#card shadow doesnt change
1 messages · Page 1 of 1 (latest)
NOOOOO I CAN'T UNSEE IT
actually i wonder why this is the case in the first place, I would expect the scene to have like a light of some sort that would be illuminating them
and therefore the shadows would be procedural
but apparently they are custom
?
that would be a lot more work lol and also a lot more resource intensive
its just a skewed image im pretty sure
it definitely would not have been more work but yeah computer would be struggling more
in unity you can just set the light source and make the cards vertical or smth
there're no built-in tools for 2D shadow casting as far as i'm aware
in unity i mean
why would it have to be 2d though
there are lights sure but for shadow casting you need to install packages or whatever
any project in unity is technically 3d
...because you have to draw the shadows on a 2D texture?
you wouldn't be able to cast a 3D shadow on a 2D texture without having all the 2D textures being 3D planes which i assume is not the case for wildfrost as they seem to just have offset layering for a 3D effect
okay yeah i didn't know about the offset
becuase they do kinda look like they are 3d planes
it's kinda like parallax backgrounds but not quite
nope its animated via tweens through in-game code to look 3D