Ideally, these cards would be for decks that want to have a bunch of junk (say 10+) in their deck. The first is a bit useable for any deck that has junk in it, the rest are more high junk pay off. Probably a bit unbalanced but are mainly to get the idea across.
Junk Hoard
Effect: Pull all junk from deck (not discard) to hand. Trash.
Purpose: Fixes hand to enable high junk cards. Enables recycles cards so they are not just dead in hand sometimes. Trash just makes it feel less janky and better in lower junk decks.
Shrapnel Storm
Damage: 1
Effect: gains fury for each junk in hand.
Purpose: a repeated strike card good at removing block, applying statuses and procing mini mika if charmed with the weak charm all contingent on the amount of junk.
Scrap Shot
Damage: 0
Effect: deals +2 for each junk in hand.
Purpose: A high damage, single target nuke contingent on the junk you have.
Junkpile
Effect: Recycle all junk in hand to Summon Junk Heap
Purpose: To create a HAUS of a unit at the expense of getting rid of you junk.
Junk Heap
Unit type: Summon: losses 1hp/action
Health:1 (for coding purposes, ideally 0)
Attack: 0
Effect: I gain health and attack equal to the amount of junk recycled this battle.
Cooldown: 4
