#Goobers Feedback and Updates!

1 messages Ā· Page 4 of 1

sonic mango
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than planning your card and tower positions XD

daring palm
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What if you could find tower upgrades as you go

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For instance a green tower upgrade could make allies in row apply 1 poison

sonic mango
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Oooo that would be coool

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2 new pets :3

round nest
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is pugo meant to say search a card from your draw pile

sonic mango
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yeee

round nest
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loving the designs, pugo reminds me of the frog from the wizard episode of adventure time

daring palm
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Does it count down

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Unclear

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A little

sonic mango
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Ahhh ye forgot to add the text

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Its after they trigger

daring palm
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i see

sonic mango
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I was making art for another new pet

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BUT IT JUST LOOKS LIKEA CATIFIED ELEKID OR PIKACHU XD

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(not exactly but the resemblance is there XD)

crisp solstice
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there is nothing new under the sun. do it anyway for the silly of it all

sonic mango
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yee!

sonic mango
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Transferring all the code to the main mod :3

sonic mango
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Or maybe I should just make a dependency

tacit token
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Don't do it, adding new dependencies doesn't end well :3

sonic mango
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ah XD

tacit token
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Speaking from experience, Steam doesn't tell people a new dependency was added and the game just crashes on launch :3

sonic mango
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oooh that sucks lmao

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oki continuing transfer XD

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The transfer went smoothly yippie!!

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aside for some animations and sound effects

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it's ready for testing!

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Frog šŸ‘

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also to those who are spooked at ashi shi being a 4 column fight

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NAAAAHHHH

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It shall remain the same

odd sphinx
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damn, I started speculating on 4 column fight 1 ashi shi

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oh wait, I can make that happen

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I can do as many columns as I like

sonic mango
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I couuld add additional enemies XD

odd sphinx
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Strike about to fight an army of 19 Ashi Shi enemies /j

sonic mango
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but idk if it'll be possible at that point XD

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thats why im hesitant to do it XD

odd sphinx
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for the typical person, idk if 4 columns would be handlable for AshiShi fight

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it'd definetly be too much

sonic mango
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yeee

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I also need to modify some fights >:3

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or maybe not the early ones

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?

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beyond ice cave at least

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I should really give grand infested backline XD

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No barrage or hit all enemies? sucks to be yoou XD

odd sphinx
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Sunny I have a question

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Why did you make a new version of StatusEffectInstantFillBoard?

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oh wait to make it set order for the fights like fight 3, nvm

sonic mango
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I didnt make it :3
I got it from someone else :3

odd sphinx
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I tried doing 4 column ashi shi but the status doesn't work like that so I gotta actually put effort in

sonic mango
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XD

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also this is possibly my single worst card I've ever made

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I think if I made it do the opposite (turn shell/spice to energy) this would be WAYY more useable XD

sonic mango
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OKAY

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WITCH TRIBE BETA TEST!

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What to expect!

-New tribe
-4 new leaders
-32 New units
-3 new pets
-31 new items(all for witch tribe)
-5 new clunkers(also just for witch tribe)
-4 Columns!

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DM me if you wanna take part! :3

daring palm
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fuck yes

spice coral
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Unfortunately no mod support for mobile yet

round nest
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Unfortunately I don't think mobile will ever get mod support

tacit token
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Not with that attitude, go be the change you want to see in the world >:3

odd sphinx
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so in other words, it'll never happen

tough pivot
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da gang

sonic mango
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XD

tough pivot
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no chuckle charm

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still none 😦

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the killer duo flippin on the fg

sonic mango
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Just realized I have to make a custom charm pool, because Durian Charm makes 1 specific card way too good and also Durian gets rid of the gimmick of the clan UwU

sonic mango
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There is one more final decision , and its the specialty cards.
The concept was when you deploy your leader, you get to choose 1 out of 3 cards you can use for the fight each leader having different sets of speciality cards(exclusive to the witch tribe)

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But nooow, im debating if I should make it like Ashi shi, where you can only pick one specialty card to permanently add to your deck

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Or just scrap the whole idea XD

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ACTUALLY wait >:3

sonic mango
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besides that

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Everything is ready :3

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I could add the specialty cards later on

quasi fern
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[Maids be like](#1302578422354280478 message)

sonic mango
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LMAO there shall be no maids >:3

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that will only be a cafe thing XD

odd sphinx
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holds maid phone

sonic mango
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unless you have the maid phone

odd sphinx
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I got 4 maids right here :3

sonic mango
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XD

sonic mango
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technically, more than 4 in the witch tribe

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since you can recharge the phone

odd sphinx
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oh neat

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finally, batteries for the phone

quasi fern
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So pretty much in large part this mod's done?

sonic mango
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Its basically ready to release

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As is, it's already all good

sonic mango
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Just debating if I should make one feature later on, or included in the update.

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WAIT I NEED TO MAKE FLAVOR TEXT!

quasi fern
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THEN LETS' SET THIS HOUSE ON FIRE FROM OUR WRITING

jade marten
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I used an item to trigger phase 2 of the boss fight. Then two of my units triggered killing two enemies that spawned, however the Revenge unit didn't register those as kills and didn't trigger at all

sonic mango
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The revenge unit spawns in with snow

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to prevent it from just steamrolling on phase change XD

jade marten
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Oh guess I didn't notice cause you it wore off by the time I could read the cards

sonic mango
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Yeee :3
It was a VERY frustrating occurrence that I had to snow em to make it fair XP

jade marten
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Can't play Last Resort on cards in hand, sad

sonic mango
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OOp

delicate crow
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I see that ||Veiled Lady got conscripted||

sonic mango
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LMAO HAD TO MAKE A NEW SCRAP

round nest
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what was wrong with regularscrap

jade marten
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I think I've won

sonic mango
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there was 100% another solution but this works :3

jade marten
delicate crow
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curse of chess

jade marten
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I wish foretell/remembrance wouldn't force me to click the X when you draw/discard pile are empty

sonic mango
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Sadly that was how it was coded when I got it from AbigailšŸ˜”

round nest
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why does this exist

sonic mango
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Hee hee hee

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New patch has been released!

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I found that A LOT of cards dont have the can be played in your hand function X0

jade marten
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Yippee :)

sonic mango
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Also the tower no longer gets hit by drain bell XD

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hopefully

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Time to snooze XP

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hopefully theres no tribe ruining bug hidden somewhere XP

severe crater
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Oh shit NEW GOOBERS UPDATE

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Im gonna try and stream that tomorrow

hallow prawn
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What is the jade effect on this unit supposed to do exactly?

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If it's supposed to ||Count up self while Jaded||, it's not doing it for some reason

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My brain is hurting, so 10/10 job on recreating the Mox experience

hallow prawn
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||OMG THEY'RE FRIEND NOW! :D||

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Why no Flowers? :(

hallow prawn
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Goobers is Goobering as much as ever :3

daring palm
odd sphinx
daring palm
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why would i wanna draw this?

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wait, i didn't beat up ashishi herself, why do i have her charms???

