#Marvin The Martian
1 messages · Page 12 of 1
that's actually huge for Marvin, so many times bubble or jab-3 is out and it literally just overlaps with the opponent for 3 solid seconds
even if they don't buff Marvin more than this, that's still more than enough to bring him up multiple spots on the tier list imo, dodging rocket has always been brutal
PHANTOMS ARE NO MORE 😭😭😭😭
@fringe trout thank you for getting that question in there 🙏
I just finished watching this, I'm actually excited to play this update. I hope it feels the way it's being described because I'm gonna go ham. I been hitting some disgusting reverse setups and button combos lately even with the bad feels. This should be much more fluid.
I'm wondering what on cooldown stuff Marvin gonna get
Riffle on cd is rough, maybe he will swing it
HELL YEAH!! Thank you!!
YESSSS, this has happened to me non stop! 🙏🙏
It's crazy inconsistent
You're lucky to hit even two in a row, three is like winning the lottery
When does that patch go live? Is it tomorrow tomorrow or like Asia tomorrow 🤔 cause that's today for me lol 😆 😅 🙃
I didn’t even get the bubble follow up at all
tomorrow tomorrow, they have been updating it at about noon est, so like 16h from now if i can count
I really want a lot of Marvin buffs
Our martian really deserves it after all he's gone through
thank you
to be fair, fixing the phantom projectile, the movement changes to being able to approach easier, and even 1 on cd change will be huge!
Oh totally! I just hope he gets a little more since everyone else gets movement changes too.
I have a bit of a list haha
ufo could stand a little hp or to just take less % dmg
gets merkd easy
i dont have a ton of other gripes aside from base dmg %s
i can hit someone with 8 plus unreturned hits, they get 3 touches and they have more than closed the gap
thats a little crazy but i do want it to trap jerry i dont think it will doe
trapping characters would be a bit op
i hope they secretly read my one infrequent request and are adding a move for ground side special on cooldown
Only when the bubble has a full charge up
And it pops immediately after a single attack
cant hit IG ?
Marvin has a lot of potential
But nobody really sees it because he has a really mediocre kit
i destroy most igs i fight as it is, i feel like you cant give him that much control. just up his lethality slightly and freeing up the movement and phantom issues would be massive
IG is Marvin's best MU
his kit is fire he just is so heavily reliant on vertical kills that even stages like dexter 2 where everybody can get a ringout at like 40 on the edge of the stage marvin cant
just getting a cd on gravityrifle will be a big deal imo, and im fairly certain thats a thing we are getting, just who knows what it will be
Ro-bro can't do a single thing if Marvin has his Up Strong add on
It's a 9-1 MU in Marvin's favor
most just jump off after the first stock
Thats broken
Aww come on, you're telling me you don't want to see Jerry trapped in a bubble and laugh maniacally at the poor T&J players who've tormented thousands?
i just dont think he needs the control, i already control space well, and can interupt almost anything, being able to bubble a player, busted, you could only make an argument for a perk that would do something like that
Or Bugs Bunny's safe?
i eat jerry, toms the problem
You can 1 shot the safe anyways
downA bru
jerry should be at least stopped by bubble
the regular shot too
^
not when hes on the ground
No
Why not tho?
It would be so unfair you guys don’t understand
when hes being used as a projectile, sure,
but you shouldnt get control of him like other things
Having a counter to Jerry is a good thing
You lot just want a winning match up against every character without backlash. Barely anyone can counter Jerry projectile
i just dont have an issue with jerry
he should just fall to the ground and eat bubble
i just cover entry with bubble and standing Dattack
It’s not supposed to be countered.
he gets wrecked
jerry is so ridiculous
The Jerry loops annoy me
hes basically 2shotable if you are dilligent
Especially when I am playing Jason
it should not have priority over literally everything in the game
^
you can side b helmet it and get above it sometimes
It should
Why tho?
but, like, every other projectile character vss tnj just doesnt get to use them even for defense against jerry
theres 0 cd for killing jerry too, is the issue
float a bubble in front of you and purple lazor him, lazor him when he hits the ground again. he poofs. i dont see the problem
Fr
the jerry goes thru bubble??
.....lazor
theres no interaction
when hes hitting the bubble,
it doesnt stop the jerry projectile
then your spacing is bad
I play stripe and I have two anti projectile moves that don’t work on Jerry but I still think Jerry should have priority
i am specifically talking about the jerry projectile]
he lands in front of me and dies to the next lazor
Problem, Tom slams you with frying pain and catches Jerry. Wdud?
the problem is the arc covers 90% of the stage
he cant get in
i have a bubble floated and im purple lazoring through it when anything approaches
T&J players are a lot smarter than you think. It's insane...
Diamond tnj play the same
and in doubles too he has tons of time and space to sit back and launch his all-priority projectile
you cant contest him the same way
which is mostly what im speaking on
All? you mean 1
im more aggressive than you i think is all, and i counter space a lot when my cds arent in favor
all as in it has priority over all
all of this is about to be obsolete
As a Jason player, T&J sucks to fight
Also a tip for what I see a bunch of diamond players do against tnj is to play at ledge. They won’t shoot Jerry at you
thats great and all but the tnj morty comp is like the example of why its wrong and should change
Losing match up
Definitely
It’s like Marvin vs iron giant
they get to deny every projectile and cover the screen in everything
truly heinous comp
i actively target jerry before worrying about tom unless tom is encroaching, they seem to have a real hard time dealing with it. if you respect either of them, you are getting what you deserve i think.
i mean yeah i dont have a problem in a 1v1 at all
its the same in a 2v2
Same. I dynamite Jerry straight away
the nature of twos allows him that
no it doesnt
then u suck at 2s idk what to tell you
Who sucks the one struggling or the one who isn’t
why marvin is so much better in twos is the exact same reason, he has opportunities to jump behind and setplay
and go home, you get the extra partner to pressure him
its not an advantage only to him
its the exact same situation, you just need to coordinate. maybe you need a mirror.
sure but at the same time he gets to layer pretty crazy hitboxes and projectiles
over his teammate
like you are kidding yourself if you dont think jerry shot + their teammate in the air following or plus morty nades above and below is like, stupidly problematic
yep, if you let that happen, you deserve to be punished for it. no different than in a 1v1, even worse, because there are two players who can actively focus target. its not a 2v1 mode. you are just obtuse.
i mean thats like the most common round start for the comp
is nades / jerry
they get to do that on round start
No it’s not
All Morty’s use that snake shot first
What I always do is dodge in and get to the hit
Works every time
look my point was never i have trouble beating this
period
alexa play greenday: walking contradiction
you can think something is too strong while not struggling against it
not really no you cant
"yeah my character is overtuned"
not if you arent trolling or being intellectually dishonest
thats not the actual binary set of choices tho
you said it has to be trplling or intellectually dishonest
which no
heres an example
i think reindog fair is too strong because they moved it closer to the beta version, because it is a wild move to have for team combos. do i struggle against the move? no? reindog players have to wait to use it in that way until a team combo.
its specifically in the context of team combos
its wild for tnj to just have a projectile that ignores all anti projectile mechanics in the game while he himself is a top ten character
meaning his kit is full of strong neutral options regardless
thoughts on the patch?
pretty good minus down attack nerfs
+7 wiff frames 😭 they want him to be able to melee better but the ruin his best non projectile move that allows him to combo?

