#Vermillion daemon
33 messages · Page 1 of 1 (latest)
Makes sense, it is on tier after all since you get the essence by beating moon lord, which WOL is literally next
it does? I was immune for the entire fight occasionally tapping quick mana
as I didn't add context
switching to nebula blaze for extra dps during some invuln
might be another story then
not sure how to balance it with what I presume is being gone for here though, lower invuln add slight delay between rclicks or smth
as I feel an actual CD would kinda suck
guess I can see how tsuki goes
in for the long haul
still works there, unless there's a funny P3 which she is perma invuln you barely have to dodge
looks like a fun fight though, patterns don't look too hard
yee, pretty chill, just long fight
do you know if modpacks work again yet?
as last I checked they crashed
if they do I'll double check if it's some weird interaction between mods
as I noticed improve game has randomly enabled buffs staying after death just now
I have never used them before so I dunno about that, but if you're using fargo's mutant mod, if you have 30 or more of a potion or station, you have the buff permanently while its in inv/piggybank/safe
or if you drank a flask, the buff remains even if you die
shouldn't be causing it to behave this way anyways, but who knows sometimes
Just made a new character with no mods bar cheatsheet TSA and subworld lib
behaves exactly as previously observed with no armor/accessories/stellar array, just the weapon, a vanilla training dummy and mana potions (after I got a touch more mana)
damage values?
or does it just die
i think it would be best to describe further what exactly happens to see if it's intentional or not, because the more I hear about it the more this seems like a bug.
the right click iframes can be chained infinitely by using mana potions making you unkillable so long as you have a target (vanilla target dummies included)
and that you don't get the full arsenal buff