TW: SPIKE NERF (/j)
Teeth is kinda silly and uh yeah
Teeth should reduce by 1 when the unit is hit, then be restored at the end of the turn
Makes it not obscenely annoying for some builds to deal with and not just super strong and also just more interactive in general
Also nerfs spike a little which is sorta needed because he’s picked like 97% of the runs and the last 3% is funny booshu runs