Removing phantoms is huge, but adding more wiff to that move (which had LOTS already) is willlld
I'm guessing down attack doesn't cover his body anymore. Wish they added shock to the 'electric' attack.
I believe it still does.
It's just that as of now, there were times where dtilt would sometimes hit people at suspiciously odd ranges.
I'm surprised they didn't do that for dair eitheir.
But then again, I could be wrong, we'll see.
Si
Overall Id argue he's gotten better but man +7 whiff frames? Gonna have to play it myself to get a feel for it
You can cancel pistol with a jump or a dodge. But without either, the endlag is already abysmal
y'all. the patch notes. I'M-- 😮
Ground Dash Attack
- Damage increased to 8 from 6
- Dash attack better connects all 3 hits reliably
Ground Side Attack 1
~ Hitpause reduced
Ground Side Attack 2 - Damage increased to 4 from 3
- On-hit cancel window advanced 1 frame
~ Hitpause reduced - Now can on-hit cancel into a faster version of Ground Up Attack
Ground Down Attack
- Hitbox sized reduced so the attack is less likely to hit behind Marvin ○ - Start-up window increased 1 frame
- On-whiff cancel window delayed 7 frames
Air/Ground Neutral Attack
~ Bubbling a projectile will reset its hit history, allowing it to hit fighters that have already dodged the attack
Air/Ground Neutral Attack (Cooldown)
~ Fixed certain projectile clank interactions
Air Side Attack
- Now maintains more momentum in the direction Marvin is facing during the attack
- Now maintains less momentum in the direction opposite Marvin’s facing during the attack
Air/Ground Neutral Special
~ Reversing a projectile will reset its hit history, allowing it to hit fighters that have already dodged the attack
- Now allows more air control during the attack
- Hitbox size increased
- Hitbox active duration increased 6 frames
(for those who haven't seen)
pretty hype for dash attack and neutral.
Honestly the largest issues with dash attack were the endlag and startup
Thing is too slow for practical use. Maybe throw it out once to confuse the opponent, but you're still a sitting duck when it misses
if you miss the dash attack its sucha easy punish
i dont even use it
most i ever use it for is neutral air near the ground and just star a combo with it
because like its frame perfect but if you hit the bubble like close to the ground you can just dodge into the dash attack and it hits like 99% of the time
and you can get a jab combo off or jab 2 into button bubble idk
some sort of mix up
im just happy i can actually scrap with people not have to reside in booting people into stuff
or wasting button
@fringe trout we gotta spar again one day man my marvin has gotten way better
Well if you land a grounded bubble you jump and get a second bubble for free. Then you can combo into kick or headbutt (or a third bubble). Bubble from the ground should also combo into dair. Just more damage output compared to dash
yeah i say the dash one just has style points def better options tho
i need tips for morty match ups tho
like even as slippery as marvin can be just the amount of things morty can get away with is absurd
like i see this guy miss a dirt i try to punish and just runs away and he breaks projectiles so like im just sitting here kickin this man around the map because i cant ever seem to land my jab because his jab is just faster and everything else for that matter
even bubbles they can punish because the the sair being fast asf too only character i struggle the worst with
I was in and out of top 50 marvin on 1v1, hoping to make it to master this time around xD
Marvin changes are very good, the button changes seem interesting
I wonder how much larger they made the hitbox, I doubt people are going to be hitting button in neutral and you can't ground bounce into it because of the tech mechanic
Yeah Marvin lost most of his button combos in the relaunch, and this is the most substantial edit they've done for him yet
Button was a combo tool before, stubby but it lead into other attacks easily. Sounds like they want to revert to that playstyle
Fixing phantoms is huge. Now our setups are incredibly dangerous. Before they were a one and done deal, dodge once and you're free
Yeah Phantoms are like the one qol fix marvin needed. Like having a weak melee game makes sense at least but when your projectiles just become usless cause of a dodge it kinda feels like he's lacking in both
i think youll be able to punish bad dodges heavily now with the button reactivating hitbox
and finally bubble reactivates as well
side special is about to go crazy like it should
eg if someone neutral dodges or more realistically dodges in you can reverse and pretty much force another dodge or just catch them right away with the reverse
i might actually run the reverse perk again if it seems good enough
pft ok thats kind funny, cause the season reset and i was a high rank it started me at rank #12 marvin lmao
probably wont have time to play much today, just funny xD
jesus they tweaked button the crap out
my gosh you can do so much with it
litterally can kick into button
like 4 times
Not on Di away tho
yeh
but you can even mash it on them per DI
and the kick after the button can reach them if you're doing it arial
I just played a few hours of Marvin
he feels illegally smooth
that sair momentum buff is ridiculous, he glides in the air now
also I was completely wrong
button is actually a viable neutral tool
he slides with it on the ground and the hitbox is large enough to approach with it from the air
you can genuinely approach people with grounded button
that is insanity
from what I've tried, it seems the following are true
ground button > sair
ground button > air button (not useful due to tech)
rising sair > falling air button (low %)
falling sair > DJ air button (low %)
rising sair > DJ air button (mid-high %)
button and sair go together like marriage, and if the opponent doesn't DI in at the ledge, you can even do button ground bounce > dair spike
won't kill but it's kinda crazy
there's also jab-2 > air button which is useful offstage because you can do jab-2 > air button > sair
might not be entirely true but it's a good string
marvin feels so smooth and fun to play
no more dodging bubbled rockets
my glorious martian emperor is back
Button is love
fair was always good now it catches more di's
IS there ever any reason to not use space invader?
like any matchups where you want the tiny rockets or the reverse buff over it
lowkey i feel like they made space invader so it would be harder to choose which perks
like his kit feels incomplete without being able to aim his up attack
Space invader feels like they removed something he initially had to make it a perk.
Like you can see him try to aim in the air when you don't have it.
I usually just run 5% though tbh.
Space invader's my pic for fishing out kills at odd angles, just feels more worth it to me than mini rockets, tho with the button buffs I may give the remote perk a try
I initially ran remote perk when I started but space invader is just too important
If you can’t pressure people at an angle when juggling then his advantage state is just nerfed so much
Oh the powerpuffs smoke marvin, Jesus christ
They're fast, a small hitbox and have moves than kill marvin at like 80, and I thought Tom and Jerry were a nightmare matchup xD
yeah they destroy him
dash move is a burst option that also clanks with all of Marvin's projectiles
it's like Jerry except there's no cooldown
Yeah it feels impossible to really approach them
They do however get smoked in the short range in the air. You can beat out their fair with most anything
Small bubble helps with keeping em out of nair range
And the main issue, the nonexistent speed, wasn't touched
I've labbed at 0, 40, and 108% and 70% of the time it only hits twice. it's.. laughable. lol.