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and i mean

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she only appeared in the first battle and i picked the potion of restoration

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why the hell do i have so many more potions

odd sphinx
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yeah this seems really hard to handle /j

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backline enemies being backline enemies moment

daring palm
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mini terrormisu charm => nova + cakecharm green blaze tea

odd sphinx
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I'm not sure if it's intended or not, but a Dimona with Red and Blue will apply demonize to the enemy when hit with an item, but then won't trigger against them.
if that's how it's supposed to be...then yikes this Dimona isn't nearly as good as I thought she could be

daring palm
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any iteration of nova is always gonna be cracked

odd sphinx
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I dunno what I did

sonic mango
sonic mango
sonic mango
sonic mango
odd sphinx
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damn so dimona just kinda eh then :(

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also I have no idea, the tower just, went forward

sonic mango
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Will plan to change it tho, so that items apply demonize on hit , so that Simona can be a menace

tacit token
odd sphinx
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it's because the way it works isn't the intended way

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I asked if it was intended to work in a certain way, but pointed out it wasn't working that way

tacit token
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I see

spice coral
quasi fern
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They're exclusive for the towers - get them up to speed

odd sphinx
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I can't critical this???

tacit token
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Get lied to :3

daring palm
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either mini terrormisu charm is cracked, or this leader is cracked, or blank mask is cracked, or potion of restoration is cracked, or nova is cracked, or cake charm green blaze tea is cracked, or the whole mod is cracked, but this felt a littl easy :3

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nontheless fun

sonic mango
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After a few hours of being released, what status needs more support? :3

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or general unit support XD (specifically for the witch tribe)

odd sphinx
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I found it easier to play without the towers :3

sonic mango
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LMAO

odd sphinx
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I wish I was joking-

sonic mango
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Thats wild XD
Considering all units in the tribe need towers to do their thing XD

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(besides some few, like fey or charlotte)

odd sphinx
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to be fair, the 10 bell run did use Maid stuff and the extra space makes maids really gud :3

sonic mango
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yeeee

odd sphinx
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funny you mention Fey-
she did a lot of lifting in my 10 bell no tower run

sonic mango
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and also you can recharge maid phone in this clan XD

odd sphinx
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OH I COULD'VE RECHARGED THE PHONE I FORGOT

sonic mango
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LMAO

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Crazy that maid phone is still so good even after being nerfed XD

odd sphinx
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Maid phone: is op
gets nerfed into the ground
Still kinda op

sonic mango
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With the towers, she use to give you THE WHOLE FLOWER SPELL BOOK instead of just the flowers

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It was hilariously overpowered XD
and lead to a near infinite with Scrya

odd sphinx
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Scrya can perform some crimes

sonic mango
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Indeed XD

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Also has anyone picked up the Horrid Log? :3

odd sphinx
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I haven't seen that yet

sonic mango
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I seeeeee :3

wet tinsel
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I don't know if I'm interpreting the effect wrong but it seems that applying energize to barricade does not make it give more shell.

tough pivot
round nest
sonic mango
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Older Sister :3

round nest
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will their be a younger sibling in the next tribe

sonic mango
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mayhaps :3

odd sphinx
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I can't seem to find the item, I've been going at high game speed and speedrunning on 0 bells, I haven't found it still lmao

sonic mango
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its within frozen travellers

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:3

wet tinsel
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I've had a crash in the fear fight when reloading where my leader instantly dies and I can't interact with anything, the run was about to lose anyway but I figured I'd mention it

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I really like this new clan though there's a lots of options to experiment with them which is really fun

odd sphinx
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ah, a death log surrounded by pretty women :3

wet tinsel
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And I like how each mox has an "identity"

odd sphinx
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ooo, fun card

wet tinsel
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Also is it intended that swappy needs to be used for all three uses if you crown it? It makes sense all in all but it kind of caught me off guard initially

odd sphinx
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that Horrid log is definitely interesting, I can definetly make use of that
while not playing with towers at all because I have better success not even paying attention to what the towers do

wet tinsel
sonic mango
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I shall just leave it as is as a weird interaction XD

wet tinsel
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Mhm yeah I figured it was something like that honestly

odd sphinx
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same would probably go for any multi-use card with the trait that prevents discarding when used

wet tinsel
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I'd assume if you gave a normal card that trait you would soft lock yourself

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The art on this mod is always so cool by the way, kudos for your work

sonic mango
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Okay

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for some reason

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the base game's Shell all Allies does not like energy

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Needed to make a new one for Barricade XDa

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Also, Imma make all bind cards to uncrownable

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to prevent any issues that may arise like potential softlocks

sonic mango
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HEE HEE HEE >:3

odd sphinx
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Yay

sonic mango
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this is a war crime azz duo XD

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Yippie gonna update the mod >:3

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UPDATED! >:D

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Dimona will now cause chaos!

delicate crow
sonic mango
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Its basically Day 1 Hateu

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with durian

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but less attack

minor escarp
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The new tribe seems to use a lot of WhileActiveX effects, which slows down drawing, shuffling, and moving cards. I’m gonna try to find a workaround.

proper isle
sonic mango
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That would be great XD
the slow down isnt super bad like the maids but better optimization would be great Frog

jade marten
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It is definitely noticeable in the new tribe as most your units have 2-3 while active effects

sonic mango
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Oh, huh I guess I never noticed PootiCry

sonic mango
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I ACCIDENTALLYU BUFFED ROBERRY!

minor escarp
sonic mango
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OOf ye, i looked at the deck draw and wow its slow X0

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just noticed it XC

minor escarp
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I think I got it working. I'm gonna send the code in two parts. Effectively, the solution will be to have the cards only check their power effects when they gain/lose a power (as opposed to whenever a card moves).

There will be two code blocks. The first should replace whatever dummy class you have for ruby, sapphire, and jade. It will have no effect on gameplay. The second should be combined with your WhileActiveXWithScriptableAmountBoostable class. This one will have an effect on gameplay, so play a run to make sure nothing funny happens.

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Oh, do you want me to send it here or in Mod-development?

sonic mango
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Here should be great, Im gonna snooze so best that it doesnt get drowned by other mod development stuff :3

minor escarp
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Code Block 1

public class StatusEffectEXP : StatusEffectData
{
    public override bool HasStackRoutine => true;
    public override IEnumerator StackRoutine(int stacks)
    {
        yield return EXPChangedEvent(target, type);
    }
    public override IEnumerator RemoveStacks(int amount, bool removeTemporary)
    {
        yield return base.RemoveStacks(amount, removeTemporary);
        yield return EXPChangedEvent(target, type);
    }

    //Creating a new event protocol, similar to what happens with OnCardMove, etc.
    public static IEnumerator EXPChangedEvent(Entity entity, string type)
    {
        //This code is similar to most X-Event methods in StatusEffectSystem
        StatusEffectSystem.eventRoutineCount++;
        StatusEffectSystem.activeEffects.Freeze();
        int c = StatusEffectSystem.activeEffects.Count;
        for (int i = c-1; i>=0; i--)
        {
            int count = StatusEffectSystem.activeEffects.Count;
            if (count < c)
            {
                i -= c - count;
                c = count;
            }

            if (i < 0)
            {
                break;
            }

            StatusEffectData statusEffectData = StatusEffectSystem.activeEffects[i];
            if (statusEffectData is IEXPListener se && statusEffectData.target != null && se.RunEXPChanged(entity, type))
            {
                yield return se.EXPChangedRoutine(entity, type);
            }
        }
        StatusEffectSystem.activeEffects.Thaw();
        StatusEffectSystem.eventRoutineCount--;
        yield return Sequences.Null();
    }
}

//Interfaces!
//Interfaces are contracts that you can assign to classes. Classes implementing interfaces must have the interfaces properties/methods
public interface IEXPListener
{
    bool RunEXPChanged(Entity entity, string type);
    IEnumerator EXPChangedRoutine(Entity entity, string type);

}
sonic mango
minor escarp
#

Code block 2 (I did see an issue with using the spawn command, but not from playing normally. Maybe I think of a fix later).

