#Azul Candle operation order

1 messages · Page 1 of 1 (latest)

errant crystal
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I think it's fairly clear that this is not optimal, the flat overburn should be applied before the doubling

pine gyro
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Effects are applied top to bottom

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Always

errant crystal
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The point is the flat rate should be at the top of the card

pine gyro
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Not really no

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They aren’t gonna waste their time hardcoding a bunch of one off synergies

errant crystal
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What's one off?
'Apply flat effects before percentage effects'

pine gyro
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That would be a nightmare and make missed interactions feel awful instead of just how the game is which would be bad

pine gyro
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Like one specific charm on a specific card

errant crystal
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Ok, I'm not sure why this is so tough for you to understand. I'm saying that when you add effects to cards, the effects should be ordered so that flat bonuses come before scaling bonuses
There's nothing that's specific to one charm on one card

pine gyro
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And I’m saying they would have to hard code that for every applicable charm that does this to each individual card

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Which would be stupid

errant crystal
pine gyro
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It’s not that easy

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Not at all

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They could do it if they wanted to but it’s really just a waste of time

errant crystal
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Look, I'm making a suggestion here, kindly just move on

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You're contributing nothing to the discussion

pine gyro
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I kinda am and just because you don’t like what I’m saying doesn’t mean what I’m saying doesn’t mean anything and that you can just push me away

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You kinda started this

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I literally was just trying to help you

errant crystal
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Blocked

pine gyro
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Pathetic

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Sorry

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Just

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No I’m not sorry

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It’s not a big deal but people like you just make everything a problem and I’m starting to get sick of it because people like you keep ruining my life

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It’s nothing personal

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It’s just

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Let the game be the game

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I do think

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This would be cool

errant crystal
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<@&880767007216271361> can we get a mod in here please?

pine gyro
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Was it that much of a problem?

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Can’t people just have a civil argument about things anymore?

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Honestly what they could do I think is maybe put charm effects just above everything? Idk what else that would change but I feel like if it could be as easy as that it would be neat

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But it could also be intentional for balance purposes to not make it just stronger than every other card which otherwise would be equal (bar things like barrage) so

lusty halo
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I'm fairly sure if you add Icon_Snow (or any other status effect) to Snoffel it applies it first, and then does his apply Icon_Snow to all enemies afterwards - and this is displayed in the correct order on the card.

So there's a precedent for this kind of ordering.
I agree, in your case, it should apply the Icon_Overburn first and then double it

idle imp
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In the code status effects have textOrder. Presumably this determines the order status effects are listed on cards, however I haven't messed around with changing it.

pine gyro
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Yet again I do think there are ways to do this but again, balance

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I do think it would be awkward if it was just better for specifically one card than every other card

lusty halo
lusty halo
hybrid steeple
lusty halo
pine gyro
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That’s just frenzy charm being frenzy charm

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It’s just the card being good when you play it 3 times

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Like how it makes pinkberry juice super good or like shell shield or pepper ring even

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And that’s not a unique interaction

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This is more of like

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JUST one card with JUST one charm

lusty halo
pine gyro
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Well I guess but like that’s not anything special I think and it’s probably not intended

lusty halo
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It's more special than the example given in this post

pine gyro
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I think it’s because you don’t need to apply the effect to play the card (eg how frenzy charm doesn’t work on magma booster, since it can’t target aimless units, but soul bound skills has two targets

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I think it’s an oversight really if not even a bug

lusty halo
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Wait, what? I'm fairly certain you can apply frenzy charm to magma booster
I've done that before

pine gyro
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Especially considering they reworked moko to not work with shellbo I doubt it’s intended

pine gyro
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This was seen in a daily recently

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This is because it tries to target a unit it can’t target

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Eg if it had gnome charm it would always work twice if there were two targets in row

vale vectorBOT
lusty halo
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I could be mistaken, but I'm almost certain I've used it to boost the same card multiple times
:edit: Just checked, you definitely could, I even posted about how great it was #wildfrost-spoilers message

wicked briar
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Just make the "order" property of the percentage status effect be like 99999 or whatever

pine gyro
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Soulbound souls seems like it’s not working as intended right now (with the stacking “glitch” where it does progressively more damage to targets while not logging as sacrifices)

wicked briar
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So it's always in the end

pine gyro
wicked briar
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that'll make it always appear last in text, then I think there's an eventPriority property that actually does stuff in battle

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set that to like -1 so that it's after apply x effect

pine gyro
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Wildfrost has consistently worked to iron out kinks like this and forcing one just feels wrong

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Eg. how smackback interrupts frenzy but how sunchime used to not interrupt frenzy

lusty halo
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Wait, what specific one are we forcing?

pine gyro
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Card in question being azul candle but it could also affect similar cards like spice stones

lusty halo
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Like you said, "Apply X" effects usually go first
This card is a strange exception - and should be fixed

pine gyro
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The issue is this issue would only affect this card so it would in the end only apply to this card

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Which would be against wildfrost’s design philosophy

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Do you think my solution is good?