IKR, I almost got 3 stocked 😭😭
Bubble’s scream can reflect the projectiles
They should buff Marvin projectiles and stuff and nerf down tilt/air
Not healthy moves
Cuz rn he is just an down attack bot
With some projectiles to help
I think the issue now is that it feels like everyone's taking advantadge of the universal changes more than Marvin. He's still pretty static and spam heavy and it makes slippery chars hard to hit
Like Ive been on the wordt losing streak Ive had in a while cause it feels like everyone is going 3x faster than me and Im not dealing enough damage to compensate
Marvin can be easily punished and he has a blind spot where he has to move so he doesn’t get hit. The only really killing move is up special right now…
Thats why i say he should get an rework on some of his moves and a nerf on down attack
yeah
Cuz he is a set up projectile character
Not an down tilt bot
Be marvin, our two hit combos do like 12 damage at most meanwhile everyone else has does like 30 and sets up for easy kills because we're lightweight
i just got on to play marvin tonight for the first time since like the end of season 1 and man
they fixed phantom projectiles for the most part
the world is healing
I was a top 100 Marvin last season and I know Marvin got a lot of buffs but he feels worse in comparison to more characters now🤦🏾♂️
like i said everyone else benefit from the movement changes more than marvin because he's largely a static character
it's a good step in the right direction for marv but we still got a ways to go
Idk i feel like he's eating pretty good still
Maybe make cooldown bubble faster and hes fine really
it's just kill potential honestly lmao
if Marvin could kill consistently sub 120% then he'd be decent
as it stands, it doesn't matter if button opens a few new avenues for longer combo routes
you're still going to survive for an extra minute while the Marvin fishes for a dtilt he will never land
doesn't help that jab-1 > dtilt has been lost now
I would not say that Marvin is a down attack bot
dtilt is good but it's not "pay your taxes" good
the move doesn't even kill early unless you're at ledge with bad DI
it's a very good move as a burst option in neutral but besides that not much else
plus the move is pretty easy to punish in my experience
I'll again say that you always have missile that can kill anywhere from 30 to 60 when positioned correctly
And it got easier to play to that win con
Still fairly unreliable as a kill move, on a cooldown and requires setup, cant just confirm into it like Batman or Harley can their kill moves
it can take as little as one move to make it happen..
marvin feels great, only other change id like to see is reverse only using a charge when it reverses something, not when just using button in combos
that's what I was thinking too
feels a bit awkward using button for combos when it uses up a charge
button resource feels less like resource management and more like RNG now
yikes the ppg marvin matchup is pitiful 😭
it is ridiculous bro
is the helmet shake emote not working for anyone else?
Yeah
Helmet shake did too much knockback so they went and removed it from the game 
you cant be serious 😭
ok feeling the ground game being a lot worse with the dtilt nerfs esp against some mu's that were harder. I don't get why most of the cast are allowed crazy big hitboxes behind them on their grounded options but marvin's was the exception
for how garbage side 3/dtilt is rn, side 2 should be a lot lot better but it still isnt
feels like it should hit much further in front and much higher above him as well, but doesnt
other than that i really can't complain
still the teammate ladder enabling seplay early kill monster
its been okay for me but thats cuz im fighting mid ppg players
only thing I kinda noticed is that the throw counts as a projectile that destroys bubble for some reason
its weird
i wonder,since i heard marvin can bubble beetlejuices snake for whatever reason,could you bubble one of the ppgs lmao
Unfortunately not
It's like Jerry
And every PPG I've faced in 1s and 2s just camps 😭 😭
More than Morty 💀
yeah pfg could be such an interesting char but its litteraly the worst parts of mvs combined
extremely campy
jab bot
like they are either throwing a pfg to grab or jabbi ng
Ya the ive been punished off of many dtilt hits, not even wiffs
the player first girls 😭
whatever ppg i will consume them all the same
Power Planted Girls (they don't move until you come near)
Ppg is hard to approach for like everyone in the game
Ppg command grab just always eats missile, really funny
ppg command grab just a be a better version of agent smiths its wild
PPG does have sauce but nobody trying to use it
also someone explore this further
at least bubble like, stops the command grab, unlike jerry that just goes through it
Tho its way easier to spam so not sure if its any better or worse
thats cuz jerry is a heavy projectile
it has to be a heavy projectile or it just loses projectile trades too easily
Yeah I know why it happens, Im just comparing the two
Yeah it gets to finn levels of "always able to invalidate 90% of your kit" on reaction
Down attack.
hello fellow Marvin the Martian fans
I have returned from the ancient time of... 3 months ago
I really need to get back on Multiversus and see if Marvin got anything new during the time I didn't feel like playing
Button has more range and can better act as a linker.
nice
marvin's really good rn, sometimes you might get a 0 to death combo
I'm new to marvin, anyone know any good combos? I learnt 1 semi-reliable combo jab 1,2, jump nair, turn side air, button, side air :)
you might know it already but theres jab 1 2 jump and button i think? and then theres the combination of ground side special plus bubble to give it more range
another one is downair into button
also i love marvin but its crazy how hes a colonizer 😭
Dair, button is an instant tech unfortunately
Though if you predict the tech direction, you can land a jab and keep going
the best part of the tune squad '96 skin is that it improves the lebron and marvin 2v2s heavily
worst character in the game its so marsover
You haven't seen anything yet.
???
is there any way to counter adam as marvin
its possible, whenever his bubble's active i try to get in and zone him out with my projectiles from there and whenever its on cooldown i try my rocket
You can shoot from inside his fun cancel zone, but generally i think the space you shoukd be approaching/threatening/engaging him is like the 60 degree angle above him. Not a good burst option for him to contest that space while marvin has a much better one in air ssp, which is also great at stuffing out his clap during its start up when he isnt spacing it (aka trying to use it as a reaction).
Air to air horizontally if you are outside his fair range you have that option to click ssp as soon as he starts up nair
You want to play your advantage state in a way that is trying to force his ssp dodge early
I think dtilt is fine, I've still hit a ton of people behind me so the hitbox is still massive, it's just actually punishable for once so it's not a dumb spammable safe burst option
I do think he should get compensation for dtilt being slightly easier to punish but it's not like the move is bad
it's still arguably his best burst option
it lost some size above the laser itself
so lots of things just hurtbox shift around it for no reason
Shock it should do shock, imo
that's a bit too much
it doesn't have to pay Marvin's taxes, it's just a good move
Tbh I just want the shock attack to shock people.
that's fair lol
Or... as a cool (new-ish) mechanic... allow down attack (ground and/or air) to be held like in the beta, with accruing damage. EXCEPT, when you hold input long enough, you apply electricity to yourself. Exchange self-inflicted damage for some melee shock damage
The endlag on down attack is pitiful. We should be able to at least hold the input to compensate
the endlag on dtilt SHOULD be pitiful, Marvin can't be allowed to have a far reaching disjointed unreactable burst option for no risk
I think the ability to hold it is an interesting idea, the main problem is that I don't think movement is free enough in this game for there to be reliable counterplay without it being annoying to fight against
plus the characters are way bigger now so hitboxes are more annoying to get around
Maybe it could interact with bubble? Like hitting a bubble turns it into an electric proximity mine, and bubble during refresh just explodes point blank.
