#Azul Candle operation order
1 messages · Page 1 of 1 (latest)
Yes, that's not the point
The point is the flat rate should be at the top of the card
Not really no
They aren’t gonna waste their time hardcoding a bunch of one off synergies
What's one off?
'Apply flat effects before percentage effects'
That would be a nightmare and make missed interactions feel awful instead of just how the game is which would be bad
Like individual combos
Like one specific charm on a specific card
Ok, I'm not sure why this is so tough for you to understand. I'm saying that when you add effects to cards, the effects should be ordered so that flat bonuses come before scaling bonuses
There's nothing that's specific to one charm on one card
And I’m saying they would have to hard code that for every applicable charm that does this to each individual card
Which would be stupid
Dude, I've literally pointed out how a generic rule applying to all charms and all cards could be coded
It’s not that easy
Not at all
They could do it if they wanted to but it’s really just a waste of time
Look, I'm making a suggestion here, kindly just move on
You're contributing nothing to the discussion
I kinda am and just because you don’t like what I’m saying doesn’t mean what I’m saying doesn’t mean anything and that you can just push me away
You kinda started this
I literally was just trying to help you
Blocked
Pathetic
Sorry
Just
No I’m not sorry
It’s not a big deal but people like you just make everything a problem and I’m starting to get sick of it because people like you keep ruining my life
It’s nothing personal
It’s just
Let the game be the game
I do think
This would be cool
<@&880767007216271361> can we get a mod in here please?
Was it that much of a problem?
Can’t people just have a civil argument about things anymore?
Honestly what they could do I think is maybe put charm effects just above everything? Idk what else that would change but I feel like if it could be as easy as that it would be neat
But it could also be intentional for balance purposes to not make it just stronger than every other card which otherwise would be equal (bar things like barrage) so
I'm fairly sure if you add
(or any other status effect) to Snoffel it applies it first, and then does his apply
to all enemies afterwards - and this is displayed in the correct order on the card.
So there's a precedent for this kind of ordering.
I agree, in your case, it should apply the
first and then double it
In the code status effects have textOrder. Presumably this determines the order status effects are listed on cards, however I haven't messed around with changing it.
That’s because the snow target is an attack effect and the snow all is an after effect
Yet again I do think there are ways to do this but again, balance
I do think it would be awkward if it was just better for specifically one card than every other card
Sounds like you're saying they chose this order for this specific card, rather than using the normal ordering that other cards use?
There are strong charm synergies already - just look at Soulbound Skulls
I have no issue with this being a strong synergy - especially seeing as it requires 2 charms to even be that special
no that's just how it is. most effects that aren't "Apply X" trigger only after attacking, with few exceptions you can count on one hand iirc (eg one of the eaters
Unless I misunderstood, I don't think what you said disagrees with what I said 😅
applies first because it's an "Apply X" effect, right?
Then
should also apply first because it's an "Apply X" effect...?
Well that’s not really like
That’s just frenzy charm being frenzy charm
It’s just the card being good when you play it 3 times
Like how it makes pinkberry juice super good or like shell shield or pepper ring even
And that’s not a unique interaction
This is more of like
JUST one card with JUST one charm
No. With Soulbound Skull and frenzy, you can apply Soulbound to one ally, but multiple enemies.
This is far superior to just using the card 3 times
Well I guess but like that’s not anything special I think and it’s probably not intended
It's more special than the example given in this post
I think it’s because you don’t need to apply the effect to play the card (eg how frenzy charm doesn’t work on magma booster, since it can’t target aimless units, but soul bound skills has two targets
I think it’s an oversight really if not even a bug
Wait, what? I'm fairly certain you can apply frenzy charm to magma booster
I've done that before
Especially considering they reworked moko to not work with shellbo I doubt it’s intended
You can but it only works once
This was seen in a daily recently
This is because it tries to target a unit it can’t target
Eg if it had gnome charm it would always work twice if there were two targets in row

I could be mistaken, but I'm almost certain I've used it to boost the same card multiple times
:edit: Just checked, you definitely could, I even posted about how great it was #wildfrost-spoilers message
Just make the "order" property of the percentage status effect be like 99999 or whatever
Soulbound souls seems like it’s not working as intended right now (with the stacking “glitch” where it does progressively more damage to targets while not logging as sacrifices)
So it's always in the end
If they wanna do that they might as well do this so it’s not just a weird anomaly for one or two cards
that'll make it always appear last in text, then I think there's an eventPriority property that actually does stuff in battle
set that to like -1 so that it's after apply x effect
Wildfrost has consistently worked to iron out kinks like this and forcing one just feels wrong
Eg. how smackback interrupts frenzy but how sunchime used to not interrupt frenzy
Wait, what specific one are we forcing?
The card reading text in the wrong order unlike every other card in the game
Card in question being azul candle but it could also affect similar cards like spice stones
No. The order should be changed to match all the other cards.
