#Batman
1 messages · Page 4 of 1
it was but not as much as they say
There is always balance problems, the thing is how you're gonna act about them.
Yeah they definitely reacted in the worst way lol
they always overreact
No interesting FG will ever be balanced
But the fact they did nothing for the 1st patch when there is a bunch of characters playing their own game, and not talking about balance at all afterward, I don't like that
Otherwise it would be boring af
No one wants to play a game that doesn't allow for variety
Yea I don't mind having top tiers/low tiers. I want a healthy meta overall, clear counterplay for everything and all
And imo, there is characters archetypes that should NEVER be allowed to be top tier, and that's normal
garnet should be able to stop rocket imo
they remove the heavy projectile label
so u have to guess what u can compete with
which is funny
Heavy projectile is not a thing anymore ??
it is but has no label
ah I see
Shazam can have a zone that stay for I dont know how long that block everything. Our 5s smoke can't even protect us from heavy proj lol
dawg
thats how u create counterplay
fax still get hit through smoke sometimes too
BA shield last OD long
I said shazam hmmm 
dunno why lol
This is a thing I don't like about Batman, the smoke and grapple have SO MUCH potential
but no, they kinda weak and underwhelming
I would like for them to have more clea uses, even if its niche.
Like I would love for "grapple dash" to be fully projectile invincible if you shot it from the smoke
Like it would extend the proj immunity from the smoke til the end of the grapple animation
That would be so sick
For 5s we could force zoner to respect the situation and we could use that to just dash out of the smoke or something
Not even bro jus give us old smoke
The weaken proc inconsistent
And give us movement speed out of smoke
Like before
They say smoke increases “dodge meter recovery” but the speed increase is barely noticeable
Remove what?
The weaken stacks while in the smoke, just replace that by anything else really
It doesn't "increases" since you don't have passive meter gain. So it gives us the ability to get some back without hitting/being hit
But the rate is trash
You gain like between 1.5/2 bar if you stay all the way
like ok
whatever
Bro weaken is fine if it triggered on every hit I would be happy
But at least
Give us our speed back
It gave us some stage control and allowed us to switch up our approach
Speed in smoke along with sair2 was beautiful
No its not, why would we need weaken stack in a small zone lasting 5s. I'm the opponent, I just stall for 5s in the opposite corner
Yes, that's it
I put smoke on edge and then slide and it did double weaken which was beautiful
I would gladly replace that by anything else for smoke to have proper uses
They don’t need to remove anything
They light as well just add
Cause smoke in general is mid
Dunno, I let them make the choice I guess. But give smoke something else. Even if it's perk related
The overhand move when batarang is on CD, what the hell is it supposed to do ?
It achieves nothing but giving the opponent a punish opportunity if you tried to batarang and didn't see you were on CD lmao
I tried to find some uses for it, I was sure there was something the move was good at
Nothing man
Its pretty slow, not cancelable (or the cancel window is pretty late, don't remember exactly)
Low damages, no kill potential
what was the intent behind this move lol
mea culpa, it's cancelable
it's been some time I didn't lab the move
but since hitstun is that low there is not a lot we can do after
Boost jump out of smoke was beautiful
Smoke is useless now. Grapple is a gimmick
Sair used to be so good because of boost jump. Now it's just bad
Grapple cancel usually baits out and makes enemy waste dodge. And then could neutral ur opponent into burnout
Most of these combo routes that are not “true” become very useful and important to know in burnout
Which is why u should practice them anyways
i had something weird happen in a game last night where a batarang that i threw from smoke was immune to projectiles. cant remember if it broke the projectile or if it just went through. maybe something we can test, could have its uses
Never experienced that, can you remember more specific things about how that happened ?
I toyed with anti-projectiles perks for a while. The one giving 1s armor is honestly cracked if your parry game is on point, but won't work for certain type of projectiles (probably the same as the one I'll mentionned below)
The "shield while running" one is obviously a very ok and easy to use one. Already the default choice of many players wanting to manage zoners better, and for a reason.
But man the one reflecting the projectiles on parry, this is too bad cause it has the most potential but fall short for sad reasons:
-
Some characters have their projectile just denying the effect entirely (ex:
's arrows and Joker cards except the one sticking to you. The boomerang one is not parryable I think (?), didn't test for too long, and the "triple cards" are but you'll still get hit because multihit lol) -
If it does works, the projectile won't travel more than it would originally have. If you're at 70% of the max range of a projectile and reflect it, the projectile will travel back for the remaining 30% only, it will not be considered a new projectile. Which is sad.
Guess who get to not benefit from that rule ? Characters like low tier Velma with her projectiles without max range (or at least a veryyy long range), and of course Batman for whom the reflected batarang will follow you back like a normal one, except its gonna hurt if it touches you
its possible i was mistaken. shouldve clipped it. but i will if i run into it again
Does anyone know why jab jab batarang isn't working for me? It's true, right?
@remote crescent
it drops if the opponent DIs away from you
i do believe jab 1 batarang is true if they DI away
I’ve gotten some crazy clips with it ngl lol
It’s only useless against characters with crazy side moves like BG and WW
besides that it’s just a decent combo extender when your opponent is in burnout
Got clips to post? I hear you keep evolving in your Batman gameplay. The character looks really fun but I don't see many clips of pros using him
hate fighting gizmo as batman bro almost geeked out
Hate fighting Gizmo
Me too
Marvin The Martian
That’s right folks!!! I main batman
If you have practical uses you found and can demonstrate it I would be happy to hear it, cause the move lowkey looks cool.