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It does what you want btw

lusty halo
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I feel like you're thinking about this backwards

pine gyro
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So please try to consider it

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Instead of just ignoring it for the second time

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I’d appreciate it

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Greatly

errant crystal
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Maybe one of you can get through to this guy. It's like talking to a brick wall.

pine gyro
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And you’re the one saying I’m not adding anything to this convo

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Meanwhile I’m literally trying to act on your side

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And you just refuse to even read what I suggest because you don’t want to read anything I say and then just say I’m the issue because you don’t actually know what I’m saying so you just hurl meaningless insults and paint yourself as the victim

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So please

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Consider my idea and we can all agree

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You don’t have to agree

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But

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I hope you will

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Because I’m trying to be on your side

lusty halo
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Guys... I tried to move the conversation away from your argument and keep the suggestion discussion going.
Can you both stop with the sass and vitriol?

pine gyro
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I’m trying my hardest

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But these are problems you have to address directly

pine gyro
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I’m just trying to get a realistic solution for what you want

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I’m trying to help

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I just want you to tell me if you think that’s fine

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This isn’t deep please stop making it deep

errant crystal
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But yeah, it's definitely not in line with how other cards behave, which is why I brought it up

pine gyro
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It is

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And what I’m suggesting

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Changed how that works to give you what you want

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I’m giving you what you want

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I’m agreeing with you

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Stop harassing me

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And listen

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Bro literally all you’ve done is harass me this entire time

lusty halo
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@pine gyro , respectfully, your spam messages look more like harassment from an outside perspective

pine gyro
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The only thing I’ve tried to do is help

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Legitimately

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He’s just ignoring everything I’m saying can’t you see that?

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It’s like talking to a toddler

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Who I want to agree with

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But he won’t even listen to me

lusty halo
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As for your idea of putting all charm effects first, this could work, however, the "Apply X" effects still need to go first - otherwise "consume" effects from charms would trigger first... which would ruin everything

pine gyro
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I agree I think that the +3 should happen before the double

pine gyro
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Consume always goes to the bottom and even if it didn’t the card would still do everything

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Not like destroying the card would end its effects since it would still be playing the card

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Is there another flaw?

lusty halo
clever peak
pine gyro
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And I’m saying I don’t like that solution, I think it’s a balance issue at its core and an issue that has a better fix than just hardcoding one card anyways

pine gyro
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Well not first

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But after it got consumed

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So really my solution has no issues

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And it fits the game a lot better than something they’ve been working to remove for many updates

lusty halo
pine gyro
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The funny thing is not a single thing you said is true

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But we can just ignore everything I’ve said right?

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Sorry I’m like

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Actually sick and kinda moody

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Just

lusty halo
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I can tell dude. Go get some sleep. I hope you feel better ❤️

pine gyro
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Super Bowl 😭

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11:13 game time left

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Probably 1 hour 30m left

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Anyways uh

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Still no valid comment on why my idea doesn’t work

wicked briar
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While we're talking about status effect ordering, another thing that should be fixed is the text for "increase by 1 when hit", it would be great if it was turned into a keyword, so like you can have
"Apply 1 Icon_Overburn"
"Icon_Overburn Grow"
That way it doesn't matter where the second line is, so if you have
"Apply 1 overburn"
"Heal 3 on kill"
"Increase by 1 when hit" it doesn't make it sound like the heal effect is also increased

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Since that effect is always last in the text

pine gyro
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true

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or just

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"increase base effects"

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or just make it work with charms lo

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tbh I do have a plan for a companion that has like

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overburn but for strength

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its like shen but it only gets buffed for one turn

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and I think it could stand to buff everything

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so making it based on icons instead of being keywords would be silly

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but I mean let them do what they want

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which can be nothing

wicked briar
pine gyro
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yeah

vivid solstice
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Here's the solution, just make Azul Candle apply 1 Overburn like Spice Stones

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Then if it gains any additional Overburn it just stacks on top of the 1 it already has

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It would probably have to lose the 1 damage though

idle imp
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That is a pretty big buff to Azul candle as it makes it playable with no other overburn in the deck.

vivid solstice
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I mean, is the same not true for Spice Stones

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In both cases playing them without their respective status still isn't great

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If you don't have Spice sources then Spice Stones are just Peppering but worse

idle imp
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The difference is Azul Candle is good when you have overburn. While Spices Stones needs Peppernut charm or Pepper Flag to be good.

vivid solstice
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Fair enough