The thing is like 90% of the games cast has these kinds of options, multiple even
Im assuming a degree of hyperbole
that's more of a problem with the other characters than Marvin tbf
I don't think the answer is to make more characters have annoying options
Well thats where the "accepted power level" line you have to derive. If thr majority of the cast has, lets say "overtuned hurtbox shifting" like idk harley nair, dtilt etc / morty pancake-ing /jack's moves in general etc whatever. The characters in the game that lack that just would feel incomplete from the perspective of "these are options we wanted everyone to have at least some of the time.
I don't particularly agree, you can definitely make a character balanced and successful without overtuned options
if your point is that the character feels like they're missing something then I disagree with that too, Marvin is not like any other character in the game, he's going to have a different design philosophy
like, if the majority of the cast has overtuned options and a few of them don't, I think the answer is to weaken those overtuned options as opposed to giving the few more overtuned options
just because some characters don't have a 0td doesn't mean they're "incomplete", it means they're better designed
love how marvin's been consistently lower tier for so long but the devs insist on giving characters like jack or bugs consistent buffs
sht's not fair at all
Marvin can never be better than just "OK" because a Marvin with high burst and combo potential while being a zoner would be an absolute nightmare for everyone else
He's doomed to be a niche mid to low tier character by design
Not that he doesnt have good options or good matchups, but most of his best matchups are characters around his tier. Anything above is an absolute pain.
...And in hindsight, even some of his best matchups are kinda skewed as just even because he's a lightweight
Iron Giant, big target, easy for Marvin to keep at bay, but if he gets in you die at 60, where as IG need to be at like 180.
ig should not be living to 180 marvin can kill him way earlier
like... 80
tbh thats fine for him
every fgc got a niche mid tier that serves to be some crazy MU check
for example Rosalina and Luma
or even inkling
but I just be playing marvin cuz bubble is sick
im not even upset that marvin is locked into the place that he is
i just hate that they buff already busted characters regularly
or only buff characters in ways that insentivise annoying playstyles
Right. Aside from the bugs he feels solid. Reverse rocket launch, phantom projectiles (excluding the recent button fix), double reverse, and up special's hitbox are the issues I notice
It's crazy how characters like Shaggy have hardly changed since launch
im starting to think the devs straight up have no sense of balance
there's too many unescusable things in here
like, no smart balancing team lets in stuff like bugs or launch jack
there isnt much to change on shaggy
apart from rage
is it just me or is black adam a hard counter to Marvin?
I claim this channel in the name of mars!
Isn't that lovely, hmm?
Id argue no but that match up is a chess game, more in adam's favor because of how light marvin is
why the hell is Garnets attacks faster than Marvin’s
And free projectile shields upon a kill
Yet another character that can nullify 80% of Marvin's moveset at no cost to offense
who do yall think marvins best teammate is in this game? personally id say bugs or taz cause marvin can do the damage while taz can ring out opponents
they arent
except for tpose
that ones insane
Im actually looking for a good marvin player who can do some 1v1 so i can practice against him as garnet
for me i think its bugs / joker / lebron
but anyone with a good ladder / aerial mobility and easily accesible kill power can do really well
my brain has had the itch for a superman marvin comp, think that one has high potential
marvin can put opponents in positions where superman's command grab will just kill super early,
superman has a better anti projectile mechanic than bubble which helps a lot
and superman's edgeguards can bring low percent kills to the team in positions marvin doesn't really have (horizontal)
Hey does that Marvin and Jason Sleeping Bag and Bubble combo I've seen posted on this server still work
I think they patched that awhile ago sadly
It shouldn't
Sleeping bag doesn't count as a projectile anymore
it was really funny tho, I wish it was still around
pft heheh
Something stated about it in past patch notes
#clips message
@acoustic fable I tested this and it's real and replicable. ANY charged attack will "charge" the rocket while it's about to fire. Flag (down special), kick (sair), and up attack all increase the rocket's damage based on charge. If the attack is released before the rocket spawns, no effect is applied
I've noticed rocket doing absurd damage before, even more than when bubbled or when hitting from the back sweetspot. Now we know the cause and can control it. Simply fire an up air before the rocket to get increased power basically for free
oh this explains a lot
so when i combo charged kicks into rocket
and it kills at 50 even tho rocket was not midscreen
Some of my tests
"Rocket charging"
#clips message
Exactly
I've noticed the wild kill power before, no doubt. Just wasn't sure of the cause
i probably have a few examples on my medal page
yeah i found that out recently but im suprised it doesnt work with up air
harley, jason, giant, bugs, samurai jack, rick,and taz as well
we need an updated marvin combo vid bro
Up air works just the same. Any charged attack charges the rocket
Unknown until I saw your clip lol
I knew the rocket would randomly do higher damage/knockback, but I didn't know the cause
tbf he's not really even a zoner
what does he zone with, bubble?
he has jab-3 but try doing that in mid range
??????????????????? You're kidding me
that's actually huge, is it just as long as you charge at any point while rocket is active??
I'm completely confused why that even works, I wonder if charge increases damage as a whole as opposed to just the move
do we know if the rocket is even stronger if you charge a move twice?
is jab jab jump button true? seems like people keep using DI to get out of it
yes but di out gets you out of the combo
when they di out use air side special
or dodge in with button
marvin might get taken out of the game once the other mains start exploiting it
he kills ig at 70 with a bubbled rocket
you can even reverse it and still have the multiplied damage
you could argue i discovered the tech lol
That's fair
I didn't notice what was new about your clip until someone else pointed it out. Thought it was just showing off the rocket sweetspot (there is no rocket sweetspot) bubbled rocket's power lol
theres a sweetspot?
There is no sweetspot, I'm mistaken. Bubble, however will increase the rocket's power and thats what confused me
yeah the multiplier stacks with bubble its pretty interesting
It's like free bonus damage, you just have to remember to charge before each rocket
eh I don't think it's crazy enough for it to result in Marvin getting pulled temporarily
it's really good sure but rocket is hard enough to hit as it is lmao
they definitely should nerf it though if it kills THAT early with bubble
I'm just worried about them removing it completely cuz rocket not killing at high % is an issue
Charging rocket has to be a bug. It just makes no sense otherwise
Though I'm not complaining, someone else will have to report it 🤷♂️
definitely a bug, which is why I'm expecting a change at some point
I just hope they give Marvin some compensation
also lowkey it's kind of a cool mechanic, maybe keep it but just tone it down a bit
x2 damage is a bit much
The rocket only looks at the charge level of your attack as it launches, so you can't charge it twice. If you release attack before it fires, no charge is added
theres nothing that broken about it you do have to commit to charging an attack all the way
its only 1.9x with up tilt
ah I see, what happens if you begin charging right when the rocket launches?
will it still update if you keep charging or does it only take the charge level at that precise moment?
