So i feel like a great new pet could be a straight Up Noomlin. The "Noomlin" pet would of course have Noomlin on it and its effect would give a random card in hand Noomlin for the combat or even possible a weaker Noomlin like effect "Nomlin" we'll say wear it last till its played, i just genuinely want more Noomlin stuff to be honest cuz thats part of my play style
#New Pet Idea!
1 messages · Page 1 of 1 (latest)
I kinda like the idea of more noomlin. I could see it as being another 6-turn cooldown pet like Booshu, as otherwise it'll beat all the other pets
Oooooh, maybe it's like tribbles or gremlins that it self-multiplies. Maybe similar to agony or anxiety (I forget the names) from slay the spire? Every time you play it, it multiplies. Or maybe every time you cycle your deck?
It could be a 5 HP with no atk, no counter, and "Noomlin. When summoned, give an ally +1 atk."
That's just a much worse Lil Gazi?
The noomlin effect makes it +1 turn compared to Gazi immediately, and also can heal for 5 (and be replayed) at no turn cost.
hmm
Each time the redraw bell in charged, you can recall it to heal 5 and give +1 atk, for free.
maybe not for this pet idea but a companion that has innate noomlin and "trigger when deployed" could be interesting
might be too easy to set up infinites though
so yeah actually your idea seems a little safer
on second thought
that seems absolutely terrible
Lil Gazi gives +1 to all and has 4 attack itself, meaning you'd have to play your idea four times before you make up the amount of damage you'd get from one Lil Gazi attack just by itself
Instead of trying to compete against another pet that already does a much similar thing, a long-ish turn timer like 5 or 6 and the card text "Apply Noomlin to the rightmost card in your hand" would be a lot more unique
If you want Noomlin to be applied to a specific card you want then you'd have to both hold off on playing it and redrawing, meaning you have to wager the risk/reward yourself in any given situation
in defense of the idea, it's +1 attack and a heal for no turn cost
would be a weird hybrid offensive/tank pet depending on on implementation
I think I'd rather apply noomlin to stuff though
Okay, "Apply Noomlin to the rightmost card in your hand" does sound pretty neat.
But noomlin-ed cards that give or have health do have a tendency to create long frustrating matches, so it probably needs some kinda offensive scaling.
that's what your other cards and companions are for
can't have the whole build revolve around your pet every time
More of a better flame bottle the plus 1 attack item for SD
"Spark" is the trigger when play effect