//Modified WhileActiveX class
public class StatusEffectApplyXWhileHavingY : StatusEffectWhileActiveX, IEXPListener
{
    //Add your changes here as well (boostable scriptable amounts, I think)

    bool reverse = false;

    public string targetType; //CHANGE IN BUILDER

    public override void Init()
    {
        base.Init();
        base.OnCardMove -= CardMove;
        //doPing = false;
    }

    public bool RunEXPChanged(Entity entity, string type)
    {
        if (entity == target && type == targetType)
        {
            return true;
        }
        return false;
    }

    public IEnumerator EXPChangedRoutine(Entity entity, string type)
    {
        bool typePresent = entity.statusEffects.Any((effect) => effect.type == type);
        if (active && (!typePresent ^ reverse))
        {
            yield return Deactivate();
        }
        else if (!active && (typePresent ^ reverse))
        {
            yield return Activate();
        }
    }
}
#

Once you start putting it together, let me know if you run into any issues with this

odd sphinx
#

why is Ashi shi..so far up and right?
it's kinda funny

#

She just tucks herself in the corner

orchid creek
#

Gets comfy

sonic mango
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As in move them in the row with the gems, and then move them out

sonic mango
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OMG ENERGY DISCHARGE HAS A FATAL TYPO

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Its suppose to apply Jolt to the enemy not the ally XD

wet tinsel
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Oooh lol I was so confused when I read it earlier

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That explains it

sonic mango
#

Its now fixed XD
People can finally not see it as bad Lmao

minor escarp
sonic mango
#

Ye i did that :0
its data.targetType = "Stonename"; right?

minor escarp
#

Yeah…

sonic mango
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actually wait

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was I suppose to get rid of scriptableAmount?

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and replace it with targetType? šŸ‘€

minor escarp
#

You don’t need to; the scriptableAmount shouldn’t hurt

sonic mango
#

ahh I see, aight Imma try it again

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OOOH i think I set up wrong before OOPS XD

minor escarp
#

How did you set it up wrong?

sonic mango
#

I basically used the wrong type XP

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like status type by accident

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Also very weird

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spawning them via command on the board causes the glitch to happen

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while deploying them in hand is fine

minor escarp
sonic mango
#

But besides that, it doesnt seem different, swapping behaves the same, and is just optimized now :3

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Everything seems to be working great :D

sonic mango
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Thank you so much for optimizing this for me! Frog
like holy moly this made so much of a difference

minor escarp
#

Add the first method below to the class, and modify the single line in the second method (I actually don't know how EXPChangedRoutine worked without this fix [shrug]).

public override bool CanActivate()
{
    bool typePresent = target.statusEffects.Any((effect) => effect.type == targetType);
    if (typePresent ^ reverse)
    {
      return base.CanActivate(); //Last minute change. Probably doesn't do anything
    }
    return false;
}
#

Nvm about that second method stuff, I can't read my own code lol (the change was redundant)

sonic mango
#

this should be put into StatusEffectApplyXWhileHavingY ?

minor escarp
#

Yep!

sonic mango
minor escarp
#

Add a return false at the bottom (I just updated the code block)

#

Cool, you still have your GetAmount change. I was gonna ask about that

sonic mango
#

oki error gone

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time to test!

#

Okay the spawn thing no longer happens but I found an odd pretty oof bug.

If the gem effect is a whileactive effect cards are only effected if they are already in your hand, or already on the board, and any future cards played do not gain whatever the while active effect is suppose to apply

#

Shelly Curse is not on the two slimes, since I just called those in via wave bell, and dimona's demonizer is not on the frost or snow spell because they were from when I hit the redraw bell.

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But they can be reactivated via moving them in and out of the gem's path though.

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oh whoa it really doesnt like while active effects

minor escarp
#

Weird. The new code shouldn't be any worse with whileActive effects than before. I'll investigate

sonic mango
#

rn this how it looks

#

rach builder

#

this one is for Gemyni(the one acting weird in the image above)

minor escarp
# sonic mango

Just to be sure, you got this picture by playing Gemyni from your hand to the board?

sonic mango
#

Ah actually let me check, cause I dont remember

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Yup

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It was from my hand

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to the board

sonic mango
minor escarp
#

Ugh, I think I know what's happening. Since these effects don't check cards moving anymore, it doesn't notice a change.

#

I guess I do need to properly rewrite the RunCardMove method

sonic mango
#

Ooof I see X0

minor escarp
#

@sonic mango I think I found the right mix of lines. In the WhileHavingY class, remove the base.OnCardMove -= CardMove; line. Then, add the following method.

public override bool RunCardMoveEvent(Entity entity)
{
    if (applyToFlags == ApplyToFlags.Self)
    {
        return false; //Generally, this should be true, but in your case, checking for gaining/losing power is more efficient.
    }
    if (active)
    {
        if (target == entity)
        {
          return true;
        }
        CardContainer[] other = containersToAffect.Select((CardContainer a) => a.Group).ToArray();
        return (entity.containers.ContainsAny(other) || entity.preContainers.ContainsAny(other)
            || containersToAffect.ContainsAny(entity.containers) || containersToAffect.ContainsAny(entity.preContainers));
    }
    return false;
}
#

It saddens me that the method above handles 95% 70% of the workload. Why didn't I just start with something like this?

sonic mango
#

Oki added!

#

lemme test it!

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Oki Dimona's is working all good, unless you use commands to get the card via gain card blahblah

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If you move here front, then back again she now refuses to give the gems to anyone unless moved out of the way and moved back in

minor escarp
#

Ok, I updated the earlier code block with an if(target == entity) case. That should fix Gemyni

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As for Dimona, it seems that the command has that bug, but creating cards naturally (eg. Junkhead) works as intended. So, I'm not gonna worry about that unless its part of a bigger issue.

sonic mango
#

Ye :3

#

Oki brb gonna try it out!

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Yippie!!! Everything looks all good now :D

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Imma do more test runs just in case before uploading it.
Again, thank you so much Michael! Frog

sonic mango
#

Okay just tested a full run, and yup all seems great! and no lag!!! :D

brave owl
#

I came here with questions and with all of them solved I got my feedback

I enjoy this mod alot, nothing really negative to give.

my favorite part has to be the art and character designs of leaders, companions, and enemies alike. All of it really good and unique , hell in my opinion you could make a entirely different thing with all of them and the characters would be eye catching enough for someone to be intrested in it.

delicate crow
#

goobers standalone game when?

delicate crow
#

also, Esber isn't gaining their Frenzy from their Sapphire effect, but is still increasing max Icon_Counter

minor escarp
#

I ran a script to see the targetTypes. It looks like there are two missing (including Esber) and one mistyped.

sonic mango
#

Dangit the thingy didnt replace those properly

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XD

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SAP longshot was just me changing my mind

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but wasnt bothered to change the name of it

sonic mango
#

Oki copy effects was something I didnt expect to have issues with X0

#

weirdly enough anything thats frenzy related it doesnt work

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Okay its basically anything to do with inflicting a status with a while active effect

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but traits are fair game???