So far my time toying with this in the lab ended with nothing interesting, it doesn't create any interesting situations, deal hella low damages, no combo potential, nothing. There is not a single situation I found where I would use this instead of another move.
ive played batman so much my abilities with other characters have declined bro imma have to retire him rq
I only use it in certain matchups to trade or to juggle my opponent in burnout. Sometimes I luckily get a string off of it. And kill. It’s one of those moves u throw out cause there’s no other move u can do in the scenario. Def cope
people are so reckless with their dodge meter in this game. id say a majority of my stocks taken on people are just from them burning themselves out. been using alot more grappling hooks in the neutral to make tax them even more
im very stingy with my dodge meter
Some twitch clips and YouTube
damn the morty matchup feels impossible for me. any tips?
no tips that shi impossible🤣🤣🤣
is he just slept on right now or something? feels so much worse than most of the top tiers. except maybe gizmo
its just our matchup
projectile overload is op
alot of charcters in the high tier can either loop him or play around him
thats why u dont hear much complain
cause majority of people meta slave
would you say thats the worst matchup? him and gizmo are really the only characters ive felt helpless against
ive been messing around with setting up batarang to circle around yourself and i feel it can be very strong off stage in combination with down special. if timed right it will catch their dodge attempt if they dodge up or away with the down special covering most other options
nice clip
something is up with the hitbox on the divekick though. ive had quite a few instances of it just completely going through opponents sitting on the ledge
does batman have a loop or any real combos at all?
No loop
Slide > dair > uair/up special
Jab 12 > dtilt > slide > dair > uair at low %
Batarang > dair > uair/up special
This is my issue, you're talking about juggling situations, ok. But I didn't find anything that would justify using batarangless nair rather than side air. Side air is a 13 or 14 frames option iirc, batarangless nair is 20/21f ! For 4 damages only, and I can't find a way to juggle afterward
Their hitboxes are somewhat similar, nair going slightly more upward but if I were to hit with this part I would rather use upair or upb
The only thing that couuuuuld potentially justify using nair is that it make you stall in the air during the animation, side air doesn't
So if you have your opponent near a side blastzone and try to push him out, you could be in a situation where doing sair would make you miss, and upair/upb would not kill. Which let batarangless nair being a justified option in that scenario
Which is why if there is really something I'm missing about this move, I would like a video demonstrating it.
On another note, patch coming soon. It's maybe time 🙏
Yep baterang control circling yourself been important to learn since beta
That’s why I use bouncerang perk
It’s not that great I’ve jus had rare uses also sometimes I feel it’s better keep away than side air cause I can hit u without moving forward to much allowing me to keep my spacing. Even though it’s trash it’s not the most useless dodge read follow up move
And yea it usually follow-up into upspecial
I think I landed it at low percent into downtilt as true but I can’t remember
Yes, this is a possible string
You need to be close to the opponent and at very low % but it does works yes
But yea, this move is too trash, I wish we had a unique move that achieve something we can't do with the rest of our moveset
Or at least if they are not willing to rework the move entierely, make it apply a status effect. Easy fix
I would ask for weakened but that would maybe be too strong lol
Odds of Batman getting a buff?
but something else would be nice
Probably not, they said they wanted to focus on balance for the next update
If they make a move without baterang good ima throw away baterang just be happy we have a move honestly
But they will adress gameplay loops from what they said
Like I said, the only thing this make me do is mistakes. Like sometime I dont see Im on CD and try to throw it, and it just open me up 😂
In that state, I would rather have nothing than this move
Nah I be accidentally throwing it out and it be working😂😂 I be like damn ion mind
Bro I hate the fact that I’m use to this camera if they bring back the old one I’m not sure I will switch
I wish I never got use to it
They will never bring back the old one, at least not as a default option
I think just slightly zooming out is enough
Gizmo and Morty we don’t even have a chance
I would like for the camera to always show what is on stage, like Jerry, projectiles etc...
But maybe its asking for too much
Or maybe they just don't want that
I've yet to face a Morty
I have not a single idea how the MU is
PATCHNOTE
They gutted Guizmo
God is good
LETS GOOOO
God is great
I hope it wont take another week...
This patch will definitely help Batman
Yea they sure are taking their time. I can understand that but I fear for the playerbase
Fortunately, they have always been good for bringing back players through their communication of new characters and such
so we'll see
HARLEY LEG HURTBOX ON SLIDE INCREASED
CAN WE PUNCH HER NOW???
😭😭😭
I think that’s for low profiling everything
Our only impossible matchup now is honestly morty and maybe Rick
It has to be that, otherwise they do not understand their own game
When is Batman gonna get more skins and Batman feel slow and clunky and it feel like Wonder Woman has smoother movements then Batman
id love to test but i havent ran into a single harley in the 15 matches or so i just played. just like that they all disappeared
lol bro stay sending baterang clips😂
how did you get that sweetspot of it perfectly circling you? gotta be someway to set it up consistantly
Bro throw out baterang jump over it and control it
I can’t really explain it, you jus get good at it
Constantly evade it
I use it alot... on accident
when you have it circle you in the "sweetspot" it should just circle you indefinitely barring any fast movements
ive had it happen a couple times but im wondering if theres an efficent way we can set it up to edge guard with
Idk it’s cool but not new tech we’ve been doing that since beta it was just easier cause baterang was faster
You should just adjust to situation
Sometimes I put myself in bad situations so that baterang can punish them
U throw it and got off ledge with air down special
And control it to cover all options
yeah ive just been throwing it out over the edge and commit to a divekick which the batarang swings down from above and covers their dodge
something i need to work more on for sure
I did this last night to a WW
😭😭
My dodge reads were on point
@wintry inlet @green bay
This what I’m talking about dodge reads
When I throw it at them and it whiff I airdodge in to it so I don't catch it then it follows me
Thank for the better explanation
If they dodge it the first time or u whiff it , you don’t have to air dodge u can jump over or even upspecial to get out the way and the approach them with a bail out tracing you
You have that dog in you 💯
It feels so good to have these games where you just steamroll your opponent, reads after reads
chef kiss
Yea, I feel like Batman is a lot about that now. Since he doesn't get a lot of strong combos in the air and all, but still have a lot of strong aerial options
it's all about getting them reads
float help a lot with that too, being able to stall in the air to wait for a defensive option
and being able to punish it
I tried telling @wintry inlet but if it’s not a true combo he tight😂😂
True combo dont matter too much if u can close every option and force 50/50s
Batman can stick to a character like glue and wait for every option since he has best movement in the game
whats the gameplan when WW has her armor up and stays in the air? we just gotta wait it out?
