changing my mind
but wasnt bothered to change the name of it
Oki copy effects was something I didnt expect to have issues with X0
weirdly enough anything thats frenzy related it doesnt work
Okay its basically anything to do with inflicting a status with a while active effect
but traits are fair game???
Ye it doesnt put status effects, all other effects work fine, unless they are status effect related :c
things like this
Ye its very specifically status effects like demonize,frenzy while active effects XP
Wait are either units getting Yank? It looks to me that Breesey is getting Longshot but not Yank from sapphire while Tano Shi is not getting anything from sapphire.
Oh no. she has yank I used temporary longshot for the longshot one and then just got the effects of yank for yank
I see
@minor escarp Sorry to bother, but ye... I do not know how to fix this :c
the conditions I found so far are:
-When Tano Shi copies an effect they all work, unless its a "WhileActive" effect that applies a status, hence why she isnt gaining frenzy or applying 100 Demonize
-"WhileActive" Temporary traits work fine though
Guess the adventure of the horrid log will have to wait
Indeed UnU
lol, didn't know fixing the issue would help me on my adventure
well as long as itās not applying statuses like frenzy in a while active effect way, it shouldnt effect your run :0
Bold of you to assume it's staying in my deck. Only my 3 Furias are safe from the Muncher's hunger!
LMAO YOURE DOING A FURIA RUN? XD
Well, my towers all left me in the ice caves. Gotta adapt, you know
So... I (and Josh) found the issue. Splinter cannot copy effects with no description and the effects that aren't working technically have no text.
Oohhh
The most brute force way is to make a new InstantCopyEffects class that removes that HasDescOrIsKeyword condition
Unfortunately, that method is not virtual or overrideable, so there will be some copy-pasting involved
Oki I seeee, oh wait if I do that there might be a chance that splinter or anyone with the statuscopyeffect to become the frost guardian or get a second phase from a boss by accident XD
oh wait im just making another one :0
Sooo like thiis? :0
Looks good to me
Yippie Tano Shi is fixed!!
I had a silly thought, what if I make pride flag substitutes for this cardās flags to reference Abigailās pepper pride flag mod ? XD
That sounds like a pretty cool idea
There's 100% a way to lessen the word count for this XD
Overburn but it triggers the damage on hit?
And deals damage at end of turn like shroom
yee, basically Pokefrost's and Arknight's Burn status, but I made it count down XP
and act like shroom that only does 2 dmg
Also, burnage damage for hits deal damage to the burned unit?
But burn/age damage does not recursively trigger burnage
And the clears when triggered but counts down at end of turn?
Like the coals cool eventually?
ye
Alright let me just grab the wording in a discord message to properly compare length of explanations
Yours
Burnage š„
When hit, deal burnage damage to all allies in the row, at the end of the turn take 2 burn damage
Clears when Burnage damage is triggered, counts down by 2 at end of the turn.
Mine, following the general assumptions of status effects that other base game statuses do
Burnage š„
When hit, deals damage to all allies in the row, take 2 damage every turn
Clears when hit, counts down by 2 every turn
Technically the take 2 damage is a separate line, but statuses only really have commas because they have short explanations
Count down text from
/
/
but specifying āby 2ā (this can technically be a part of the counts down every turn, because shroom halves instead of reducing by 1)
Clears when hit mirrors
ās clears when activated
oooo
Shroom doesnāt specify ā
shroom damageā so I donāt think this should either
oh what the
my goodness burn team is real
Happy i found these sound effects XD
Where do you find your sound effects? I've been meaning to ask, but I keep forgetting to XD
Youtube XD
oh neat, sounds great
can't wait to not hear them because I play without sound
XD
When this card is dragged to or shoved to a different slot, clear all ally š and
shoved not Shoveād (the keyword)
Sunny has an obsession with putting ludicrous high or ludicrous low numbers on cards :3
Wording-wise it could look like this and mechanically lose Ļ spice & energy, if force clearing interferes with the retain function
Wait, not boostable!? I want to lose 1999999998 energy and spice after I vase Divish.
You can reposition any amount of times in a turn
Status: Jamming

When making the chest arts
I had a very funny thought of.