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Ye it doesnt put status effects, all other effects work fine, unless they are status effect related :c

#

things like this

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Ye its very specifically status effects like demonize,frenzy while active effects XP

jade marten
#

Wait are either units getting Yank? It looks to me that Breesey is getting Longshot but not Yank from sapphire while Tano Shi is not getting anything from sapphire.

sonic mango
jade marten
#

I see

sonic mango
# sonic mango

@minor escarp Sorry to bother, but ye... I do not know how to fix this :c
the conditions I found so far are:

-When Tano Shi copies an effect they all work, unless its a "WhileActive" effect that applies a status, hence why she isnt gaining frenzy or applying 100 Demonize
-"WhileActive" Temporary traits work fine though

minor escarp
#

Guess the adventure of the horrid log will have to wait

sonic mango
#

Indeed UnU

minor escarp
#

lol, didn't know fixing the issue would help me on my adventure

sonic mango
#

well as long as it’s not applying statuses like frenzy in a while active effect way, it shouldnt effect your run :0

minor escarp
#

Bold of you to assume it's staying in my deck. Only my 3 Furias are safe from the Muncher's hunger!

sonic mango
#

LMAO YOURE DOING A FURIA RUN? XD

minor escarp
#

Well, my towers all left me in the ice caves. Gotta adapt, you know

#

So... I (and Josh) found the issue. Splinter cannot copy effects with no description and the effects that aren't working technically have no text.

sonic mango
#

Oohhh

minor escarp
#

The most brute force way is to make a new InstantCopyEffects class that removes that HasDescOrIsKeyword condition

#

Unfortunately, that method is not virtual or overrideable, so there will be some copy-pasting involved

sonic mango
#

Oki I seeee, oh wait if I do that there might be a chance that splinter or anyone with the statuscopyeffect to become the frost guardian or get a second phase from a boss by accident XD

#

oh wait im just making another one :0

#

Sooo like thiis? :0

minor escarp
#

Looks good to me

sonic mango
#

Yippie Tano Shi is fixed!!

sonic mango
#

I had a silly thought, what if I make pride flag substitutes for this card’s flags to reference Abigail’s pepper pride flag mod ? XD

round nest
#

That sounds like a pretty cool idea

sonic mango
#

There's 100% a way to lessen the word count for this XD

spice coral
#

And deals damage at end of turn like shroom

sonic mango
#

yee, basically Pokefrost's and Arknight's Burn status, but I made it count down XP

#

and act like shroom that only does 2 dmg

spice coral
#

Also, burnage damage for hits deal damage to the burned unit?

#

But burn/age damage does not recursively trigger burnage

sonic mango
#

ye

#

Burn doesnt trigger burnage

spice coral
#

And the clears when triggered but counts down at end of turn?

#

Like the coals cool eventually?

sonic mango
#

ye

spice coral
#

Alright let me just grab the wording in a discord message to properly compare length of explanations

spice coral
#

Yours

Burnage šŸ”„
When hit, deal burnage damage to all allies in the row, at the end of the turn take 2 burn damage
Clears when Burnage damage is triggered, counts down by 2 at end of the turn.

Mine, following the general assumptions of status effects that other base game statuses do

Burnage šŸ”„
When hit, deals damage to all allies in the row, take 2 damage every turn
Clears when hit, counts down by 2 every turn

#

Technically the take 2 damage is a separate line, but statuses only really have commas because they have short explanations

#

Count down text from Icon_Ink/Icon_Shroom/Icon_Snow but specifying ā€œby 2ā€ (this can technically be a part of the counts down every turn, because shroom halves instead of reducing by 1)

#

Clears when hit mirrors Icon_Overburn’s clears when activated

sonic mango
#

oooo

spice coral
#

Shroom doesn’t specify ā€œIcon_Shroom shroom damageā€ so I don’t think this should either

round nest
#

@sonic mango why is zula applying shell

#

and cat

sonic mango
#

oh what the

round nest
#

oh wait nvm

#

didn't see this

#

mb

sonic mango
#

Oooh i just enlarged the image ye Scrya

#

But the heck is the cat

#

Oooh its energy

sonic mango
#

Yippie!!!

#

need to make a another icon for it, it feels too small

delicate crow
#

my goodness burn team is real

sonic mango
hallow prawn
#

Where do you find your sound effects? I've been meaning to ask, but I keep forgetting to XD

sonic mango
#

Youtube XD

odd sphinx
sonic mango
spice coral
#

When this card is dragged to or shoved to a different slot, clear all ally šŸ”‹ and Icon_Spice

#

shoved not Shove’d (the keyword)

tacit token
#

Sunny has an obsession with putting ludicrous high or ludicrous low numbers on cards :3

spice coral
jade marten
#

Wait, not boostable!? I want to lose 1999999998 energy and spice after I vase Divish.

spice coral
#

You can reposition any amount of times in a turn

sonic mango
#

a status icon :D

spice coral
#

Status: Jamming

tacit token
sonic mango
#

When making the chest arts

#

I had a very funny thought of.

#

What if cards could have different skins, but you have to unlock them via a gacha/loot box XD

#

and the way you get gacha/loot boxes is if you win a run

odd sphinx
#

gambling :3

sonic mango
#

GAMBLING! but for style! >:3

#

and thats how you get the Devicro maid card art

#

Actually, It would be cool to be able to select what card art you want for your card to have :3

#

I would happily stop coding and just implement different skins for cards XD

round nest
#

ah yes gacha

#

u can never escape it

sonic mango
#

LMAO

round nest
#

whats the rates

sonic mango
#

nah if card art selection was implemented I would just make it an option right off the bat

round nest
#

whats the soft and hard pity

sonic mango
#

soft pity 5 wins
hard pity 10 wins

#

LMAO

round nest
#

do we get the 5star cat boy pimento

icy tusk
icy tusk
spice coral
sonic mango
#

for a special leader :D

spice coral
#

Sunray leader?

#

Or at least similarly music themed

sonic mango
#

Sherii was accidentally OP with Lumin

#

Lmao

#

thankfully no one found it

#

Where if you lumin her, it wouldnt be a 2x on her effects, it would become a 4x XD

sonic mango
#

It shall stay until next patch >:3

delicate crow
#

it would be so awesome

#

it would be so cool

sonic mango
#

I would need to ask someone to code it UnU
Cause lmao I wouldnt even know how to code it XD

tacit token
sonic mango
#

But if it does happen, I WOULD TAKE A BREAK FROM CODING AND JUST MAKE A BUNCH OF SKINS XD

tacit token
jade marten
#

I’m guessing that with sufficient staring of the gold/chisel frame system you could making something similar for card art

sonic mango
spice coral
#

Ho-ly

#

What’s the note riff on that?