I do think that having solid combos is important, especially when you don't have the privilege to have pristine neutral options. Having the most out of your openings is definitely important and having true strings matters.
But Batman definitely thrive a lot of these advantage situations, especially after mid% where he doesn't get a lot of inteersting combos anyway. That's definitely where you'll want to have strings leading to 50/50 situations
I guess Batman became a mixup character without us knowing ? 🤯
lol he been a mixup ever since baterang cooldown got nerfed
Also once people learn matchup they will learn that u can fight and trade with me in a lot of these scenarios so then I bait out moves and cancel
Maybe, that's arguable
I clench my fist everytime I'm against someone that will always try to reverse the situation. Like the ones that will never stop even after being punish 5 times in a row for it
like PLEASE stop pressing buttons lmao, do it for yourself
The Joker/WW I face love to do that so much. These players so used to dominate the situation, they refuse to be forced into a defensive option and will just always try to attack in disadvantage 😂
I mean when they fight out of my strings that shi be workkn
Sometimes it’s better to fight back than dodge even as Batman
Spam upercut when ur in a string by joker or WW
I be trading with her side air instead of dying sometimes
Every options are good options, its about mixing them up
But when they are put in disadvantage and will always try to get out of it by attacking, start to get punish for it and never stop...
That's cool bro but it's still important to know your guaranteed combos
When I play a good player and they fight back instead of dodging it catches me off guard when I’m going for dodge read
Ofc we got a lil guaranteed but everyone got combo nerfed except Batman fr
WW still got 2 loops
That's specifically what I'm looking for. I can string stuff together and pick reads to extend just fine
Yes, maybe the 1st couple times. Afterward if they continue and you still dont punish, that's deserved at that point lol
Nah they mix it up
so that's fine
They dodge sometimes and they fight back that’s how u don’t get juggled and waste ur air dodges early
yes but this is normal behavior lol
Ik
It just effects me when I play chars like joker who can override everything I do sometimes
Yea it's frustrating when you know what is coming but still have to respect because its just that hard to contest
No more jab loop joker prepare for them to lab up some bs
Life of Batman
We have to deal with bs moves and accept it. Everyone else fights us like normal besides our slide
Nice one.I know what you mean. That's plat fighter 101 lol. Saw a few missed opportunities for guaranteed damage there
I really hope next patch, which should be the main balance patch, will make things good on that aspect
There was misses opportunities but tbf I miss the optimal play a lot of times still lol
It's not easy honestly to get the muscle memory there
Yeah I'm a stickler for optimal punishes lol
That's why I like to know my true combos
And extend from there
I wish I could add stuff like that quickly on my gameplay. I'm more used to traditional fighting game on that aspect, when it comes to platform fighters I have to do a lot of repetitions to get there
Well those habits come from my traditional fg background
I used to play alot of sf/mvc3/tekken
of course you're an mvc player
I can pick up things somewhat quickly on game like SF (the serie I mostly play) , but platformer ?
It's a thing of beauty winning neutral and going for the optimal punish
My instincts take over all the time lol
Ah yeah it's similar but plat fighters Def harder imo
You have to take into account alot more variables and options from your opponent
nahhhh
than tekken?
guess the execution barrier has dropped alot in the newest release tbf
Yea, I see a lot of people from the FGC that will make fun of you when yuo say platform fighters are way harder the more high level you go
But man they just don't know
It's not only about execution, it's also a LOT about variety of situations
i still think thats incorrect. characters can have hundreds of moves lol
For me nothing come close to platform fighter on that aspect
although tekken has been trying to bridge the gap with power crush and homing moves
Honestly it's arguable
I give you that
True. Tekken execution is easier imo. But learning the matchups is like a science
You are definitely correct lol
You can know your character inside and out, but if you don't know the other characters just as well, you're trash
what is a really good combo for batman to get top ringouts?
Slide > up special / jabs > up special at kill %
thanks
I'm pretty sure it's better to use jab 3 rather than upb
You'll kill earlier from jab3
Maybe, about Tekken I could see that being correct but I do think it's not that simple to compare the complexity of platform fighters as a whole and Tekken
I've seen platform fighters players become high/top level players for 2D/3D fighting game
I've never seen the opposite lol (and not even in a close way)
(and even tho I know it can be link to many reasons)
thats a fair point. cant say ive seen any myself either
I'm singling out specifically tekken here. Only because of the sheer amount of match up knowledge you need to know to be competitive in that game. There's no other game like it
That’s what makes tekken beautiful
BRO SUPERMAN HAS A CONSISTENT 0 TO DEATH BROOO
WTH
Y NO ONE TALKING ABOUT IT??