What if cards could have different skins, but you have to unlock them via a gacha/loot box XD
and the way you get gacha/loot boxes is if you win a run
gambling :3
GAMBLING! but for style! >:3
and thats how you get the Devicro maid card art
Actually, It would be cool to be able to select what card art you want for your card to have :3
I would happily stop coding and just implement different skins for cards XD
LMAO
whats the rates
nah if card art selection was implemented I would just make it an option right off the bat
whats the soft and hard pity
do we get the 5star cat boy pimento
ooh reminds me of sunscreen's colors
also what
Whatās this for btw
for a special leader :D
Sherii was accidentally OP with Lumin
Lmao
thankfully no one found it
Where if you lumin her, it wouldnt be a 2x on her effects, it would become a 4x XD
It shall stay until next patch >:3
please
it would be so awesome
it would be so cool
I would need to ask someone to code it UnU
Cause lmao I wouldnt even know how to code it XD
Rainfrost has alternative skins
Those are locked behind a config option
Can basically switch between the wiki pixelart and the drawn art :3
But if it does happen, I WOULD TAKE A BREAK FROM CODING AND JUST MAKE A BUNCH OF SKINS XD
Does need to restart the game though :3
Oooo :o
Iām guessing that with sufficient staring of the gold/chisel frame system you could making something similar for card art
Ho-ly
Whatās the note riff on that?
Because if the sound for getting the status followed the sheet music in the graphic that would be awesome
it doesn't have a key unfortunately
we can assume it's in clef though
also the bar size is not present and im not sure whether the sum of all notes in one but adds up to the same values but that's not what matters really
i could dissect it frame by frame
here ya go
I would have said this is D minor, but it has B instead of B flat so it's probably A minor since there are no Flats/Sharps
this s the sheet :3
Shark Bait Team :3
-# Also thank you Sunny for making ||Veiled Lady|| look so cool that it motivates me to make even more "enemy defector" allies :3
"HEREEEE FISHY FISHY FISHY"
"AAAAAAAA-"
The new fight in the node where the grand infested will be will be a 5-10 wave fight >:3
Depending how it feels :3
Solar Flare noises
EXCUSE ME, WHAT
MWAHJAHAHAHAHAHA
oh, peam
U must be stopped
not only are you punished for playing items, now you're punished for moving units
I should add when redraw bell is hit :D
Cause you can just do the pawn strat of not doing anything!
Depending how hard the fight will be
It will either be an ascended fight or just the goopflies node
(never touching frost guardian XD)
sunny frost guardian would be terrifying thank god
God I love player-punishing mechanics (Real, for real)
(I love good challenges like this)
Bucket leader does not work with the Energy status
THATS A GOOD THING XP
gosh imagine stacking bucket with energy unlimited rifts
but ye I'll fix it
energy aint coming out of the witch clan so it's fine to make energy work :3
ah yes, oro cant await all the commands from tiramisu
can someone tell me what happened?
wrong order ups
6 points to tiramisu and then oro attacks, another 6 and then Gaurdian Coffee attacks. The hell?
and then another 6 and oro goes again
he didnt get hit!!!!
is tiramisu behind oro?
XD
whyd she keep that effecr
anyways time to make frost bell really strong (if i get more charms)
i know an infinite when i see one
LMAO
lumin vase on babakery makes it 4 instead of 3 so even better
I am inevitable!!!
draw another card! draw another card! draw another card! dra..you ran out of cards! draw another card!
points at the pet
"not leaving the tribe" huh
OH YEAH
:p
that's how I realized it didn't, because I realized "oh that's a funny pet leader combo"
huh very ooddd
OOH WAIT
oki nope
thought wrong xp
Oki Yra also seems to have the same issue
But it works with vending machine????