Because if the sound for getting the status followed the sheet music in the graphic that would be awesome

daring palm
#

it doesn't have a key unfortunately

#

we can assume it's in clef though

#

also the bar size is not present and im not sure whether the sum of all notes in one but adds up to the same values but that's not what matters really

#

i could dissect it frame by frame

tough pivot
#

here ya go

hallow prawn
#

I would have said this is D minor, but it has B instead of B flat so it's probably A minor since there are no Flats/Sharps

sonic mango
#

this s the sheet :3

hallow prawn
#

Shark Bait Team :3

#

-# Also thank you Sunny for making ||Veiled Lady|| look so cool that it motivates me to make even more "enemy defector" allies :3

proper isle
sonic mango
#

The new fight in the node where the grand infested will be will be a 5-10 wave fight >:3

#

Depending how it feels :3

quasi fern
sonic mango
buoyant berry
round nest
delicate crow
#

not only are you punished for playing items, now you're punished for moving units

sonic mango
#

I should add when redraw bell is hit :D

#

Cause you can just do the pawn strat of not doing anything!

#

Depending how hard the fight will be

#

It will either be an ascended fight or just the goopflies node

#

(never touching frost guardian XD)

proper isle
orchid creek
#

(I love good challenges like this)

odd sphinx
#

Bucket leader does not work with the Energy status

sonic mango
#

THATS A GOOD THING XP

#

gosh imagine stacking bucket with energy unlimited rifts

#

but ye I'll fix it

#

energy aint coming out of the witch clan so it's fine to make energy work :3

tough pivot
#

ah yes, oro cant await all the commands from tiramisu

#

can someone tell me what happened?

#

wrong order ups

#

6 points to tiramisu and then oro attacks, another 6 and then Gaurdian Coffee attacks. The hell?

#

and then another 6 and oro goes again

#

he didnt get hit!!!!

sonic mango
#

is tiramisu behind oro?

tough pivot
#

oh wait

#

i am really stupid

sonic mango
#

XD

tough pivot
#

whyd she keep that effecr

#

anyways time to make frost bell really strong (if i get more charms)

tough pivot
#

i know an infinite when i see one

sonic mango
#

LMAO

tough pivot
#

lumin vase on babakery makes it 4 instead of 3 so even better

#

I am inevitable!!!

#

draw another card! draw another card! draw another card! dra..you ran out of cards! draw another card!

odd sphinx
sonic mango
odd sphinx
#

:p

sonic mango
#

Honestly I forgot Oomi existed

#

XD

odd sphinx
#

that's how I realized it didn't, because I realized "oh that's a funny pet leader combo"

sonic mango
#

huh very ooddd

#

OOH WAIT

#

oki nope

#

thought wrong xp

#

Oki Yra also seems to have the same issue

#

But it works with vending machine????

#

(also a funny combo xd)

odd sphinx
#

Maybe it doesn't like multiple clunkers for some reason

sonic mango
#

tested it with tala and nope

#

also found out that I accidentally gave 2 different items the same name XP

#

tala and yra are esy fixes since I can just copy the vending machine's effect :3

odd sphinx
#

Sad bucket noises

sonic mango
#

Wait it didnt work XP

#

FOR SOME REASON, On turn and summoning effects do not like energy

#

I had to turn it to Pre trigger XD

#

It has to be PreTurn

#

OnTurn just is just allergic to summoning multiple with energy XD

#

also the Scrya gazillion remembrance and Fortell will be nerfed, so that she cant gain multiple of them via Frenzy. It will now a be a Pretrigger effect then an Onturn X0

#

Cause although it is hilarious, its also too easy and abusable :c

#

So the max amount of foretell and remembrance you can get is 4, if you have a lumin ring and lumin on her :3

#

or back to gazzillion if you sneak luppa in XD

#

This whole patch will include some new leaders, new companions(all for witch tribe)
A potential final fight replacement
AND NERFS

jade marten
#

From my experience with Scrya that nerf would have no effect, I just made her have a 1 timer and then played the Sunflower card repeatedly (I gave the Sunflower card Noomlin)

sonic mango
#

Oh Suseryphim is a giant target for a nerf >;3

delicate crow
#

yeaah just making your carry 1 timer for free is a little bit strong

sonic mango
#

I think just upping Scrya's damage , then removing attack on her searcher cards will also fix some issues :3

#

There use to be a target for it

#

where it specifically worked on units with only a max counter of 4 or higher

#

Buuuut if you increased the counter of a unit during the fight then it would bypass the restriction XD

#

It would be neat to actually have that restriction back

#

but without the exploit XP

sonic mango
#

Yippie Suseryphim (the reduce counter one) has been nerfed :D

sonic mango
# sonic mango MWAHJAHAHAHAHAHA

Oki, I’ve lightly tested the fight, and shoving a card back by moving a card to a lane counts as 2 moves 😭
so they count down twice…
And if you have 2 cards in the lane and then shove both of them so you can play a third counts as 3 moves so they count down by 3 😭

#

I feel like shoving should not count as a move, and only that the player moves should only count

#

Hopefully that’ll be possible šŸ™ƒ

sonic mango
#

So overall of the final fight so far

#

if you move a card once, everything is just gonna rush you down and do 30-40dmg in total Frog

#

def needs to be adjusted XD

delicate crow
#

alright so final fight summary:
play items=die
move units=die
redraw bell=unknown, but probably die?

tacit token
#

breathe=you guessed it

spice coral
odd sphinx
#

although depends on how it interacts with things like placing a unit causing another to move, if that triggers it too, damn that sucks :p

spice coral
#

Stuff moving because something in front dies?

#

🫔

sonic mango
#

Though when the enemy moves your cards it doesnt count as a movement for their effect to trigger :3

#

But you also cant exactly play as if youre unmovable cause there’s enemies that Yank, knockback and swap your allies XD

odd sphinx
#

Eh, that's not too bad still

#

But from that it probably doesn't affect placing one unit causing another toove which is nice

tough pivot
#

corrupted deity vs corrupted deity (spoiler: corrupted deity won)

tough pivot
#

i killed to many of her minions

sonic mango
#

thats new :0

tough pivot
#

i quit and without frendzy it seems fine

#

he probably did some weird things with cunning

#

this charm seems balanced

sonic mango
#

Frog šŸ‘

tough pivot
#

it is i, ashi shi

#

she had two insist and two nevermind buttons

sonic mango
#

LMAO

#

the heck

#

What were the conditions??

#

as to how you got this to happen? XD

tough pivot
#

i restarted bcs i wanted to turn off bells and then i realised that they didnt impact the fight so i just joined back in

sonic mango
#

ahhhh

tough pivot
#

gonna hopefully beat her fight 1 now

sonic mango
#

ye quiting out and going back in does some weird stuff

sonic mango
#

Bottled energy is getting a heavy nerf :3

#

4 energy to 1

buoyant berry
delicate crow
# tough pivot it is i, ashi shi

oh this happened to me once
iirc it's because you clicked the red arrow to exit the "fight shopkeep?" window instead of the given nevermind butten

tough pivot
delicate crow
#

should have specified
how you get two to show up is you use the red back arrow

sonic mango
sonic mango
#

I tried out the new final with an ok deck that could kill the bug fight pretty easily

#

I could not even kill the first wave 😭

#

cause they would just rush me down lmao

#

Definitely needs some damage tuning cause omg lmao

odd sphinx
#

clearly a skill issue /j

sonic mango
tacit token
#

-# can you beat goobers final fight with the starting deck when

odd sphinx
#

:3

#

When the fight comes out and I can try it

sonic mango
#

Also buffing Terrormisu :3

#

12-13 terror points till death

tacit token
#

Wasn't that what she was before the first nerf?