I'm not aware of Supe having a 0 to death
I know he has a string that corner carry you and if he get a read afterward (side b or fair one of the two) he can kill you I think ? Like maybe on a bad DI or something
But I don't think he has an actual 0 to death
Tekken is a nightmare to learn yes
I think it's better than joker
Joker dair is faster, chargeable, can lead to ladder combo (which can lead into a kill), has less endlag, and the same damages as Batman dair
I have not a single doubt Joker dair achieve way more than Batman's one
To stay fair, Batman dair does have a slightly larger hitbox
Forgot that Joker keep his aerial mobility during dair, while Batman is heavily slowed
Joker's has more combo potential and a stronger spike but it's hitbox is SO narrow
Because he get to keep a good aerial mobility
It would be twice as cracked as it is if it was any bigger lol
I explored so much of multiple characters (especially Batman and current strong characters), I'm a freakin boring encyclopedia 🤓
Well I never said it was BAD
I know I know, but I had to explain why it's justified being that way
Most annoying 1v1 character
Skill issue
we really forgot about harley??
Tell me why I pick up Superman and start looping infinite and zero to death every game
Life feels so fun
For the first time
What's the loop?
I don't think he's talking about real infinite per se
But Superman, in addition to being really easy to pick up
He's demolishing bad DIs and panic options
He's like the Marisa of this game, being an absolute noob crushers, and I guess that's what is happening for Kuro lol
You can have "infinite" if your opponent just have no idea what he's doing
I'm so confused when people use the term infinite for stuff that isnt
If your opponent can get out, it's not an infinite
I mean I get it, if you keep matching against players that will constantly eat those strings
I can see how you would think those are "infinites" 😂
But I'm fairly confident Supe has none of them
Ok good to know
I've started abusing more of grapple as a way to burn the opponent's dodge meter
It's mad good
This is the way you were right @loud sky @remote crescent
Bro jab12 dtilt dodge cancel repeat
Zero to death is loop on edge into nair sair
On light characters sair kills
If heavier need dodge read
Innovator
Bro I got matched against a good Supe that zero to death and looped me every stock and decided to try it bro
Uncle touflou took a look
I mean, I already knew it was not an infinite nor touch of death
But I wanted to look at the counterplays, a simple DI in prevent superman from pushing you to the corner
That forces him to side switch, and that's considering he had the read cause from the short time I tested it
It seems do be a DI mixup
I have a doubt about DI up preventing the loop as a whole but didnt check
Didn't test the nair stuff, just tried quickly. I have also heavy doubt about that being a true string after dtilt or even jab 2
Yea you can definitely easily deny the loop by DI mixing, I guess you instinctivily just kept Di'ing away and that didn't help you
Like I said, Superman thrive on matchup ignorance
Once your DI game is on point, you're gonna steamroll them dw 👍
Di ruins everything in this game
Jab 12 > dtilt > slide didn't work for me at all today
Even scrubs could DI it
Sad
This is at 0% too
Is that real?
An opponent who doesn't DI away by default (if at all) is good news to me lol
on DI away
This is true in none of the worlds of the multiverse
Maybe the downair isnt but the rest is
Hmm i thought i ve seen it somewhere
Ok thx 👍
Nothing too fancy but I've made a short compilation of things you can do at low%
I'm working on a more in-depth guide for combo routes and setups at low/mid/high %. That may or may not be finalized lol but I'm trying
Oh and everything is showcased for DI away only ! On other Di you have plenty of other stuff possible but since DI away is often the hardest to get followups I wanted to focus on that
(also the most common DI people do)
This is really cool tho i also play batman
Nice im subbing
😂 who do you play alongside Batman ?
And thanks for subbing
Black adam😅
aaah this make sense for your combo then lol
Black Adam had some nice jab combos. Not sure how he'll be after next patch with the jab nerfs
I just couldn't get it aye. They get sent up too high from dtilt even at low %
In training it works yeah
Jab12 into aerial isnt true anymore : ( (even down special what was really cool)
Bruh lol
Poor Adam
Yes, but then you can followup with another jabs, maybe even dair I should test
Jab 12 > dair was clean
Fr
Nah dair is too slow after jab 12
I tried to like Adam, but he struggles in neutral in 1v1
Dair is like his best/only approach
I'm talking about dtilt. If the slide don't connect it means they don't DI away
So they probably Di inward
With this arc you could get a dair, at least a fair
Yeah give it a shot
Dair must miss by like 1F dang
But you do get fair 1 > fair 2
fair 1 > upair maybe, but its hard to tell the bot tend to not want to dodge after fair 1 hitstun
for some reasons
Is there a way to make the trainingbot DI away?
The dodge behavior also make the bot Di in said direction
so you setup it to "dodge away after hitstun" in your case
this compete for worst training mode in any fighting game
it also only works at very low percents. but it is definitely worth knowing for anyone here
finally played against a decent stripe and i was kinda lost in the matchup. his move where he explodes and uses himself as a projectile was giving me alot of trouble if anyone has some advice against that. i tried to parry but the move is surprisingly fast
i took game one off of them, and was nice enough to give a runback. they won game two and left 🙃
Doesn't work at 0% if they DI correctly. Tried multiple times today.
pretty sure its only DI up that gets them out of it at low percents but i will test real quick
Works fine in training, but I couldn't pull it off vs player
ive landed it quite a few times on players but its hard to tell if it was a true combo or if the player just didnt dodge in time
and it seems to catch towards DI and away DI. when set to just "dodge after hitstun" the combo drops and im assuming thats just with the bot not using DI at all
I'm hesitant to call it true. I was fishing for it during my whole play session and it didn't work out
Hitstun in this game is pretty dodgy in my experience
on DI away I can certify that slide connects, training mode or real player
all other DI prevent the slide from connecting
Ok I realized something
Might be because i started the combo with slide > dodge > jab12
The weight of a character matters for the string
I finally beat gizmos yesterday it was the greatest matches ive ever played

On more heavyweight chars the combo works easily
It DOES works on more lightweight char, but the execution is different
Makes sense
With slide starter?