(also a funny combo xd)
Maybe it doesn't like multiple clunkers for some reason
tested it with tala and nope
also found out that I accidentally gave 2 different items the same name XP
tala and yra are esy fixes since I can just copy the vending machine's effect :3
Sad bucket noises
Wait it didnt work XP
FOR SOME REASON, On turn and summoning effects do not like energy
I had to turn it to Pre trigger XD
It has to be PreTurn
OnTurn just is just allergic to summoning multiple with energy XD
also the Scrya gazillion remembrance and Fortell will be nerfed, so that she cant gain multiple of them via Frenzy. It will now a be a Pretrigger effect then an Onturn X0
Cause although it is hilarious, its also too easy and abusable :c
So the max amount of foretell and remembrance you can get is 4, if you have a lumin ring and lumin on her :3
or back to gazzillion if you sneak luppa in XD
This whole patch will include some new leaders, new companions(all for witch tribe)
A potential final fight replacement
AND NERFS
From my experience with Scrya that nerf would have no effect, I just made her have a 1 timer and then played the Sunflower card repeatedly (I gave the Sunflower card Noomlin)
Oh Suseryphim is a giant target for a nerf >;3
yeaah just making your carry 1 timer for free is a little bit strong
I think just upping Scrya's damage , then removing attack on her searcher cards will also fix some issues :3
There use to be a target for it
where it specifically worked on units with only a max counter of 4 or higher
Buuuut if you increased the counter of a unit during the fight then it would bypass the restriction XD
It would be neat to actually have that restriction back
but without the exploit XP
Yippie Suseryphim (the reduce counter one) has been nerfed :D
Oki, Iāve lightly tested the fight, and shoving a card back by moving a card to a lane counts as 2 moves š
so they count down twiceā¦
And if you have 2 cards in the lane and then shove both of them so you can play a third counts as 3 moves so they count down by 3 š
I feel like shoving should not count as a move, and only that the player moves should only count
Hopefully thatāll be possible š
So overall of the final fight so far
if you move a card once, everything is just gonna rush you down and do 30-40dmg in total 
def needs to be adjusted XD
alright so final fight summary:
play items=die
move units=die
redraw bell=unknown, but probably die?
breathe=you guessed it
Enter the fight=take a wild guess
just plays as if I have unmovable
although depends on how it interacts with things like placing a unit causing another to move, if that triggers it too, damn that sucks :p
The fight has cards that moves your cards XD
Though when the enemy moves your cards it doesnt count as a movement for their effect to trigger :3
But you also cant exactly play as if youre unmovable cause thereās enemies that Yank, knockback and swap your allies XD
Eh, that's not too bad still
But from that it probably doesn't affect placing one unit causing another toove which is nice
corrupted deity vs corrupted deity (spoiler: corrupted deity won)
i killed to many of her minions
thats new :0
i quit and without frendzy it seems fine
he probably did some weird things with cunning
this charm seems balanced
š
i restarted bcs i wanted to turn off bells and then i realised that they didnt impact the fight so i just joined back in
ahhhh
gonna hopefully beat her fight 1 now
ye quiting out and going back in does some weird stuff
I'll find a way, even if my wildfrost is cursed, I'll find a way.
oh this happened to me once
iirc it's because you clicked the red arrow to exit the "fight shopkeep?" window instead of the given nevermind butten
No, I clicked one of the two I insist buttons
should have specified
how you get two to show up is you use the red back arrow
XD
I tried out the new final with an ok deck that could kill the bug fight pretty easily
I could not even kill the first wave š
cause they would just rush me down lmao
Definitely needs some damage tuning cause omg lmao
clearly a skill issue /j
that too XD
-# can you beat goobers final fight with the starting deck when
Wasn't that what she was before the first nerf?
Yeah
She got nerfed, then got power crept and is now being returned to her former glory to bring the fear back :)

āThe Emperor Shade was too easy. Now that a real challenge has shown up Iām deciding to stay and see how you fare against them.ā
all is right in the world, her powers restored
Omg ok the fight is possible, but my team was basically immortal
it was also a weird team comp, but it took so long LMAO
definitely needs a vanquish boss toggle
I can see this fight being TOO hard
and can only beaten with some whack decks that can basically one shot every wave XD
or have good survivability XP
or just good at the game :3 (not me lmao)
Gonna put an Ooba bear there to slow down Hit All Enemies >:3
Put the Ashi Shi Ooba thing instead
Thats too mean XD
Just make the fight 8 Obbi
Okay the new vanquished fight is ready
Should I just release it? XD
or should it be tested XD
Peam
LMAO
Real programmers test in production
I think for the sake of people who dont wanna experience this fight, I should def put a toggle for it XD
actually
NAAAAHHH
(for now at least)
Naaahhhh as in, not released, or naaahhh as in "no warning"?
No toggle :3
there will be a warning tho XD
Will release it soon :3
just have to fix some stuff that was reported
Hello, I have downloaded the mod files from https://github.com/Sunnaryi/Bunch-Of-Friendly-Goobers-Code-3 . I wanted to try and understand how the mod works. But I don't know what to do with the files now š . Can anyone help me?
