#Heirlooms
1 messages · Page 1 of 1 (latest)
Alternatively, create a selection of heirlooms you can pick at the start just like you can pick your pet. For some added run variety.
🤔 I like the second option better, since no other run-start choices have anything from your previous runs. The closest is the injured companion event, but that's only a random possibility for a run, if you get that one event after failing a run. But maybe it could be two different types of items - choosing at run-start, and the ones from previous runs are random events? For balance, maybe there could also be a stronger or weaker version of each? (Maybe as a kind of easyness-bell instead of difficulty-bell?) What about...
- Artifacts: stronger items chosen at the start of a run.
- Heirlooms: weaker items chosen at the start of a run.
- Misplaced Materiel: stronger items from failed runs.
(I'd assume a count of number of charms would indicate how strong it is, unless they have hidden card rarity stats, or card-pool info to use.) - Perished Paraphenalia: items from failed runs, but they're missing some charms, or maybe have a cursed charm attached?
Mephil, are you by chance a Vault of the Void fan? :^)
Never heard of it. The idea is purely from my brain meat I assure you.
Probably never gonna happen considering ||the enemies in the final fight are based in items you took (which is why I keep getting rockhog 😭 blaze tea doing me dirty)||
Yeah but what about items from failed runs instead of completed ones? Then it's like the injured companion event.
I thought it would make more sense for it to be on wins, so that when you get a loss you have a chance for a companion and if you get a win you get an heirloom.
I think this could be cool. Its fun to rename cards, but not much you can do with that feature. I don't think its too powerful either since you can get fallen companions already.