1st, you need to dodge cancel after dtilt
you can't just cancel dtilt by slide on lighter character like Bugs or Batman
Yeah I do that
And there is a specific timing to have
Like you can't just dodge and cancel by slide asap
Yeah, but I find they end up too high after dtilt that they can dodge before slide hitbox even has a chance to connect
If they are clearly higher, like you can visually see the slide wouldn"t connect no matter what
It's not a DI away 100%
Yeah I figured
To be sure it wasn't an issue with training mode, I even tested that in local game
I setup a 2nd controller to hold a certain direction
It works the same
like the DI away is the same
I'll go for it for lolz but I wouldn't try it on a good player
But I can now even test DI up and down, which is cool
something you can't DI with current training mode lol
I heard slide > divekick is true
I think it is yes
Ok
Ah yes, I remember why. It's not that I dropped it, but I had trouble finding if it was true or not cause it SEEMED fake on jump cancel, but is definitely true if you cancel dodge diagonally up/forward and do it close to the ground, but in that case it leads to nothing
I guess I'll be able to test that more properly with my 2nd controller
Not playing top dog till the last day
I’m not ever gonna experience someone in my group having 110,000 points ever again
I grinded just to get 2nd waste of time
What percent does jab12 dtilt baterang jab12 uppercut stop working
Bro divekick always lead to something as u can see from my vids. U can go slide divekick side air upair
True combo
39
Or uptilt for 37
I even got side air into smoke bomb
A little di dependent
No, it does not if you use it as close to the ground cause it's not gonna let you cancel it (cause I was talking about using the dodge technique that allows doing aerials on the ground)
The game ground you instantly after the divekick in that case
If jump cancel > divekick does actually works it's another story and does allows for followups
Was able to verify, seems to be true to slide > jump cancel > divekick @wintry inlet
My doubt was coming from the fact that on training stage, you can see the bot touching the ground for a frame
And I wasn't sure if that was a sign that he should be able to roll away
Looks like we can indeed get more optimized stuff after that route 
im thinking of purchasing batman or velma who do i go for?
Velma is the better detective but batman is way sexier, now you have to decide which one is your priority
I think it only works on big characters. And even then, it's finicky
I tested in local game, with the player 2 having dodge away on turbo mode
Tested on Shaggy and Batman
I was skeptical but it looks like it's really true
You do have to divekick the straightest way possible
Don't try to angle forward or nothing
clean sequence !
Actual good route
I know it’s true. Crazy how they updating everything but can’t even have a proper training mode such a downgrade from beta
They feel like if they show combo hitstun people will lab too quickly
That's great, I'm stealing that
I have another clip to upload but doing jab jab/dash atack>up special at mid % is really good at mid% for kill confirming
The up special puts you in an airborne state and you can still jump twice
Yeah that's the main kill confirm
Doesn't apply a stack of weakened tho
I've been using slide > jab 3 to kill confirm as well
As @green bay pointed out to me earlier
Still don't know if ground up spec or jab3 kills earlier. I should probably test it so I'm not gimping myself lol
This is something I was able to confirm since I test with manual DIs now
On Jason at 127%, jab 3 will kill on DI away while he barely survive with upb
But I suspect upb to kill earlier on bad DI since the angle is way more horizontal by default
Considering all the other fixes the game need, I don't think we'll have a proper full feature training mode for a while...
Ah not even, jab3 also kill earlier with DI in
maybe way earlier
No, just a few % earlier
I’m looking at beta gameplay and the fact that characters had many combo routes without attack decay is so crazy like where did they go wrong😭
If u not looping u not S tier no more😂😂
Also @green bay u said Superman loop not real but it is u can adjust the combo to di did they di in u don’t need dodge cancel. U only dodge cancel when they slip away I promise u. Unless I play against u idk how to prove it
I didn't test all of this extensively because laziness, but yea I didn't shared a complete counterplay. I can see the loop being possible on DI in without dodge cancelling but in that case I'm fairly confident you can't react and have to commit beforehand to dodge or not if you want to follow (since what should matter is the DI you choose on the last hit aka dtilt)
I'm interested to know what you do when you reach the ledge before going nair > fair. Do you combo that after dtilt ? Do you jump cancel, dodge cancel ?
Cause again, I tested all of this shortly but I didn't see how you could get a true string with that
what build would you recommend for 2v2s?
Um don’t play him in 2s lol
oh lol
But I would guess that u would spam grapple so probably grapple perk, ignite, pugilist and whatever 2nd perk
Dtilt into nair sair
hmm ill give it a try. thanks!
I was messing around in training room
Don’t know if this could become an optimal approach option
For example if u take a stock of someone u have prep time to set this up and they might not be able to approach u. of course platforms will make it difficult but on flat sky arena this looks solid. Idk sm1 help test
You know when some days ago I talked about doing "ninja sh*t" with the batarang, this is the type of stuff I was thinking about lol. You can even throw a 2nd batarang by stalling the 1st one until your cooldown reset
It's funny, and I do think its somewhat practical but I don't believe in it being like a strong option to rely on, especially since on a lot of maps it's hardly usable
It's not THAT hard for a decent player to play around that, but its an awesome "clips tool" against lower level players 😂
You don't need to dodge btw, you can jump over it to put it in orbit
It isn't really effective in actual combat from what i heard. You have to keep jumping which makes your movement very predictable. you can have multiples batarang at a time but if an enemy dodges them once, it's like they're not even there and 9 times out of 10 the batarangs won't touch the ennemy if they hit you, they'd just comes back to you.
honestly even if fast fall jump is predictable its a guaranteed trade
and u can get 50/50
ima have to try this against a good player and send
also ik we complain about a lot of characters but am i the only one that thinks Bugs bunny needs to be gutted bad?
we need the projectile speed perk back asap
I'd much rather have the five stacks back or that the batarang applies a weakened stack again when it hits directly
One of these two and I'm playing with Batarang perk again. I hate having to pick the 5% one, it's just lame.
