#card shadow doesnt change

1 messages · Page 1 of 1 (latest)

sweet steeple
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haha yes im being very very picky

warm maple
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NOOOOO I CAN'T UNSEE IT

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actually i wonder why this is the case in the first place, I would expect the scene to have like a light of some sort that would be illuminating them

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and therefore the shadows would be procedural

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but apparently they are custom

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?

sly hare
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I think they’re just static

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Probably just a black square with an alpha value

pale stirrup
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that's

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such a tiny detail

pale stirrup
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its just a skewed image im pretty sure

warm maple
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in unity you can just set the light source and make the cards vertical or smth

pale stirrup
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there're no built-in tools for 2D shadow casting as far as i'm aware

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in unity i mean

warm maple
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why would it have to be 2d though

pale stirrup
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there are lights sure but for shadow casting you need to install packages or whatever

warm maple
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any project in unity is technically 3d

pale stirrup
pale stirrup
# warm maple any project in unity is technically 3d

you wouldn't be able to cast a 3D shadow on a 2D texture without having all the 2D textures being 3D planes which i assume is not the case for wildfrost as they seem to just have offset layering for a 3D effect

warm maple
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okay yeah i didn't know about the offset

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becuase they do kinda look like they are 3d planes

pale stirrup
warm maple
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i get it but like

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I imagined this to be built in a different way

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okay got it

pale stirrup