#Shrug it Off/Crutch Charm

1 messages · Page 1 of 1 (latest)

novel fern
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Shrug it Off is a modifier that makes a card immune to the Injured status, to a target. All cards which are intended to perish (Egg, Chikichi, Pootie) would probably should start with this effect.

Additionally, a new charm called the Crutch Charm can be applied to units, allowing you to make sure units that are often in the line of fire, are crippled by reduced health/damage, or have self-destructive tendencies (cough Bombom cough) will not lose their usefulness.

real spear
mighty talon
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cards intended to perish actually want to be injured

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you want egg to die faster so that you can spawn dregg

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you want chikichi to be easy to sacrifice

real spear
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Halved health and attack do nothing to pootie unless you put health/attack increasing charms on it

mighty talon
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so them having less health actually makes them easier to use

real spear
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Egg is really the only one which might not want to always be injured

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So it can tank a few hits

mighty talon
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possibly, if you like using it as a wall while you scale

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dregg is too good for me to not want immediately tho lmao

real spear
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But 1hp chikichi is generally better than 2hp

mighty talon
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yep yep ^^

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dies way faster to things like a single tar blade

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or sunburst flute

real spear
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And pootie has zero downside of being injured at base

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Injury immunity would only be great on those three if it made them not permadie when bell of death is active

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Egg is the one of the 3 that might want to not be injured the most

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But that’s really only if you’re not trying to sac it immediately

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Injured egg helps sacrifice more and lets you get dregg faster without instant kill

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But uninjured egg tanks better

umbral sleet
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having such a charm is cool, but adding this modifier to units by default is unnecessary.

viscid garden
# umbral sleet having such a charm is cool, but adding this modifier to units by default is unn...

i disagree on this count--some companions just act super weirdly or waste animation time by being injured. Any 1/1 companion for example, they gain no negatives from being injured in the first place. Meanwhile cards like Dregg are strange because they are different the first time you use them in a combat--and then literally never again, because you intentionally kill them in every combat. it just feels like strange behavior--like an oversight, something that feels...unfinished.