#Increase chance for cards for your build to appear.

1 messages · Page 1 of 1 (latest)

clever turret
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**[Updated Description]**I recorded all the cards that I got from shadowmancer runs as I want to try out a sacrifice run. I looked at the amount of cards that would be useful to my run, this mainly thus focusses on cards like Groff or Skullmist tea where sacrifice is main objective. Out of the 85 cards that I counted only 14% (or 12 cards) were useful, I can't build a deck out of 4 cards per run, so I want it to be increased. At this point I don't even feel like it is unreasonable to ask for.

Now for how the problem should be fixed, I simply do not know. While I have some ideas I think it is ultimately up to the develepors to come with a solution that fits their view the best. So see this more as general feedback with a vague suggestion.

New
Since there has been some confusion, when I say you should get more cards for your build I don't mean the game should assume your build and change rng depending on it. Instead the following solutions make way more sense:
1, Increase the amount of cards the game gives, for example the game could give you an optional card at the end of the battle which you can skip or take.
2, Increase the amount of options for cards, for example making it 4 cards to choose from instead of 3 or having rerolls as an additional mechanic.
3, Increasing chances of getting relevant cards, for example right now 40% of the cards noted were tribe cards, if you increase this you could make more consistent builds.
4, Limit the card pool, for example being able to remove cards from the pool in some sort of event or as an option.
There are probably way more solutions to my feedback and each of these solutions has many way of being implemented. Since the amount of options are so large I choose non of them specifically and instead went for a vague approach merely mentioning the issue.

noble mortar
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i do not want the game to assume my build just cause i was forced to pick monch. this seems like a bad idea and pretty much against what roguelike should be, giving people more ways to reroll or something makes way more sense

tropic heath
clever turret
noble mortar
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you originally said the game should give you cards based on your build

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how does it even know what build you are

clever turret
noble mortar
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lol sure mate

clever turret
noble mortar
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but i'm not gonna bother aruging that

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cause how does it know what cards to increase

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without knowing your build

clever turret
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You are approaching it wrong.

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You can get more cards for your build in many ways.

noble mortar
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welp you definitely changed your tune

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and your wording

clever turret
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Giving more card options, increasing card chance for your tribe, removing cards from the pool, etc.

noble mortar
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but yeah as long as the game

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doesn't try to give me cards based on what it thinks my build is

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and just lowers rng

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thats fine by me

clever turret
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Like my original idea was cards you unlock can be removed from the pool before a run, I know you could manipulate RNG a lot with this, but I feel like my first runs with just the snow tribe and basic cards were way more consistent for my strategies. So reducing the extra bloat you unlock could be a solution. However this suggestion can be very controversial and that is specifically why I word my suggestion as feedback and leave it open ended.

clever turret
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I will update my suggestion later to clear up the confusion

keen frost
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I think the best way to do something like this would just be to have a creative mode of some description where you pick who and what cards will appear

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or at least trim the deck massively

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but it wouldn't count toward winstreaks or achievements