#Option to not pick some charms for a run.

1 messages · Page 1 of 1 (latest)

teal oasis
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I know that there is a mod that eliminates the unlockable charms from challenge shrine. But hear me out.
With the 1.2.0 update we have 74 charms if i am not mistaken. If you get good run with a lot of money you can get maybe 10??? but more often then not its less. So sometimes when you want to try some funny, exciting builds that rely on few specific charms, the odds of getting them are getting so small, it honestly feels like finding a needle in a stack of hay.

Maybe a fix could be an option to toggle unlockable in a challenge shrine. Maybe putting it behind a glass, so it looks like a display case in a museum, or something like that.

mint crater
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consider that a lot of charms are tribe exclusive, and you'll be seeing around 10-15 charms in a run, more often than not you'll be getting some good charms

teal oasis
# mint crater consider that a lot of charms are tribe exclusive, and you'll be seeing around 1...

So there are 61 non-cursed charms. Snowdwellers can pick 50, Shadowmancers 48, clunkmasters also 48. If I want try a clunkmaster build with lets say 5 crucial charms. So choosing 5 from pool of 48 charms, the chances are quite small and with considering the price of them, sometimes you cannot take the shop because of lumin goop is on other part of map. Its getting out of hand and its getting in the way of exploring unusual builds. Also thats only with trying to find the charms, also adding few specific companions/items into the mix, makes it more difficult.

mint crater
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why would you go into a run expecting to get five crucial charms it's a roguelike

teal oasis
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Man... Sometimes you just want to try some specific stuff, sometimes you dont care. But its nice to have an option to do so, without having to restart the run 20 times.

jagged notch
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Download the console mod (once it gets updated for 1.2.0)