Devicro got a buff of 1 HP last update, but he is still very weak. His ability still is awkward for scaling, and in general he performs worse than monch as monch gains an equal amount of attack (if he's your only sacrifice engine), gains attack immediately before attacking, making better use of it, and also gains eaten allies HP.
I suggest making Devicro gain allies attack when simply when they die instead of when sacrificed, which would allow you to block hits with shades and clunkers with attack while still scaling Devicro.
for each junk hit so I don't think it will be that op