#Gameplay: Charms

1 messages · Page 1 of 1 (latest)

unborn jewel
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Topic: Any feedback related to charms goes here.

Changes: Enemies can no longer hold 2 of the same charm in a battle.
Added more charm options for enemies.

hardy kindle
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Not sure if this should be fixed or if it's simply the player's fault, but I didn't think the game would let me make a card with attack that can't attack :)

silver knoll
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intended., you could still put another charm on iit that gives it an effect back

hardy kindle
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Oh of course, that makes more sense 😅

floral junco
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Everyone likes the teeth charm nerf 👍

silver knoll
floral junco
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Well the main problem with the bite charm was always when it appeared on enemies, it being bad for them is more important than good for the player tbh

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And also I think giving 3 to a unit is still pretty good, if it was nerfed to 2 I would start saying that it's underwhelming

soft flame
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i also like no repeat charms in the same battle
seeing teeth charm 3 times a combat sucks lol

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i wonder what the list of enemy charms is now tho

silver knoll
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yeah, wonder what charms were added

soft flame
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it always seemed a bit too basic
i wanna see an enemy with a moko charm perhaps

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or something funny like weak charm on enemy now

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i always thought lumin charm on winter worm was funny whenever i saw it

floral junco
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If random enemies start having pomegranate charm tho it's over

soft flame
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not rly
its just kinda like bigfoot

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and pomegranate reduces 2 damage too right?

floral junco
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Yee it's -2

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But it would still suck on the high damage enemies like Smog or Gok