#Heirlooms

1 messages · Page 1 of 1 (latest)

glad crag
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Make it so that when you complete the game successfully you get to pick one item card (no companions) which the next character will inherit and start the next run with.

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Alternatively, create a selection of heirlooms you can pick at the start just like you can pick your pet. For some added run variety.

fast mulch
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🤔 I like the second option better, since no other run-start choices have anything from your previous runs. The closest is the injured companion event, but that's only a random possibility for a run, if you get that one event after failing a run. But maybe it could be two different types of items - choosing at run-start, and the ones from previous runs are random events? For balance, maybe there could also be a stronger or weaker version of each? (Maybe as a kind of easyness-bell instead of difficulty-bell?) What about...

  • Artifacts: stronger items chosen at the start of a run.
  • Heirlooms: weaker items chosen at the start of a run.
  • Misplaced Materiel: stronger items from failed runs.
    (I'd assume a count of number of charms would indicate how strong it is, unless they have hidden card rarity stats, or card-pool info to use.)
  • Perished Paraphenalia: items from failed runs, but they're missing some charms, or maybe have a cursed charm attached?
silk tiger
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Mephil, are you by chance a Vault of the Void fan? :^)

glad crag
opal heath
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Probably never gonna happen considering ||the enemies in the final fight are based in items you took (which is why I keep getting rockhog 😭 blaze tea doing me dirty)||

fast mulch
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Yeah but what about items from failed runs instead of completed ones? Then it's like the injured companion event.

glad crag
mental quail
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I think this could be cool. Its fun to rename cards, but not much you can do with that feature. I don't think its too powerful either since you can get fallen companions already.