He's among the 5 gods of this game who play their own game. He's definitely gonna get nerfed
Ngl 5stacks was OD especially since everyone dies earlier than in beta, we would go crazy not saying we shouldn’t have it😏
Real baterang speed and distance bro
And cooldown perk
Chat Batman combos what are they?
stay away from my char
That scared I'll be better than you? Cry about it lil bro
jab12 > dtilt>jab1>baterang>jab12>upspecial(meter dump) , slide>dair>uair(or upspecial), slide>upspecial pretty much all u need to know
everything extra than this is insanely di dependent
16th (tomorrow)
Connecting the batarang after jab 1 doesn't seem to be working on Shaggy very well
do u get rewards tommorow cause last time it said it ended on a day, and that was the day we got rewards
so is this the last grinding day?
jab12>dtilit>dodge cancel slide> dair > upair another route
Yeah I believe so
bet
im waiting till the last second to play top dog last time i had 60k and 1st place had 110k
im not tryna grind for second place
I just targeted the top 10, can't really grind enough for top 3
If that was me deciding, I would just get rid of all Batman perks and cook actual fun and "options opening" perks
Harley is a good example of what signature perks should be for everyone
In 1s the classic combo Snowball effect/Last Stand/Pugilist works the best.
Can swap Last Stand for the movespeed perk if that's more your thing or for 2 fast 2 block if facing a character with annoying armor moves
As for signature perk, would advise going for Well rounded but Bouncerang is also usable. Avoid the grapple perk at all cost.
Last stand is kinda pointless for this character honestly
U use last stand???🤔
You already apply weakened with half your kit
Damn same time lol
I made sure to play on an alt I need one 1st place and I’m never trying again
It's good. Then why would you play Bouncerang if our kit apply enough weakened anyway ?
Because bouncerang is what makes your kit apply so much weakened
Last stand is useless
Batman isn't heavy
He can die really early and he already applies lots of weakened
Speed force would be of more benefit
Last Stand is all about maintaining stacks, applying 1 or even 2 more stacks per combo/read setups
I labbed a lot of this and yea, Last Stand is cracked
But my personal favorite second perk will always be the greatest perk in the game, troll tactics
Absolute peak
I was skeptical about Last stand because of Batman weight
But I end up surviving way more than I thought. Its somewhat an issue against characters that have an easy time finding a kill by the top
But other than that you should really not sleep on the perk
Armor on dash attack
Best perk for batman
By a mile
Mentionned
it's 2fast2block
But not as a default choice since you'll obviously not always fight char with armor moves
Yea we are the best user of this perk no doubt
But yea even tho Batman is light, I would still highly recommend playing with Last Stand. Movement speed is fine but all in all I have little doubt about Last Stand bringing more to the table than 5% movespeed, even if its still a great, usable perk
i just leave it on. too lazy to swap builds
Same. Other perks seem pretty useless
The perk system is straight garbage
Beta perks were way more interesting and impactful
Also armor perk breaks bugs bunny safe it has a lot of lowkey usage
That’s the only way I beat bugs matchup
It's a thing ???
Yep been doing it since launch
🤯
And second hit can kick him through safe
But they can just bait u breaking it and dair u
But it’s always a surprise to them
That's really good to know, will def use it against him
also i have confirmed, smoke completely blanks safe and rocket. might work for other heavy projectiles as well
Rocket to risky that shi too fat
If they rocket through smoke and u jump a little will u get hit?
Isn't that a change from beta ? That's great if it dodge heavy projectiles now
I need to learn how to parry bugs up air and nair
Ima start waiting in smoke and parrying
😂
I wonder if you can parry projectile even in the smoke
i dont think so
Parry projectiles disadvantage
since they dont actually hit you
Plus it’s automatic dodge
That would be cool to trigger armor/reflect on projectile parry
Yes but we're talking about MVS
Everything is possible
Ah you can still parry them but if they "hit" and you auto-dodge, you can't parry while it's inside your hitbox
Bro baterang orbit is amazing
Y’all said it’s not optimal
Ima send vids of me optimizing it
Plus it gives me crazy neutral mixup
It also taught me how to control baterang way better just practicing it
I like orbital rang
Trips people out
I've also been using alot of jump > dodge back > down angled rang
Great at bait and punishing
Orbital rang literally makes Batman feel scary. It’s like we’ve been forced to a wall that’s forcing us to fully optimize this character😂
Baterang feels like an actual projectile
I've had some good games today. Learning how to use rang better and converting off it more often
Steven matchup is cancer
Yea I'm preaching that since week 1
No fun allowed in this MU
I hate it
Please do, I like seeing this type of stuff
Like I said, this is a "cool clip" tool lol
You should make a compilation video of these orbital rang moments
I finally started to record my game sessions, I will be able to share more interesting stuff
I would like to make a video of practical gameplay combo/setups and general tips for Batman, but I'm so bad at editing and all that stuff
(In short a Batman guide)
Bro this what I’m saying if u have good baterang control there’s no reason in the world not to use bouncerang
I advocate bouncerang
Even in beta I was running it
Setting up a returning batarang puts Batman in a great position, forcing the opponent to act or get 3x weakened into uppercut
Exactly idk why we people were even debating between bouncerang and 5percent
Orbital rang stuff
^^
^^ neutral mixup
Exactly
It's always good debating options, it prevent any "tunnel vision" effect and building convictions out of misleading feelings. I still think the 5% perk is the way to go, but there is something to note that maybe I didn't clarify (not enough at least).