@sonic mango have you considered that this unit might be a bit op?
š
Choco Shorcake can definitely FINALLY be adjusted to be less op
By making her give energy instead of a plain effect boost :3
we win these!!!
ashi shi
goodbye
was it worth it?
also why is there an item that only buffs this (2x frenzy to items)
yeah so she singlehandedly killed bug in one turn
gimme (pls make it so it cant gain frenzy)
yeah so turns out final fight is easy with 32 triggers of 12 overburn miku that applies a lot of block every two turns
ooba bear got overburned
Your best bet is reading the tutorial pinned in #mod-development
I'll have a look, thanks
What the note status do
there's 3,
Purple: "Rabbit Hole", when a unit with it triggers, their attack is reduced by 1
Blue: "Hand in hand", On Turn, gain 2 attack
Green: "Thinking Miku", Temporarily triple effects, counts down on trigger.
unloading goobers causes an error.
I know two of those songs, and like one of them :3
AIGHT! XD
can u even obtain shade clay in the witch tribe
yeee
ye I got it rn if u want proof
Frenzy is what was breaking it with shade clay in the first place actually, causing the forced no shade claying
so now without that, can we get shade clay combo back :3? (I don't expect it to happen, it's quite a strong item to copy)
btw, I got the mod to work again on the cursed copy, so I can playtest once more
If it was frenzy doing it then sure XD
Isn't this just immortality
it doesn't gain it
ah ic
but if you can give it some too, then yeah
although I don't think you can give it to a clunker that can't trigger
I mean, some of ashi's potions can't trigger yet they still have it
huh, interesting
:p
weird I didnt experience a crash when I put frenzy on miku's microphone :0
Oki Miku's microphone can be shade clay'd again :3
but effect can pnly trigger once
Besides some Goobers balancing and cards I may add if I feel like it XD, I think goobers has almost reached it's end :3
then eventually I'm going to update harder bells to account for goobers so I can make titan bell absolutely horrific :3
(although the fight 3/6 bosses..won't be too awful since..3+ phases...and the vanquish fight won't be too much affected really)
was able to beat the boss now
tbf
maids all giving each other attack plus a flourish leader and the berry madeline is pretty safe
Iāve nerfed the fight :3
But that definitely does sound safe ye XP
Nova's.. <clears throat>... I mean Aprecica's ruby effect has an unchanged description (only appears if you finagle around a bit). Also, Nova's code is slightly bugged when detecting when things lose block/shell. It somewhat hard to describe but the behaivour is documented somewhere
In general, WhenXLost effects are suppper inconsistent or buggy X0
I made a custom nova effect, but with scrap and it just does it like 30% of the time :c
also, huh I thought I turned that to null, mustve missed it XP
I think it was made specifically with Block in mind :c
instead of other things like scrap
or shell
Is Aprecica not triggering if the enemy loses 1 or more shell?
Sometimes. If you attack a card with shell before they count down (i.e. using an item) on the same turn Aprecica gains the Ruby effect, they won't trigger.
You can actually cause this bug with Nova's effect through some weird steps #mod-development message
Also, hilarious interaction with Paseereree and Block charm (or that Blunky charm). Paseereree cannot be hit, so they fail the charm check.
Ye XD
its unfortunate for that card lmao
Clunky XP
Can you not swap the towers anymore?
Ye, to REALLY make sure elusive works
cause sometimes aimless would just bypass it XP
and also helps with making the new temporarily elusive balanced
Ahh alright fair enough
Also you might consider making this companion enshellic or something she feels very strong when you can give her high amount of energy
Or at least make it dispell the energy when the effect procs
Because that's a lots of overburn for just slapping anyone
š Oki!
I'll figure somethin out :D
i'll probably make it so it dispels and also put a restriction on the overburn effect :D
I don't know if I'm missing something with Miku's microphone but it happens quite often that I use it and it doesn't actually trigger miku
In fact it seems that rather than it being random she only triggers half of the time you use the card
??? Thatās odd, cause it only has one effect and thats to trigger Miku :0
no rng or anything
Weird, can you send a video of it? And include your modlist.
Give me a moment
Uh
Somehow it works as intended now.
The only thing I removed between both attempts was the console.