This card doesn't need special ordering - it needs the ordering fixing
Like you said, "Apply X" effects usually go first
This card is a strange exception - and should be fixed
The issue is this issue would only affect this card so it would in the end only apply to this card
Which would be against wildfrost’s design philosophy
Do you think my solution is good?
It does what you want btw
I feel like you're thinking about this backwards
So please try to consider it
Instead of just ignoring it for the second time
I’d appreciate it
Greatly

Maybe one of you can get through to this guy. It's like talking to a brick wall.
Bro you really don’t need to be talking here you can’t just come back in to an active conversation and keep acting like an ass
And you’re the one saying I’m not adding anything to this convo
Meanwhile I’m literally trying to act on your side
And you just refuse to even read what I suggest because you don’t want to read anything I say and then just say I’m the issue because you don’t actually know what I’m saying so you just hurl meaningless insults and paint yourself as the victim
So please
Consider my idea and we can all agree
You don’t have to agree
But
I hope you will
Because I’m trying to be on your side
Guys... I tried to move the conversation away from your argument and keep the suggestion discussion going.
Can you both stop with the sass and vitriol?
Don’t you think this would work for what you want?
I’m just trying to get a realistic solution for what you want
I’m trying to help
I just want you to tell me if you think that’s fine
This isn’t deep please stop making it deep
Right, apologies. It got annoying to see the same point being repeated for half an hour, couldn't resist
But yeah, it's definitely not in line with how other cards behave, which is why I brought it up
It is
And what I’m suggesting
Changed how that works to give you what you want
I’m giving you what you want
I’m agreeing with you
Stop harassing me
And listen
Bro literally all you’ve done is harass me this entire time
@pine gyro , respectfully, your spam messages look more like harassment from an outside perspective
The only thing I’ve tried to do is help
Legitimately
He’s just ignoring everything I’m saying can’t you see that?
It’s like talking to a toddler
Who I want to agree with
But he won’t even listen to me
As for your idea of putting all charm effects first, this could work, however, the "Apply X" effects still need to go first - otherwise "consume" effects from charms would trigger first... which would ruin everything
I agree I think that the +3 should happen before the double
Well wouldn’t they? Consume is already put on the bottom, it’s not like show charming a molten dip makes it not apply snow
Consume always goes to the bottom and even if it didn’t the card would still do everything
Not like destroying the card would end its effects since it would still be playing the card
Is there another flaw?
Consume can be added with charms.
So if your suggestion is to always add charm effects first, then this isn't a good solution
Basically, I don't see the point of complicating a simple issue.
"Apply X" effects should go first.
This one card needs fixing.
That is the bug report/suggestion.
side note: Consume is a trait (like Longshot, etc.), and traits always go below regular effects afaik
And I’m saying I don’t like that solution, I think it’s a balance issue at its core and an issue that has a better fix than just hardcoding one card anyways
Yup. And even if it didn’t, the card would still do everything on it first
Well not first
But after it got consumed
So really my solution has no issues
And it fits the game a lot better than something they’ve been working to remove for many updates
It's not hardcoding one card.
As others have mentioned, they just need to fix the order of events for one effect - Double Soulburn
It's really not a complicated issue, but your suggestion makes things more complicated.
The fix proposed in this post sounds well within Wildfrost's current mechanics
The funny thing is not a single thing you said is true
But we can just ignore everything I’ve said right?
Sorry I’m like
Actually sick and kinda moody
Just
I can tell dude. Go get some sleep. I hope you feel better ❤️
Super Bowl 😭
11:13 game time left
Probably 1 hour 30m left
Anyways uh
Still no valid comment on why my idea doesn’t work
While we're talking about status effect ordering, another thing that should be fixed is the text for "increase by 1 when hit", it would be great if it was turned into a keyword, so like you can have
"Apply 1
"
"
Grow"
That way it doesn't matter where the second line is, so if you have
"Apply 1 overburn"
"Heal 3 on kill"
"Increase by 1 when hit" it doesn't make it sound like the heal effect is also increased
Since that effect is always last in the text
true
or just
"increase base effects"
or just make it work with charms lo
tbh I do have a plan for a companion that has like
overburn but for strength
its like shen but it only gets buffed for one turn
and I think it could stand to buff everything
so making it based on icons instead of being keywords would be silly
but I mean let them do what they want
which can be nothing
do not
yeah
Here's the solution, just make Azul Candle apply 1 Overburn like Spice Stones
Then if it gains any additional Overburn it just stacks on top of the 1 it already has
It would probably have to lose the 1 damage though
That is a pretty big buff to Azul candle as it makes it playable with no other overburn in the deck.
I mean, is the same not true for Spice Stones
In both cases playing them without their respective status still isn't great
If you don't have Spice sources then Spice Stones are just Peppering but worse
The difference is Azul Candle is good when you have overburn. While Spices Stones needs Peppernut charm or Pepper Flag to be good.
Fair enough