When I question myself about optimization and we talk about it, I always imply that it's against players that have decent knowledge of the MU and the proper matchup execution that comes with it. Because I think that's where these types of questions matters.
I'm confident that against 95% of the player I face online, Bouncerang would be more efficient. This is my answer if you want my opinion on what works best against the average player lol.
For the rest, when it matters how optimal I am, I still think I get more of the 5% perk than bouncerang (can't wait for rankeds so I can play more interesting match more often...)
Again a lot of words from uncle touflou, but I like to make myself clear 😅
Yes it's strong, but bouncerang or not you create the same situation. Not the same risk/reward of course, but that's typically the type of situation where a player with (at least) decent matchup execution will always pick a defensive option to avoid the rang, perk or not. Not always, sometimes they will just miss or something, but it becomes less reliable to apply weaken with the perk in this case.
Oh this I like it, that's a good way to deter someone from wanting to jump over your approach and respect it 😍 Nice one
Well the perk makes that situation even more threatening
Which is what you want from a perk
Yes, but my point is that the outcomes should often result into your opponent evading the rang, and you get to have a read on it
Yeah but the reward for them guessing wrong is much more punishing with bouncerang
I've had a fair amount of kills from a returning rang into upper to justify running it 100% of the time
Yes, it does works a lot against the average joe. And yes its a good idea to run the perk since that's mostly who you're gonna face anyway
I guess on that regard that's mostly a "me" thing, I just like always going for what I would also run against decent players
Which is probably dumb but that's who I am lol
But yea you are doing the right thing in all honesty, like even without bouncerang I often end up hitting with returning rang
Anyone know any good Batman combos that have down air or side air starters? I know a zero to death but it requires you to hit batbomb on a jab which isn’t usually practical if ur playing someone good, also air down special would be good for a starter
It's also matchup dependant. But even against good players. the threat of an early stock from intelligent use of batarang is good enough for me to take it. 5% is such a piddly multiplier to do anything meaningful to effect gameplay
I’ve done it against top players it’s a literal 50/50 set up. And top players been doing it since beta. Very effective I got so many clips of landing it earlier so much I could make a compilation lol
Dair and sair can lead to jabs if you're lucky. I like to go for uppercut for the consistent damage + advantage state
Zero to death😂😂😂 send
Those whack 0% batbomb setups
Ik ik
This one is it’s just not practical cos u have to hit a jab and batbomb as I said
You have to take into account DI and stuff
Being real in training mode doesn't make it real in a match
Okay, combo: neutral special, jab jab neutral forward dodge side switch jab down attack into side special right before the batbomb explodes this will get u in the air below them then u do an up air
I’ve done it in a match lol
They can’t di away at least I haven’t seen it
In what world can dtilt combo to grapple?
Try it lol
They must have been sleepin bro
😭
Nah I was dead practicing orbital batarang as a troll I feel like a god with baterang and since I have baterang out so long it’s like barely any cooldown
The struggle to get understood 😭
I get return rang a LOT too, and with this data I still chose to believe its not optimal against decent players. Also not a litteral 50/50, at leats not 50/50 between taking the rang or not (again, not talking about the average joe). But this is starting to be draining to talk about that, either I word my opinion poorly or you just don't see what I see.
My final statement on this is: play with what you think is best and/or what you have fun playing with ! In the end that's what matter.
I played 30 minutes ago it was still up
Yea Silva is right, not a thing
Y’all got some useful combos or u just gonna focus on the combo I thought I knew but it turned out to not work? Such a small detail I said I was asking for combos bro
Oh wait I read your combo wrong
I tested something like that a while ago, but from what I remember the setup was a bit wonky
I should give it another go in the lab
Combo I've been using alot is:
Slide > dair > uair
BatRang > dair > uair
All g bro you use what you think is best
Dive kick > fair > uppercut
Slide > jab3 kill confirm
Those are what I use most
After dair I'm pretty sure you can followup with jab
and then extend your combo
Most used for me:
Dive kick> sair>jab>rang>jab>uppercut
Think I tried before never worked
It's very iffy
Prolly superr di dependent
It works but man it just doesn't sometimes and it's annoying
Alright bet thank you guys, any combos starting with fair or any combos using instant air dodges?
Yes it's because iirc you have to delay your jab slightly
at low % at least, after that it doesn't works anymore
(I should really take notes of all of that everytime...)
Makes sense. Too finicky for me lol. Especially online
Is his second fair useless now? I haven’t seen one combo with someone using it
The best choice anyway is to go divekick after slide
So far, yeah
Yeah I stopped doing that. It's too inconsistent
This sh*t is true and you can followup with sair 1 > sair 2 and I'm fairly sure upb is true after sair 2 lol
but didn't test that thoroughly
Dunno why but vs human opponents, it just doest work sometimes
I'll do it vs big boys, but most of the time I'm fighting the little broken characters
Hm I'll test with manual DI on a local game later, but it definitely should works at least as long as it's not a short character like Guizmo
Yeah it was really annoying. It dropped way more than it should have
Does he not have many combos that start with fair? Probably only on very low percents if he has any at all
Fair sucks bro
Best you'll get are jabs or uppercut
The only Di I tested was away and it was working on Shaggy and Batman
It’s the easiest thing for me to hit but I guess he’s more balanced now if it can’t combo well
Any fair to jab combos I can use? I know about jab jab batarang into some other stuff
The slide and down special starters are good tho I’ll try them out
jab 2 > batarang ain't true
but you'll not really start combos from fair really often honestly
You shouldn't bother too much
Rely on his slide a lot from what it sounds like
Yea ok this is why. Height and weight impact the combo
So it won't works on char like Stripe, Guizmo, Bugs etc...