Wait
Give me a second I'll try to get a footage that makes more sense because the grand infested doesn't leave me enough time lol
I'll add that it happened also when it wasn't crowned, but somehow it didn't work afterwards.
It's very strange because I don't really know what the trigger might be.
If I had to guess:
Because the microphone has been used this turn sorta, the game doesn't like it being used again this turn.
ye that :0
I think that might be it
I remember rapid firing to play microphone twice for multikills
so it is because it's crowned, but not the crowns fault, it's the whole, coming back out of the discard pile and being played again might be making the game go "what? huh?"
(I think)
(I could be wrong)
Ye and the staff's effect is a hard once per turn, and crown phase and turn 1 is considered the same so it just doesnt work XP
but if you hold it till the next turn, I think it'll function just fine
How did you code that hard once per turn? I had similar issues but it happened in the middle of a battle
I used StatusEffectApplyXPreTrigger
I knew it would make it only trigger the effect once
but the hard once per turn I did not know about XP
I might look into it later today
Yippie!
actually the only reason why I did it this way is cause this wouldnt work on items
Ok, there is an issue that the hard once per turn only resets if itās on the board/hand (which is rare after playing the item in question). So, the microphone needs one turn of downtime while in your hand.
I think the best way to do something like this is to just give frenzy a targetConstraint. Somewhere in Load
//Place In Load
TargetConstraintHasStatusType noUnfrenzy = ScriptableObject.CreateInstance<TargetConstraintHasStatusType>();
noUnfrenzy.name = "No Unfrenzy";
noUnfrenzy.statusType = "unfrenzy";
TryGet<StatusEffectData>("MultiHit").targetConstraints = TryGet<StatusEffectData>("MultiHit").targetConstraints.Append(noUnfrenzy).ToArray();
And then in Unload
TryGet<StatusEffectData>("MultiHit").targetConstraints = TryGet<StatusEffectData>("MultiHit").targetConstraints.Where(t => t.name != "No Unfrenzy").ToArray();
And then just create a status effect (and/or trait) with type "unfrenzy"
I think a change to Vigilant I'll make is remove the "Count down when item is played"
I think the restriction to not allowed to move is already enough anyways :3
THE NEW VANQUISHED FIGHT IS NOW TOGGLEABLE! ENJOY THE FINAL FIGHT YOU WANNA FIGHT!
ALSO, a change to vigilant, it no longer counts down the counter when an item is played!
Miku's staff now works consistently, and all bugs related to it are fixed!
Slight nerfs to a card and thats about it :3
Yippee
Not making a new forum for the new mod yet, but wanted to show the first deck :3
Illustration does, nothing?
didnt make the effect yet
Also, a whole ink tribe?
Beware, the Toonkind tribe
Honestly ye kind of on the same theme of toonkind :3
More artist's than being a cartoon :D
Here be some not shaded art of the items!
Hi, excuse me, could someone be so kind as to share the mod files (with the dll) with me? I've been having trouble installing it on steam for a few days now, and I've come to think it's my computer's fault. I've even tried compiling it myself using the github (my last post), without success ... I know where to put it, until I find a solution I need the files (and possibly if there are dependencies from other mods, those files too). I know it's a lot to ask, so thank you very much in advance if someone takes my message into account, because A āBunch of Friendly Goobersā really makes me want it.
What troubles have you had installing it through steam?
It just won't install. I've looked on the internet, no idea why
And other mods do?
no, none if I remember correctly
Are you starting the game through the steam interface? If you do it should ask you if you want to launch it with or without mods
If you start it through the normal thing you find in windows search and stuff it'll default to without mods
yes of course, but the problem is afterwards. No mod ... thank you very much for helping me, but I broke my head on it, I just don't understand. For me, the only solution is to install them manually.
Illustration summons one of four coloured ink creatures?
This looks like something that happens to me sometimes but I just have to reopen the game (it is normally caused by closing the game while having a mod open on the current profile that modifies the games charms/cards/map)
(Btw. sometimes the game also just doesnāt have any mods enabled but theyāre there)
hm, that's odd, maybe it's something with your save file
Actually I don't think that'd cause the mods to not show up- nvm
What mods have you subscribed to? To me this looks like it could be an issue with a missing dependency (though how dependencies where handled on the backend recently changed, so maybe not)
So I uninstalled and reinstalled everything, and the game too. It seems to work, I don't know what I did earlier that was blocking it... thanks to everyone for answering me anyway! Have a nice day
Another deck :3
-# taiga is that you?
nope lmao she can attack >:3
Excited to try it out
Iāll let out a beta for just the leaders :3
Cause the mod is suppose to be balanced around base game now
then later on in units XD
I'll prob wait for full release before I try it since I haven't been playing much wildfrost recently, but if you ever need help w anything just lmk
Oki doki!