Once it's launched, no charge can be added
I see, so I imagine the strat is to just hold sair at the right time
sair's a lot safer to charge than utilt
I wonder how this bug made it in
Rocket wasn’t any different in the beta was it? Like no charging mechanic there?
BRO WE NEED SOME EPIC AND LEGENDARY MARVIN SKINS
PFG needs to cook up some bangers for us this season
would've loved a Marvin in an Iron Giant suit for the Halloween event
get the dc universe marvin the martain
?
God that would be a really cool sskin but Im worried the different proportions would make his hitboxes wonky
I don’t think it would be too bad for hotboxes
I mean look at animated series Batman
He’s a lot wider than normal
true but he's still essentially a dorito shaped, if that makes sense
Are you just thinking the helmet would be too small?
That sounds fun
if you have sauce with marvin i’ll start farming clips
we hit diamond baby
was a struggle but ayyyy
last season solo queue was eating me alive
top 28 marvin in 2s im cool with time to climb the 1v1 ladder wish me luck
for the love of god buff dash attack
idk man it feels like it loses to a lot of stuff
range aint too good on it either
killing isnt complete garbage
its just that you gotta get creative when it comes to killing
dash attack just feels dookie because its not really a bad disjoint so sometimes dash attack gets beat out
i kinda wish you could hold dash attack similar to taz’s dash attack
what if they gave him projectile resistance in dash attack cuz his big shoes are so large
that would be prety funny
bro u just havent been on anything further than platinum
when u are on masters u cant just get creative
i mean you can but the amount of time it takes for you to create a setup the opp already has u on the edge killing you at 80 percent with superman
I love it when I can beat lag switch users with this guy.
W
@molten schooner whats this with the marvin community is it a server?
im moeron123 btw
Yes it’s a server lol
I added you hmu brother
I love your content btw plz keep up the hard work. Your montages are enjoyable
send me an inv too fr
yoooo lemme join 😭 i wanna learn from the top marvin scholars
I'll link it in DMs
Can you dm me the link too
yo a marvin server
I haven't played marvin in a bit but I'd still like to get in there if possible
If there’s people talking about Marvin as a character and not just in multiversus then I’m interested 👀
Invites sent in DMs
Mini-compilation, double Marvin 2v2s with wootang95
#clips message
I was tearing up from laughter when we both switched to Y-59 Heat Seekers 😭
So unfathomably chaotic, good thing doubles are blocked in ranked
Weird question, but what would be the fastest way to kill Jerry as Marvin?
I feel like I'm always struggling to get rid of Jerry whenever i fight A T&J player.
reflecting a tom tennis ball with bubble kills jerry but thats pretty niche
that's actually super cool and i wouldn't have thought of that
Sair fully charged takes out Jerry in one go
Bubble + down attack is slower but will block any projectiles Jerry throws at you
dtilt jab 1 while tom is sitting behind jerry like a bum
tom gets hit away and the jab 1 kills jerry
Hey zah
I always do ray bubble
can someone help me with the button combos 😭 when should i be like squeezing it innn idk
Side b it during flight then drift after and side b it again if you think you can land after killing it
Or just land and dtilt
Is the trumpet taint bugged?
You can play notes with different attacks
#combos message
Activate the taunt, hold a direction (or neutral), and input attack or special
There are 8 total notes. Up, side, down, and neutral for both attack and special input
I've identified the notes in the linked message. If anyone has music composing skills, we can cook up some melodies to practice 🥶
Special inputs have notes B, A, and G, so we can play Hot Cross Buns or Mary Had a Little Lamb as a start
We got Mary Had a Little Lamb played on a fullly functional instrument in MultiVersus before GTA6 #combos message
Does anyone know how to play Megalovania on the trumpet I need to do something
There are 24 notes, not just 8 #combos message
You're going to have to race to be first, I've already seen someone practicing it. Basically just a regular instrument but played from your controller/keyboard. It's very tricky and needs practice like any instrument does. Keyboard players like me will be playing literal Twister with their fingers 😭
Megalovania
A A GA ↓B B ↑A →A A →A ↑A
A = attack
B = special
G = hold interact button (button for picking up and throwing items)
New discovery: the taunt key itself lowers notes an octave, the inverse of the item pickup button
So you have 12 base notes and can raise and lower each by an octave
Which makes 36 total notes
This is insane
Controls explained here: https://www.reddit.com/r/MultiVersus/comments/1fzhvg4/crazy_depth_for_a_taunt_martian_fugelhorn/
I need a video of you doing this yesterday
Luckily I did that yesterday
Anyone know how to do the highest note on the trumpet? I can't figure it out
Thank you :)
How to beat Steven Universe?
I reached top 1

Lmaoo that trumpet emote is so cool
$10 for a fully-functional virtual instrument or $10 to unlock a gremlin
Does the gremlin option relate to Marvin in some way?
Cause if not then I'll take the fully-functional virtual instrument
I can play Megalovania every time I take a stock.
Hardly anyone lets you play

Like two players out of 20 this morning
You start playing and immediately they start swinging
I've made a Google Doc detailing the controls of the Flugelhorn with a collaborative song combo section at the bottom
If anyone is interested in sharing your tunes or learning the notes, DM and I can share the link
Can you do one for the multiversus theme?
The jingle?
Here is the combo. A is attack, S in special, • is neutral movement
↓A ←A ↓A ←A •S ↑A
Any time i try to pull it out in a match it's like a signal for anyone and everyone to start attacking me
Marvin did nothing wrong :(
crap, I only have 20 gleamium
I can't get funny trumpet 
I got it on sale for 900
Best financial decision of my life
Well... except College
Reject college, embrace Marvin.
Why can't I do both?
You can but Marvin is cooler
I mean, College will test my brain and allow me to gain a better understanding of my preferable subject, and playing Marvin tests my brain even further and allows me to play Megalovania mid-match.
True....
College = Job = Money = More Marvin Stuff
I didn't think about it this way
Forget my previous statement
How good is marvin exactly with his projectiles if u were to use them outside of repeatable combos
Im new to him cuz i wanted to try other mage characters since im a tom and jerry main and bought marvin and rick as a duo pack get a understanding with other mages playstyles
is jab jab into air button true? Seems like everyone uses DI to get out of it
same with jab jab into air neutral
You can di out of them, but you can jab jab aerial side special if they di
People seem to fall out of jab jab jump button quite often
jab jab dodge button is more consistent
someone has to play rush e with the flugel horn
I've figured out macros, and have written a python script to convert music notes to the game input required
Get the notes and it's 100% possible
Only limit is the max speed you can play in-game
is there an ab note
There are 2 a flat notes
Just missing the highest octaves a flat
ive finally hit daimond
ggs
would yall want a megaman skin for marvin?