odd sphinx
#

Yeah

#

She got nerfed, then got power crept and is now being returned to her former glory to bring the fear back :)

tacit token
sonic mango
#

Ye she got nerfed cause base game enemies were too easy for her

#

XD

spice coral
#

ā€œThe Emperor Shade was too easy. Now that a real challenge has shown up I’m deciding to stay and see how you fare against them.ā€

round nest
sonic mango
#

Omg ok the fight is possible, but my team was basically immortal

#

it was also a weird team comp, but it took so long LMAO

#

definitely needs a vanquish boss toggle

#

I can see this fight being TOO hard

#

and can only beaten with some whack decks that can basically one shot every wave XD

#

or have good survivability XP

#

or just good at the game :3 (not me lmao)

sonic mango
#

Gonna put an Ooba bear there to slow down Hit All Enemies >:3

tacit token
#

Put the Ashi Shi Ooba thing instead

sonic mango
#

Thats too mean XD

odd sphinx
#

Just make the fight 8 Obbi

sonic mango
sonic mango
#

Okay the new vanquished fight is ready

#

Should I just release it? XD

#

or should it be tested XD

odd sphinx
#

Trial by fire :)

#

(half joke)

buoyant berry
buoyant berry
#

Trial by fire

sonic mango
#

LMAO

tacit token
#

Real programmers test in production

sonic mango
#

I think for the sake of people who dont wanna experience this fight, I should def put a toggle for it XD

#

actually

#

NAAAAHHH

#

(for now at least)

odd sphinx
#

Naaahhhh as in, not released, or naaahhh as in "no warning"?

sonic mango
#

No toggle :3

#

there will be a warning tho XD

#

Will release it soon :3

#

just have to fix some stuff that was reported

storm adder
tough pivot
#

@sonic mango have you considered that this unit might be a bit op?

sonic mango
#

Frog šŸ‘

#

Choco Shorcake can definitely FINALLY be adjusted to be less op

#

By making her give energy instead of a plain effect boost :3

tough pivot
#

we win these!!!

#

ashi shi

#

goodbye

#

was it worth it?

#

also why is there an item that only buffs this (2x frenzy to items)

tough pivot
#

yeah so she singlehandedly killed bug in one turn

#

gimme (pls make it so it cant gain frenzy)

#

yeah so turns out final fight is easy with 32 triggers of 12 overburn miku that applies a lot of block every two turns

#

ooba bear got overburned

tacit token
storm adder
odd sphinx
#

there's 3,
Purple: "Rabbit Hole", when a unit with it triggers, their attack is reduced by 1
Blue: "Hand in hand", On Turn, gain 2 attack
Green: "Thinking Miku", Temporarily triple effects, counts down on trigger.

#

unloading goobers causes an error.

tacit token
#

I know two of those songs, and like one of them :3

sonic mango
round nest
sonic mango
#

yeee

buoyant berry
#

ye I got it rn if u want proof

odd sphinx
#

Frenzy is what was breaking it with shade clay in the first place actually, causing the forced no shade claying
so now without that, can we get shade clay combo back :3? (I don't expect it to happen, it's quite a strong item to copy)

buoyant berry
#

btw, I got the mod to work again on the cursed copy, so I can playtest once more

sonic mango
buoyant berry
#

Isn't this just immortality

odd sphinx
#

it doesn't gain it

buoyant berry
#

ah ic

odd sphinx
#

but if you can give it some too, then yeah

#

although I don't think you can give it to a clunker that can't trigger

buoyant berry
#

I mean, some of ashi's potions can't trigger yet they still have it

odd sphinx
#

huh, interesting

buoyant berry
#

oh, nvm, they have special elusive

#

diff effect

odd sphinx
#

:p

sonic mango
#

weird I didnt experience a crash when I put frenzy on miku's microphone :0

#

Oki Miku's microphone can be shade clay'd again :3

#

but effect can pnly trigger once

sonic mango
#

Besides some Goobers balancing and cards I may add if I feel like it XD, I think goobers has almost reached it's end :3

odd sphinx
#

then eventually I'm going to update harder bells to account for goobers so I can make titan bell absolutely horrific :3
(although the fight 3/6 bosses..won't be too awful since..3+ phases...and the vanquish fight won't be too much affected really)

icy tusk
#

was able to beat the boss now

#

tbf

#

maids all giving each other attack plus a flourish leader and the berry madeline is pretty safe

sonic mango
#

I’ve nerfed the fight :3
But that definitely does sound safe ye XP

minor escarp
#

Nova's.. <clears throat>... I mean Aprecica's ruby effect has an unchanged description (only appears if you finagle around a bit). Also, Nova's code is slightly bugged when detecting when things lose block/shell. It somewhat hard to describe but the behaivour is documented somewhere

sonic mango
sonic mango
#

I think it was made specifically with Block in mind :c

#

instead of other things like scrap

#

or shell

#

Is Aprecica not triggering if the enemy loses 1 or more shell?

minor escarp
#

You can actually cause this bug with Nova's effect through some weird steps #mod-development message

#

Also, hilarious interaction with Paseereree and Block charm (or that Blunky charm). Paseereree cannot be hit, so they fail the charm check.

sonic mango
wet tinsel
#

Can you not swap the towers anymore?

sonic mango
#

Ye, to REALLY make sure elusive works

#

cause sometimes aimless would just bypass it XP

#

and also helps with making the new temporarily elusive balanced

wet tinsel
#

Ahh alright fair enough

#

Also you might consider making this companion enshellic or something she feels very strong when you can give her high amount of energy

#

Or at least make it dispell the energy when the effect procs

#

Because that's a lots of overburn for just slapping anyone

sonic mango
#

Frog šŸ‘ Oki!

#

I'll figure somethin out :D

#

i'll probably make it so it dispels and also put a restriction on the overburn effect :D

wet tinsel
#

I don't know if I'm missing something with Miku's microphone but it happens quite often that I use it and it doesn't actually trigger miku

#

In fact it seems that rather than it being random she only triggers half of the time you use the card

sonic mango
#

??? That’s odd, cause it only has one effect and thats to trigger Miku :0

#

no rng or anything

buoyant berry
wet tinsel
#

Give me a moment

#

Uh

#

Somehow it works as intended now.

#

The only thing I removed between both attempts was the console.

#

Wait

#

Give me a second I'll try to get a footage that makes more sense because the grand infested doesn't leave me enough time lol

#

I'll add that it happened also when it wasn't crowned, but somehow it didn't work afterwards.

#

It's very strange because I don't really know what the trigger might be.

odd sphinx
#

If I had to guess:
Because the microphone has been used this turn sorta, the game doesn't like it being used again this turn.

wet tinsel
#

Oh

#

OH

sonic mango
#

ye that :0

wet tinsel
#

I think that might be it

#

I remember rapid firing to play microphone twice for multikills

odd sphinx
#

so it is because it's crowned, but not the crowns fault, it's the whole, coming back out of the discard pile and being played again might be making the game go "what? huh?"
(I think)

#

(I could be wrong)

sonic mango
#

Ye and the staff's effect is a hard once per turn, and crown phase and turn 1 is considered the same so it just doesnt work XP

#

but if you hold it till the next turn, I think it'll function just fine

minor escarp
#

How did you code that hard once per turn? I had similar issues but it happened in the middle of a battle

sonic mango
#

I used StatusEffectApplyXPreTrigger

#

I knew it would make it only trigger the effect once

#

but the hard once per turn I did not know about XP

minor escarp
#

I might look into it later today

sonic mango
#

Yippie!