A PET I COMPLETELY FORGOT TO PUT INTO GOOBERS BEFORE FINISHING IT XD
Guess itāll be in Sillies instead :0
Who lit this sheep on fire I wanna have a... talk
I did :D

sheen
A friend that wanted to play my mod could not play it cause it kept crashing, they figured it may be RAM related which wouldve have been silly, cause she could run games like Inscription, and Hades.
Upon upgrading her RAM, my mod suddenly worked XD , so my mod takes more RAM usage than Hades or Inscription lmao
ah yes.
goobers.
more ram intensive then fuckin inscryption
More intensive than an entire game sure, but what specifically sets Inscryption apart?
TBH inscryption might not be the most RAM intensive game, but it looks fuckin spectatcular.
A goofy little mod takes more RAM then what I'd call one of the most atmospheric games ever. It might not be any breath of the wild, but it's visuals are still superb
Visuals are not the only thing RAM cares about
What kinds of things are the most RAM intensive, would you say?
The things you keep in memory despite not needing them, whatever it is
Games probably go through some amount of optimization at some point
Mods don't do that as often. Them being more resource intensive is not all that wild
-# i know that but also im too tired to care about the inner workings of how RAM shit goes down so uhhhhhhhhhhh politely go into the shrootles lane by yourself please and thank you :3c
incrypt takes like, 2 or 4gb of ram, it's not intensive, hades takes 6gb iirc
I'm not sure how beneficial my feedback will be but, I love this mod! The sweet points mechanic, the maid mechanic, etc, feels so fun to play with and use. Thank you for making the mod ^^
after playing around with goobers again, i will say that i wish that the Mimic transformations were "when destroyed summon Mimic" instead of "boss transformation into mimic for every single card"
THE NOVA ARMY
guys I got too silly
minor nitpick: goobers map icons are strangely orange xD
They all use to be strangely orange, the base game one's are just more faded cause they were there longer than the goobers ones XD
"it's not a bug, it's a feature"
BUFF GOOBERS?!
Ye
that's a fair assessment, the towers can be quite hard to play with
Hehe as intended >:3
But ye, buf a BUFF? I think I went quite whack whack with the witch effects XD I just made it harder to pull off with the towers XP
-# new companion Buff the Frog when? /j
bug report:
-) ashi shi fight buttons are broken? (is this because of my mods? -> yes)
-) ashi shi tag chest doesn't permanently give you the tag the next run if you reset on the tag screen (before choosing a tag)
(is this because of my mods?)
I mean it would help if you gave a modlist with that comment
(the tag lives)
ups yeah here's the mod list
wait is it because uwu?
yeah uwu mod messes it up (there's still a gap in the overlay, it takes about 3 seconds to shift into place)
Yuuuup that happens sometimes XD
Also thereās this glitch I didnt bother fixing or maybe i did fix it but just rdidnt remember, but when activating any effect that adds a card permanently activates, go back to main menu and back in and youāll still have the card in your deck and you basically cloned it UwU
Yaas I knew the second one too, I just figured out when exactly the tag thing happens
(As I said after quitting and restarting before choosing a tag)
I need to learn how to attach buttons and do like the energy system from Hades/Arknights mod
also ye im not logging stuff on silly cause thats the balanced area, this is where the silly goofy shiz happnes
what does that mean?
Im not gonna use the Silly Sillies thread cause thatās the realm of balanced stuff
While this place, I can log very silly and probably broken plans
For āGoobers DLCā
No promises that itāll ever be comeplete, but maybe my drive to make stuff will come back cause im no longer restricted to making things TOO balanced XD
yippee
Good luck :3
the gem tribe is maybe balanced, i find it harder to win than the others (because i have no clue what's going on but that's beside the point)
Security Balance by obscurity, very secure 
The gem class is either youāre just getting through battles almost dying or died, or going absolutely whacky mode, depending which units and cards you get.