We need instructions on the Trumpet taunt
I have a collaborative Google Doc that thoroughly explains the controls and lists instructions to songs, would you like a link?
I've never used IAD sair much, mainly because it is THE hardest button combo on keyboard
Speed is similar to jab, but the kick covers more space and still combos into button. Trade some extra dodge meter for a larger combo starter
fair is actually 2 frames faster and has a bigger hit box and combos more consistantly arguably his best move
also i highly respect you for playing on a keyboard and not a controller
takes true skill
also its marvin's fair is his fastest move at frame 13
Fast... frame 13... 
Please allow button to retain its charges, it should only take a charge when a projectile is actually reveresed!!! 😳
in his kit its fast buff marvin
wdym like the charge of a projectile when it is reversed with a button? i never knew that it resets charge on a projectile
This would be a buff just as good as the recent phantom projectile fix, though you can still get phantoms in certain scenarios 
When you use button it always consumes ammo, regardless of whether or not there's a projectile in play
yeah i didnt do that in beta especially since buttin got buffed to a better combo tool
this!! it's such a huge quality of life buff if this happens
He need a huge narf
He just spam
Tell me u are on top of him and he does attack on the bottom how does it still hit u
Projectile
Up attack also does INSANE knockback 
@acoustic sail no it be a straight lazer going down
Your body must have been inside Marvin then.
No I be above him
The shocked body is part of the hitbox too, not just the beam at the bottom
@grizzled wren From ragequitting to camping and still losing lol, gg wp
@flint idol you were the Morty?
You got bailed out 😂
Not dead at 140 is crazy
But ggs that was a sweaty fight
most logical mvs hit box
@grizzled wren sorry i forgot to toast, GGs
@robust gust ggs
Hey guys~
I'm a Garnet main but I love playing Marvin in 2s! 
I'm editing clips from matches I've played this season, feel free to give them a looksie when I post them later this week! 
@unique agate laggin?
You're teleporting across the screen
ah man, sorry for the lag
I got 160 Mbps so it's not my fault
mine aint any better cause im playing with a vpn
Why are you using a VPN?
cause my region got banned
No offense but I hope they don't let VPNs on tournaments, cuz I'm doing fine on the rest of the matchups and I passed from 3-1 when it was decent connection against u to 1-3 cuz you're either teleporting from side to side or I suddenly lock in place
U still a good jack main tho
agreed, good thing i dont play tourneys
thnx, youre button combos are pretty cool btw
One of my favorite clips from last season
Encapsulates my general playstyle with Marvin 
Burnout combos are too funny
Move tier list in #clips message
Also up for edits: https://tiermaker.com/create/multiversus---marvin-the-martian-17595446
Why did they ruin Marvin wth
0 damage
I just played the best Marvin I've ever played in my life
Y'all are gonna love this clip when I'm done

who?
I was referring to me, I was playing at my very best, lol
Still stockpiling clips as I wrap up the season
almost Master with Garnet 
ohh lmao
And there we go
gonna spend the rest of the week editing clips and goofing off in casuals
bro why is up special so useless
You mean the rocket or the horn?
Which version
Yes
yeah
I assume he means the melee attack
Slow startup, endlag, no head hitbox so it visually clips often, poor knockback
It's got no purpose outside of a potential combo out of dair at higher percents, and even then it doesn't even kill that well at all
It's pretty much our only finishing attack for vertical kills 😭
At LEAST the hitbox should be tweaked
its very fun to get air dodge read with it but yeah. doesn't mean its good. it could really use a hitbox buff so its more consistent. its silly that getting a dair at high percents still requires a correct read for a pretty basic combo
A few examples of his giant head going straight through enemies. The actual hitbox is only around the hands and trumpet flugelhorn
#clips message
GOD YEAH. exactly with the first video. being able to DI out at 130 as a light character is insane
wait i dont even know if that was DI
point is its bad
It needs a head hitbox at least. Boost to knockback definitely would help as well, feel like it needs more consistency as a finisher
While many characters got stronger attacks, up special became weaker at release 💀
Beta up special, while still weak, seemed better at netting kills
Yes🗣️
We manifesting Marvin buffs today?
lolno #clips message
Clearly you have never seen up special clip straight through the enemy
I dunno where you guys are having these issues with up special, I've gotten a lot of mileage out of it
It does it's job; however, looking at it's hitbox, startup, endlag, and knockback, it's one of the weakest melee moves in the game
How we feeling about patch notes?
Marvin
Ground Side Attack 1
– Hitbox active duration reduced 1 frame
Ground Down Attack
- Damage increased to 9 from 8
- Knockback increased to 1500 from 1400
- Knockback scaling increased to 18 from 17
Dash Attack
- Final hit damage increased to 9 from 7
- Base knockback increased to 1750 from 1600
~ Knockback angle on all hits made more horizontal to improve consistency
Air Neutral Attack
~ Now limits fall speed during attack recovery
Air Side Attack
- Uncharged damage increased to 7 from 6
- Uncharged knockback increased to 1600 from 1000
– Knockback scaling reduced from 21 to 19
~ Knockback angle made more diagonal
– On-hit branch window delayed 1 frame
– Hitstun reduced - Now maintains more momentum during attack start-up
Air Down Attack
– Hitbox size reduced so the attack is less likely to hit above Marvin
Air Side Special
~ Hitbox size adjusted to better match visuals
~ Now limits fall speed during attack recovery
Air/Ground Neutral Special
~ Now limits fall speed during attack recovery
Air/Ground Up Special
- Fixed an issue where the Rocket projectile would occasionally inherit the attack properties of Marvin’s charge attacks
Charged rocket is no more 😭
Enjoyed using the cheese while it lasted, stole so many kills with it. Marvin had kill power for a short while
We'll see how sair impacts gameplay. The increased knockback may hurt combos, but it kills 60% better from the looks of it
These are insane changes, holy crap
Not a big fan of the air side attack change though, it's gonna be even harder to combo
They gave Marvin the goods
The combos he had weren’t as worth it if he couldn’t kill off them. With this it should be a suitable way for him to kill in the air
Is dash attack actually usable now?
This was my bread & butter man 😭
Can Marvin still button loop?