#

actually the only reason why I did it this way is cause this wouldnt work on items

minor escarp
# sonic mango I used StatusEffectApplyXPreTrigger

Ok, there is an issue that the hard once per turn only resets if it’s on the board/hand (which is rare after playing the item in question). So, the microphone needs one turn of downtime while in your hand.

minor escarp
# sonic mango actually the only reason why I did it this way is cause this wouldnt work on ite...

I think the best way to do something like this is to just give frenzy a targetConstraint. Somewhere in Load

//Place In Load
TargetConstraintHasStatusType noUnfrenzy = ScriptableObject.CreateInstance<TargetConstraintHasStatusType>();
noUnfrenzy.name = "No Unfrenzy";
noUnfrenzy.statusType = "unfrenzy";
TryGet<StatusEffectData>("MultiHit").targetConstraints = TryGet<StatusEffectData>("MultiHit").targetConstraints.Append(noUnfrenzy).ToArray();
#

And then in Unload

TryGet<StatusEffectData>("MultiHit").targetConstraints = TryGet<StatusEffectData>("MultiHit").targetConstraints.Where(t => t.name != "No Unfrenzy").ToArray();

And then just create a status effect (and/or trait) with type "unfrenzy"

sonic mango
#

:O

#

Alrighty >:3 lemme put it in and try it!

sonic mango
#

I think a change to Vigilant I'll make is remove the "Count down when item is played"

#

I think the restriction to not allowed to move is already enough anyways :3

sonic mango
#

THE NEW VANQUISHED FIGHT IS NOW TOGGLEABLE! ENJOY THE FINAL FIGHT YOU WANNA FIGHT!

ALSO, a change to vigilant, it no longer counts down the counter when an item is played!

Miku's staff now works consistently, and all bugs related to it are fixed!

Slight nerfs to a card and thats about it :3

crisp solstice
#

Yippee

sonic mango
#

Not making a new forum for the new mod yet, but wanted to show the first deck :3

spice coral
#

Illustration does, nothing?

sonic mango
#

didnt make the effect yet

spice coral
#

Also, a whole ink tribe?

sonic mango
#

nope

#

just an ink deck :3

tough pivot
#

Beware, the Toonkind tribe

sonic mango
#

Honestly ye kind of on the same theme of toonkind :3
More artist's than being a cartoon :D

storm adder
#

Hi, excuse me, could someone be so kind as to share the mod files (with the dll) with me? I've been having trouble installing it on steam for a few days now, and I've come to think it's my computer's fault. I've even tried compiling it myself using the github (my last post), without success ... I know where to put it, until I find a solution I need the files (and possibly if there are dependencies from other mods, those files too). I know it's a lot to ask, so thank you very much in advance if someone takes my message into account, because A ā€˜Bunch of Friendly Goobers’ really makes me want it.

tacit token
#

What troubles have you had installing it through steam?

storm adder
tacit token
#

And other mods do?

storm adder
tacit token
#

Are you starting the game through the steam interface? If you do it should ask you if you want to launch it with or without mods
If you start it through the normal thing you find in windows search and stuff it'll default to without mods

storm adder
#

yes of course, but the problem is afterwards. No mod ... thank you very much for helping me, but I broke my head on it, I just don't understand. For me, the only solution is to install them manually.

spice coral
tough pivot
#

(Btw. sometimes the game also just doesn’t have any mods enabled but they’re there)

odd sphinx
#

hm, that's odd, maybe it's something with your save file
Actually I don't think that'd cause the mods to not show up- nvm

jade marten
storm adder
#

So I uninstalled and reinstalled everything, and the game too. It seems to work, I don't know what I did earlier that was blocking it... thanks to everyone for answering me anyway! Have a nice day

sonic mango
#

Another deck :3

hallow prawn
#

-# taiga is that you?

sonic mango
#

nope lmao she can attack >:3

sonic mango
#

I’ll let out a beta for just the leaders :3

#

Cause the mod is suppose to be balanced around base game now

#

then later on in units XD

buoyant berry
#

I'll prob wait for full release before I try it since I haven't been playing much wildfrost recently, but if you ever need help w anything just lmk

sonic mango
#

Oki doki!

sonic mango
#

A PET I COMPLETELY FORGOT TO PUT INTO GOOBERS BEFORE FINISHING IT XD

#

Guess it’ll be in Sillies instead :0

tacit token
#

Who lit this sheep on fire I wanna have a... talk

sonic mango
#

I did :D

tacit token
sonic mango
#

A friend that wanted to play my mod could not play it cause it kept crashing, they figured it may be RAM related which wouldve have been silly, cause she could run games like Inscription, and Hades.

Upon upgrading her RAM, my mod suddenly worked XD , so my mod takes more RAM usage than Hades or Inscription lmao

proper isle
spice coral
#

More intensive than an entire game sure, but what specifically sets Inscryption apart?

proper isle
tacit token
#

Visuals are not the only thing RAM cares about

spice coral
#

What kinds of things are the most RAM intensive, would you say?

tacit token
#

The things you keep in memory despite not needing them, whatever it is

#

Games probably go through some amount of optimization at some point
Mods don't do that as often. Them being more resource intensive is not all that wild

proper isle
#

-# i know that but also im too tired to care about the inner workings of how RAM shit goes down so uhhhhhhhhhhh politely go into the shrootles lane by yourself please and thank you :3c

buoyant berry
karmic zealot
#

I'm not sure how beneficial my feedback will be but, I love this mod! The sweet points mechanic, the maid mechanic, etc, feels so fun to play with and use. Thank you for making the mod ^^

hallow prawn
#

after playing around with goobers again, i will say that i wish that the Mimic transformations were "when destroyed summon Mimic" instead of "boss transformation into mimic for every single card"

hallow prawn
#

THE NOVA ARMY

hallow prawn
#

guys I got too silly

tropic solstice
#

minor nitpick: goobers map icons are strangely orange xD

sonic mango
#

They all use to be strangely orange, the base game one's are just more faded cause they were there longer than the goobers ones XD

odd sphinx
#

"it's not a bug, it's a feature"

sonic mango
#

BUFF GOOBERS?!

odd sphinx
#

lmao

#

oh wait are they talking specifically about the tribe that uses the towers?

sonic mango
#

Ye

odd sphinx
#

that's a fair assessment, the towers can be quite hard to play with

sonic mango
#

Hehe as intended >:3
But ye, buf a BUFF? I think I went quite whack whack with the witch effects XD I just made it harder to pull off with the towers XP

hallow prawn
#

-# new companion Buff the Frog when? /j

tough pivot
#

bug report:
-) ashi shi fight buttons are broken? (is this because of my mods? -> yes)
-) ashi shi tag chest doesn't permanently give you the tag the next run if you reset on the tag screen (before choosing a tag)

tacit token
#

(is this because of my mods?)
I mean it would help if you gave a modlist with that comment

tough pivot
#

(the tag lives)

tough pivot
#

wait is it because uwu?