There really is no inbetween
What? No unavoidable softlocks anymore?
Well Kuchi in Goobers will be the same, she has that funny softlock charm lmao
-# leftmost card on board, in hand, in deck-
lmao
spams leecpy to thin my deck
does this work with energy?
But does it keep the base numbers or the boosted numbers
Im not very sure what youre referring too
I think she's asking if absorbing a card with energy would give you the boosted effect (apply 1+6 Snow) and also the energy (6 energy), leading to double dipping (apply 13 snow)
-# which it shouldn't, you'd end up with apply 7
I don't know what the interaction is, I'm just assuming based on how it would act in basegame (lumin) and how I would implement it
Keywords don't get the number, you can't put it in the text without explicitly making that work, via patches or whatever
Starting deck lookin silly UwU
(whoops tin's orange juice's text is not random ally)
Yeah never managed to get them to show up in tooltips
It does show when hovered, just not when right clicked
Im just gonna call this new mod Goobers DLC or something XD
ye, it gets worse if you put two buttons in one card
cause the cooldowns info merge
heh
I'm never worrying about making my cards too strong again 
I didn't even notice that part
I think for this "DLC" I might make togglable unhindged SUPER hard fights
buff ashi shi trust
Granted, you now need to kill twice as many enemies to win against Ashi Shi
double the enemy slots
8 slots sounds like a nightmare
thanks sunny for goobers dlc because i've finished goobers 22 bell gold borders (except gem tribe, i didnt like playing that one because it literally doesnt do anything)
i REALLY liked the tiramisu tribe tho, every single evolution felt fun/viable and even the blood ones weren't too annoying to get
peak mod!
You're bery welcome! and Thank you!
Thanks for the...almost 200 hours of content (dont worry im not addicted, i just have a lot of school to sit around bored)
back at it again!
but i just remembered that I basically got stumped by not knowing how to turn the buttons into auto count down effects
-# nah I'd win :3
My azz is still trying to find a way to make these buttons auto activate by just erasing code lmao
It would make for some very neato fights if i can get it working XD
Do you have an up to date github I can pull to play around with it and try to help?
Last time I didn't manage to set up the buttons in my project so I couldn't help
I could make a github rn ye
Here it be!
You maay need the images so here be the files for the cards and button icons
What is NaughtyAttributes?
I'm actually not sure
You really need to clean up your usings lol
It may not be important cause i deleted it and it seems to run fine
Yeah XD
bery messy
Are you using an older game version? The subscribes don't compile for me lol
Im not too sure actually XD
I basically just followed the modding tutorial
Probably never updated the publicised dll when Miya did some updates to the game
oh xd
ack its from snowfall XC
That's the last error I need gone before the project compiles lol
public class TargetConstraintIsLeader : TargetConstraint
{
public override bool Check(CardData targetData)
{
return (targetData.cardType.name == "Leader") ? (!not) : not;
}
public override bool Check(Entity target)
{
return (target.data.cardType.name == "Leader") ? (!not) : not;
}
}
Why are you using other mods as libraries XD
here be the thingy needed
Mainly for effects that I maaay find useful or want to try to use
lots of experimenting XD
-# using a random selfie as modicon because it's the first thing I saw on my desktop
Ahahahaha
XD
Okay we got there
So what am I doing here
The buttons are invisible cause they need the images XD
If you mean Which to pick:
Cavary should be a good test
If you mean what I want the buttons to do:
When the number of the button hits 0, it automatically activates the button's effect
(my brain thought of multiple answers sorry XC)
All of the buttons or specific ones?
specific ones, like a different variant/option
Has to wait till later, girlfie wants attention :3
I'll first have to figure out how stuff works, and that's gonna take a while in a 8000 line file -w-
No real rush, take ur time 
it would've taken 1000 years or impossible to get this working, just bery excited to see it work X3
seems pretty chill
(explode only does stuff if you have more than 1 companion and are forced to kill multiple guys in one turn)
ye these are the first fight XD
2nd fight onwards the difficulty scale will INCREASE more
gotta let the player actually get through first fight xd
in comparison this is one of the fight 2's wave 1
still not that bad actually lmao
Please donāt remove berry basket :)
an exclusive enemy status(basically bom, but it applies snow)
cause giving this to the player would be too powerful lmao
Abominable