The knockback is gonna make it impossible for it to combo button into kick into button
You can technically dair button and then read tech but I can't even button into jab at all
Also the Raven matchup is not fun at all. She can absorb your projectiles and rocket, and her rage mode deletes you so early
You can do that before this patch u could do jab 1 jab 2 jump button kick button into jab 1
Idk after tho
I'm not at home rn
If you use button well u can fake projectile in and then change it after the attack is done
Yeah I do that a lot, still get rekt. Guess I just gotta learn the matchup, she just came out today after all
I tried that, most of the time button bounces them too high for jab to hit
Istg if the button loop combo doesnt work anymore
At low percentage it doesnt
Hoping for the best, I think that what they did is increase the knockback so that a fully charged kick on the button into charged kick combo on ledge actually kills and reduced knockback scaling so that there's not that much knockback on uncharged kick to keep doing combos. But that's the best outcome possible out of this
Either that or they just butchered Marvin's combo game again for 600 knockback
Kick isn't comboing as well
For a kill move, up special needs more power (and a logical hitbox). Marvin is not a horizontal fighter
letting marvin go as of now
just cant compete with the top tiers sure you can still make certain things work but button combos are janked now up special still cant kill for nothing let alone if you can even wind it up to hit someone had fun with him while i was on the grind, peaked top 20 with him in 2s and 50 in ones but just so much you have to do with him with rarely any reward when someone can just get the same outcome in a few buttons
I got to grandmaster 36 w him but now that button loops are over idk if I'll stay w marvin
@sharp silo ask here!
Alright
Asking a genuine question, but I’ve been finding more success with the better kill power
Yet I’ve seen many top players complain and say Marvin has become worse due to them not improving his up special and instead going for is air side attack, which has broken some combos
I don’t fully understand at this point whether or not people think Marvin has gotten better or worse cause it seems to be such a hot or cold thing
Personally I never used many combos in the air, so maybe this buff just feels better for a player like me, but I’d like to ask, what’s everyone’s opinion on Marvin’s current state?
Sair change breaks a few combos. Other than that he's pretty much the same. Static Electricity is viable now, and Marvin will benefit from it for sure
it is? i might consider it then tbh
whats the best big perk to get on marvin?
Signature? Space Invader.
I don’t like the marvin changes tbh
Gameplay feels weird
Lost a lot of combo game
They just need to buff his up air and fix the hit box
Up special me
I mean
you just have to be agressive off stage with fair you can kill at 90 now
he has new combos with air side b im still figuring them out
rage bait if ive ever seen it lol
but tbh i dont see the vision of marvin as a character they buff his combo game and hurt some of his kill power with dtilt in season 3 then in season 4 they improve his kill power with his fair, dtilt, and dash attack but they nerf fairs combo potential and i just dont see where pfg is going with this
improve up tilt as a combo tool bc it will be an out of sheild move for marvin and i feel like it should be faster to make it a good out of sheild option
also make dash attack a single hit move so that there's no more consistency issues
Plus the random jab nerf, active for one less frame
Only guess I have is that it better matches the visuals, goes along with the hitbox reworks
All I want is a stronger up special and bug fixes
Actual buffs are a dream at this point lol
Two bug reports, give them some votes so they can be seen
I found the cause of the rocket firing backwards occasionally: https://multiversus.bugs.wbgames.com/bug/MVS-5666
Apparently the helmet shake can't be cancelled: https://multiversus.bugs.wbgames.com/bug/MVS-5691
They are the best thing about this update ngl. Feels great to mix up and follow up much faster
he just feels sm better with the fast fall changes its great
He got his KO power buffed too
Also posted a clip
Fast fall really helps him finish
i have a video i never finished with both of those bugs
and more
Sair buff has destroyed the best combo Marvin had and the best thing we have now is button tech reads
Only way to compete with top tier spammers is spamming yourself
🧐🧐🧐
no more IAD fair combos
We gotta approach w smth and you're not getting close with the jab
Best option is aerial down tilt
That's more for reads, rn we can only push w air side special or dodge-in button
Don't y'all feel like side special is jankier?
It felt way better pre season 4
It feels the same, but more stronger
Something feels off. The endlag bug is still thing
Yeah sometimes for no reason each jab hit takes a million years to come out
Something feels wrong abt it, I don't like using it anymore
Idk
It’s not a good combo tool, but instead a good travel and finisher tool
It's mostly defensive since the attack is active in a lot of frames so unless your opponent has range your attack will win, but if you're having problems to ring out it can ring out at 150 or so
Button is gud offense
that move is frame 15 and is the shortest jab in the game
Meanwhile Samurai Jab has like the longest AND quickest jab
Nah that’s Agent smith and shaggy
Marvin's jab is slow and anyone can easily jump over it. Smith's jab is fast and literally hits people on platforms above him. Makes sense to me
yerp
He feels like garbage without the speed perk for real.
@grizzled wren gg
@potent flax who dis
garnet
Ah ggs bro
idk how im supposed to counter marvin
hes too small to hit
and all my startups are too slow
not to mention how bad my dodge is 🥲
got any tips
Whiff punish and dancing pretty much
Spark and fist can help avoid my approach if I don’t have big bubble
That last stock I went crazy tho ngl 😭
Unfortunately that map is small so it was in my favor
i literally couldnt do anything
even if i dodged i would still get hit because her dodge is so bad
also couldnt even touch the ground to make a move
and if i tried using sing to stop projectiles i wouldve got hard punished
Some garnets have used dancing as bait then hit me with a dodge jab
It works sometimes
its actually so slow i couldnt
especially on that map
and when id catch u in air i couldnt punish with jab cuz it only covers her torso
also her dodge jab is terrible
nvm i was informed its unwinabble 😭
bro buff marvin
We're getting GTA6 before Marvin buffs
🥺
If we go 4 seasons without an epic or legendary Marvin skin, I’m gonna go crazy
Yeah, Marvin has some good costumes that he could have. Especially from Duck Dodgers and the World of Mayhem game
Star Pharaoh marvin would go crazy
Marvin Fudd, Gentleman Marvin, and even that one Peru Marvin would be amazing
Bro poker marvins right there
Show marvins some love mvs
At this point just delete the line of code defining phantom projectiles and I'll be satisfied
That’s what I meant with gentleman Marvin
Damn ok
Thanks for the recognition
The Green and Tan color not showing up is criminal. Like it literally requires no model changes.
make a Megaman skin for him it would fit marvin
Idk if Nintendo would like that
Literally just requires a texture recolor, c'mon
That's a great point
Give us something like they already made the mayhem variants in a similar enough style before just add some new animations and it's perfect
Marvin phudd would be so tuff
Marvin Fudd is also an outfit he has in Duck Dodgers so 3 in 1 reference
you mean capcom or does nintendo own the rights to Megaman too
Mega man is purely capcom
capcom does not care about megaman he's been in so many other games
It would probably be in Multiversus best interest to stick to characters you can't get anywhere else. (
are you talking about the Green shirt, Brown helmet color variation because that could honestly be a great uncommon skin
i dont see it being a rare skin honestly
Marvin in duck dodgers has a pirate costume
We already have golf costume, so that’s taken care of
He also appears in a maid outfit which would be hilarious
I also came across a Peruvian Marvin in one of the more recent shorts, so that would be very cool as well
Maybe Old Man Marvin too
Was thinking about monster costumes, it might be left of field but I think Marvin could pull a off a Robot Monster (Google it) costume.
It's like an ape with a robot head.
Might be cool
that would be fire
Hooper marvin
Poker Marvin
Marvin phuddd
Retro marvin
OPZ Marvin
Marvin manhunter
These would all be great
Wdym hooper marvin
I'll dm it to you
I wanna perk to detonate the ship.