#

yeah uwu mod messes it up (there's still a gap in the overlay, it takes about 3 seconds to shift into place)

sonic mango
#

Also there’s this glitch I didnt bother fixing or maybe i did fix it but just rdidnt remember, but when activating any effect that adds a card permanently activates, go back to main menu and back in and you’ll still have the card in your deck and you basically cloned it UwU

tough pivot
#

Yaas I knew the second one too, I just figured out when exactly the tag thing happens

#

(As I said after quitting and restarting before choosing a tag)

sonic mango
#

I need to learn how to attach buttons and do like the energy system from Hades/Arknights mod

#

also ye im not logging stuff on silly cause thats the balanced area, this is where the silly goofy shiz happnes

sonic mango
#

Im not gonna use the Silly Sillies thread cause that’s the realm of balanced stuff

#

While this place, I can log very silly and probably broken plans

#

For ā€œGoobers DLCā€

#

No promises that it’ll ever be comeplete, but maybe my drive to make stuff will come back cause im no longer restricted to making things TOO balanced XD

tough pivot
tough pivot
tacit token
sonic mango
#

The gem class is either you’re just getting through battles almost dying or died, or going absolutely whacky mode, depending which units and cards you get.

#

There really is no inbetween

sonic mango
#

Time to make a more controllable Kuchi >:3

#

with the buttons XD

tough pivot
sonic mango
#

Well Kuchi in Goobers will be the same, she has that funny softlock charm lmao

sonic mango
#

hee hee hee

#

XD

tacit token
#

-# leftmost card on board, in hand, in deck-

sonic mango
#

lmao

odd sphinx
#

spams leecpy to thin my deck

tough pivot
sonic mango
#

no

#

it wont work like Yra's XD

tough pivot
#

I mean the absorb

#

If it absorbs cards with energy

sonic mango
#

most likely?

#

absorb makes it so it gets all statuses

tough pivot
#

But does it keep the base numbers or the boosted numbers

sonic mango
#

Im not very sure what youre referring too

tacit token
#

I think she's asking if absorbing a card with energy would give you the boosted effect (apply 1+6 Snow) and also the energy (6 energy), leading to double dipping (apply 13 snow)
-# which it shouldn't, you'd end up with apply 7

sonic mango
#

oh!

#

i wasnt aware that was the interaction for energy and absorb XD

tacit token
#

I don't know what the interaction is, I'm just assuming based on how it would act in basegame (lumin) and how I would implement it

sonic mango
#

Yippie items with cooldown skills XD

#

(idk why the numbers aint showing up tho)

tacit token
#

Keywords don't get the number, you can't put it in the text without explicitly making that work, via patches or whatever

sonic mango
#

ahhh i seee

#

I gotta find that patch >:3

sonic mango
#

Starting deck lookin silly UwU

#

(whoops tin's orange juice's text is not random ally)

astral quail
#

It does show when hovered, just not when right clicked

sonic mango
#

Im just gonna call this new mod Goobers DLC or something XD

sonic mango
#

cause the cooldowns info merge

sonic mango
tacit token
#

I'm never worrying about making my cards too strong again Frog

sonic mango
#

XD

#

the full heal is so hilarously broken, im just gonna make it 6hp restore XD

tacit token
#

I didn't even notice that part

sonic mango
delicate crow
#

buff ashi shi trust

tacit token
#

Granted, you now need to kill twice as many enemies to win against Ashi Shi

tough pivot
#

double the enemy slots

crisp solstice
#

8 slots sounds like a nightmare

tough pivot
#

thanks sunny for goobers dlc because i've finished goobers 22 bell gold borders (except gem tribe, i didnt like playing that one because it literally doesnt do anything)
i REALLY liked the tiramisu tribe tho, every single evolution felt fun/viable and even the blood ones weren't too annoying to get

#

peak mod!

sonic mango
#

You're bery welcome! and Thank you!

tough pivot
#

Thanks for the...almost 200 hours of content (dont worry im not addicted, i just have a lot of school to sit around bored)

sonic mango
#

back at it again!

#

but i just remembered that I basically got stumped by not knowing how to turn the buttons into auto count down effects

sonic mango
#

I'm gonna make an evil battle mod first heeheheheheh

tough pivot
#

ahhhhhhhh

#

someone help her

odd sphinx
sonic mango
#

My azz is still trying to find a way to make these buttons auto activate by just erasing code lmao

#

It would make for some very neato fights if i can get it working XD

tacit token
#

Do you have an up to date github I can pull to play around with it and try to help?

#

Last time I didn't manage to set up the buttons in my project so I couldn't help

sonic mango
#

I could make a github rn ye

#

Here it be!

#

You maay need the images so here be the files for the cards and button icons

tacit token
#

What is NaughtyAttributes?

sonic mango
#

I'm actually not sure

tacit token
#

You really need to clean up your usings lol

sonic mango
#

It may not be important cause i deleted it and it seems to run fine

sonic mango
tacit token
#

Are you using an older game version? The subscribes don't compile for me lol

sonic mango
#

Im not too sure actually XD

I basically just followed the modding tutorial

tacit token
#

Probably never updated the publicised dll when Miya did some updates to the game

sonic mango
#

oh xd

tacit token
#

Line 1845 where does TargetConstraintIsLeader come from?

#

In NEWCLASS.cs

sonic mango
#

ack its from snowfall XC

tacit token
#

That's the last error I need gone before the project compiles lol

sonic mango
#

public class TargetConstraintIsLeader : TargetConstraint
{
public override bool Check(CardData targetData)
{
return (targetData.cardType.name == "Leader") ? (!not) : not;
}

public override bool Check(Entity target)
{
    return (target.data.cardType.name == "Leader") ? (!not) : not;
}

}

tacit token
#

Why are you using other mods as libraries XD

sonic mango
#

here be the thingy needed

#

Mainly for effects that I maaay find useful or want to try to use

#

lots of experimenting XD

tacit token
#

-# using a random selfie as modicon because it's the first thing I saw on my desktop

sonic mango
#

Ahahahaha

tacit token
sonic mango
#

XD

tacit token
#

Okay we got there
So what am I doing here

sonic mango
#

The buttons are invisible cause they need the images XD

tacit token
#

Pretty irrelevant in my opinion

#

I just wanna know what you want to do

sonic mango
#

If you mean Which to pick:

Cavary should be a good test

If you mean what I want the buttons to do:
When the number of the button hits 0, it automatically activates the button's effect

#

(my brain thought of multiple answers sorry XC)

tacit token
#

All of the buttons or specific ones?

sonic mango
#

specific ones, like a different variant/option

tacit token
#

Has to wait till later, girlfie wants attention :3

sonic mango
#

Frog šŸ‘

#

Just bery happy and thankful for the help aaaaaaaaaa

tacit token
#

I'll first have to figure out how stuff works, and that's gonna take a while in a 8000 line file -w-

sonic mango
#

No real rush, take ur time Frog
it would've taken 1000 years or impossible to get this working, just bery excited to see it work X3

sonic mango
#

wave 1!

tough pivot
#

seems pretty chill

#

(explode only does stuff if you have more than 1 companion and are forced to kill multiple guys in one turn)

sonic mango
#

ye these are the first fight XD
2nd fight onwards the difficulty scale will INCREASE more

#

gotta let the player actually get through first fight xd

sonic mango
#

in comparison this is one of the fight 2's wave 1

#

still not that bad actually lmao

tough pivot
#

Please don’t remove berry basket :)

sonic mango
#

an exclusive enemy status(basically bom, but it applies snow)
cause giving this to the player would be too powerful lmao

spice coral
#

Abominable