Interesting
So like it creates an explosion but doesn't shoot the rocket
Either or. Wait for rocket or just blow up ship
The rocket needs to be there for bait
I could see that working it'd be a good counter for people who break my ship
I don't think the rocket needs to be any different and instead just we have the option to destroy our ship and not get the rocket
But if we don't destroy it the rocket still happens
Yes
I do get sick of people attacking my ship
And even if we had to trade rocket, it would make a decent kill move or edge guard
Yeah it would make beating campers so much easier
Cause we could corner them with it making them choose between getting blown up or engaging a fight
Yeah, then if the ship could be bubbled
Wait that's actually genuis I think button should be the self destruct move
This is actually a great idea to bad fpg hates marvin
Seems like a fair trade off tbh
who the frick is Magichelmet? that guy makes Marvin the Marshin seem like a S-tier character
Don't know is he a youtuber
I have no idea, but bro was godlike I swear. he had numbers on the end of his name tho. he was in Testing Grounds 1v1 like, 3 or 4 hours ago
Damn that's crazy
is it you? lol
No but from the sounds if it I wish
Huh interesting plat peak making marvin seem s tier is kinda wild
no joke. he should be put in a Nakat tournament
Damn
what's the best perk id imagine it's the one that lets you aim the up attack even in air
Yeah that's the best one imo. I've seen people also use the 3 rockets one but that one sucks since people can just destroy the ship
reply to this or dm me if you see this and want to play marvin 2v2s
Let’s do it
I just dm’d you
triple rockets is good against people where you want some extra pressure or surpress the amount of pressure they're giving out.
It doesn't matter if they're trying to destroy the ship though (unless it was poorly placed to begin with), it technicly gives you a short time to hit them back while they're distracted with taking down the ship.
I think each sig perk on marvin has their own niche uses, but upair aim one is generally the agreed on being the best one of these three.
triple rockets is bad against characters who can reflect projectiles though, triple rockets lose their heavy projectile properties.
I’ve hitten some nasty clips with triple rockets
I’m used to using triple rockets so if I used space invader it would take a long time to get used to
I personally like to switch between all 3 sig perks depending on who I'm facing.
What's your strategy behind which signature perk gets picked for which matchup
I'm usually a fan of the button perk even though most would find it not so useful. I try to run this one as much as I can, which is usually against people I can easily hit with projectiles. Those who rarely (or never) have options to negate them.
I usually pick space invader against characters that are easy to hit in the air or people who like going aerials above you a lot. Superman and IG are pretty good examples for this.
As for triple rockets, it's eitheir against people who have ways to easily shut down your big rocket or people who can apply so much pressure on you. I almost never use triple rockets against people who can easily reflect it. Triple rockets' also something I would pick a tad more often if I was playing 2s instead of 1s.
space invader is actually has some iad combos at early percents with button '
the button perk is good in 2s with another mage
True, although I presume that this requires a lot of synergy work, ya?
yes i reccomend using VC with your partner
space invader also opens up a lot more ways for covering dodges and making reads
Is Marvin in a good state right now? I haven't played him since season 1 and he seems pretty fun worth picking up as a secondary or should I wait for his (likely) mid season buff
he lost a lot of his combos with the fair cang e
Much better than Season 1 with the button changes, but still lacks vertical kill power and has numerous bugs/issues
Not the best, thankfully not the worst either. Could use some help still ngl
Marvin's button is kinda good besides projectile redirecting ngl. I forgot it can be used for combos
It’s the only thing he has for combos at this point, and it’s more following up then anything else
Marvin I feel like could benefit from a weight increase
Just saying
Helmets gotta be heavy right
rock lee style weights in his big ass shoes
Nah, they just that big
all the stuff he has in it yeah
how many saucers does he have in there
Should I do a yt video where I calculate marvins weight
Yes
he has enough muscle mass to throw a sun
True but that's pure toon force
the sair changes made it even worse
my goat marvin
Ok marvin mains mid-season patch is coming up next week and how likely do you think marvin will get buffed
Random nerf, with no explanation.
So far we got phantoms halfway fixed and a bigger button hitbox
Anything please
Just some less lag on some moves being inputted, fixed hitboxes for his up special, and some better combos
make up tilt have a faster angle speed
improve his vertical killpower
make his normals faster or larger
jab and fair obviously
give him a projectile he can reliably zone with
What if bubble was chargeable again, except its speed depends on how long you charge
Quick tap gives you a slow bubble, fully charged would be quicker
And maybe reduce its cooldown
take away the cooldown and make so you can only fire one big bubble at a time
hear me out take the cooldown away from grounded side b
and just make so you can't loop it like TnJ's up tilt
Imagine spamming rifle on ledge though 💀
Just reducing the cooldown should be enough
Bro ain't you quit
I fw a chargeable bubble holdup
WW can do that already 
My problem with side special is that it requires you to throw away a capture to give it range. And that it does nothing during cooldown. He could stab forward with the barrel or something.
Same with flag it should do a splash attack.
Bro can play both games at the same time, choosing to focus more rn on rivals since mvs is on mid season doesn't mean he can't play the game anymore
Atleast I'm gonna be on both communities
Maybe your right but personally don't think he even wants to
Also no disrespect to rivals but the hype isn't gonna last more than a month
Rn the game it's on its peak
Maybe but it looks fun and the player Count is up its the most watched game on twitch
We'll see, if PFG comes to their senses, bring unique non-dc characters, fix bugs and balance the already broken characters and brings more game modes then this game might still have a chance
Isn't it concerning to you that multiversus never had a peak the game died after a week
Well yeah but I can't do anything about it
Hope is not enough
If I could I would have already done it
I personally love the idea of multiversus but the execution is Sub parr
I can't play with my friends
The character I play gets destroyed by everyone
The devs don't care
The maps are not great
The only thing holding this game together is nostalgia
Then play another character or understand the character and get better w him like I did
But still
We need a buff
I cant keep killing gizmos at 170
No I'm not coming back to multiversus until they fix these problems
They're Abt to bring mid-seasom changes tomorrow, stay updated for those
Marceline still gonna be taking place on the 17th
They gonna make.it so I can join an American custom without lag worse then the results of pearl harbour
Yeah the lag problem still massive, but that might be bc of regions or wifi
If I start getting laggy matches I check my internet that for some reason went from 200 to 90, fix it and usually it goes back to normal
I'd have to play fortnite with people from the moon to achieve that level of lag
I think too that the servers are trash but it isn't total garbage
Who are you playing w on multiversus
Lmao
I get from hardcorefox which is on a different region and it's fine, bros fighting santa Claus from the north pole
Use never played with more than maybe 5 people from the server cause my game lags when I try
Bros gonna fight the real Marvin the martian from mars next
And not understandable lag like full on teleportatioj instant transmission type lag
Yeah I've gotten those
Usually from Asia which should be better than the us
For some reason