Yeah it's a shame
Yeah Slide is our only good move
Dang he’s very different from the beta I haven’t really played Batman much since the relaunch
Seems like down special into dair or fair is still the same tho
yes
its true but u need to be zero and land a super close slide, rarely gonna work and and slide down special sair still not better than slide dair upair or upsecial
https://youtu.be/xpUG0qmGA20?si=-pHFCLp7i9FCUqs- I’m not sure if most of these still work but I think some of them do
No look at what I said. When it works, it seems reliable at pretty much all spacing since you drift in the air during the jump.
It's just that it doesn't works on everyone, and for some it works but you have to like angle the divekick at a specific angle (way too precise for it to be practical, not even accounting the opponent's DI)
It does works on a lot more character (I'm fairly sure it's universal even) if instead of jump cancelling the slide, you dodge upward (thanks Batman for that)
Since we can cancel upward dodge way earlier than jump
But this cost 3 dodge bars to do so
Instead of 0 with a jump cancel
I'm gonna try all of this in actual matches to see how it goes
Nah my man absolutely lied when he titled the video "true combos" lol but there is still interesting stuff to grab from it
But as always, it's all very DI dependent
He used different DI during his videos but does not display them
Learning more combo resets and dodge reads
Also started playing Harley again since beta
Man this character feels crazy
It’s been so long since I could jus juggle and combo reset so much😭😭
These characters play their own game
I realized that I SUCK in the Batman mirror 😂
I face so few of him that my matchup experience is very low
I've been stomping all the Batmans I've faced so far. He's that honest that you can't just pick up and play him any more. No one seems to know how to use him lol. It's been nice
Anyone here OCE?
Again, I'm not talking about the average joe lol
Yes any average Batman is no problem, if I don't need to apply any matchup counterplay it's fine. But I just faced a pretty good one during my last play session
He was good but I don't think he was THAT good to be a major problem to me, but I struggled quite a bit
and lost the set
Europe. But I played with US players and it was totally playable thanks to rollback netcode
I stomp Batman mirror at first it’s weird because it feels like slide 1v1 but once u get crazy enough u can 3-1 constant if ur better
I hate batman mirror tho because I have to be so patient
All mirror matches after beta are terrible because of how much slower the game is
By slide you mean dash attack, right?
Yes
Also wasn't his old dtilt literally just his current dash attack?
Yes
Lazy devs fr
Nah good devs
At least he has an armor break move now ig
Making slide dash attack allows us to fully utilize armor break dash attack
Can dash attacks be used off the ledge? I think I remember Batman having some pretty fun tech with his dtilt where you use it just as you leave the ledge and you can dtilt in the air for a disgusting edge guard
Made him 10 times more oppressive than he already was
Not any more lol
That’s beta Batman
Well actually idk I’ve accidentally done Superman ground side special off stage
I'm wondering if it can still be done though, since I think I've seen a few Morty clips of someone using a dash attack off the ledge
So maybe edge canceling is a thing with meter?
With the way offstage is rn idk if it would help
Wdym?
Off stage is kinda clunky
I tried replicating that
the grounded move in the air with edge canceling
No matter how hard I tried, couldn't do it
Edge canceling is still possible but not very practical
Need to have a precise spacing
But you can absolutely not use that to use charged grounded move
I guess they made sure the code was airtight on that aspect lol
Think I'll take a break from the game until rankeds are out. Most of the game I play are not that interesting, 95% of them are BO1, I also hate that Townsville is in the map rotation
I would rather not burn myself out of boredom and just wait for ranked honestly
I vs'd a good one yesterday that was def a bman main in beta. He was good but I was doing more damage with slide than he was
You're more comfortable in the MU than I am then !
I was gonna take a break but I think this character is finally clicking with me
But I was sad cause I had a blast discovering the game
Yea I love this Batman honestly, but the games are so shallow in casual
Batman genuinely feels so bad now holy moly and I can't abuse the funny air slide tech either
I hate not being challenged, I hate chaining BO1, and I hate having to play on Mario Party *ss maps
You can say ass
Having to chain BO1 is legit the only reason I don't play for long every session
I hate that sh*t
Between slide, rang and divekick, I've been able to get reads into 20-30% conversions consistently. And then it's ko% where we can kill confirm
Yeah bo1 is pretty lame. Lots of one and done
This is the 1st competitive game I played where I see such an epidemic of one and doners
By a very large margin
The one that come closest is probably SSBU and even there its far better on that regard
ok
I've found that the players worth fighting at least go bo3
It's still competitive if you fight someone that treats it that way
It's worth swimming through a pile of scrubs to find those few good matches
I think I'll just lab a bit, play some customs
And wait for rankeds
if the game is not dead at that point
I would enjoy the game so much more if there was rankeds...
That bores me very quickly, in any game. Especially in MVS where its the worst case of this. And I know if I force I'm gonna burn myself out and just stop.
I'll see, maybe I should just stick to custom games.
Add me bro. We can practice the match up if the netcode will allow it
I'll give ya a good fight. Hopefully lol
What's your IGN ? I'll play again later if you're down, or we can always do that tomorrow or something
I'm curious about the netcode, I know I played OCE players on other fighting game with rollback netcode and it was so fine
Burnsilva
Yeah I'm down
"Hopefully" like you're not gonna destroy me maybe lol
You sound like you're good bro
yea depends of how good the netcode is implemented
Got the right mentality
Oh yea I don't mind getting crushed. I wish there was ingame replays to look at our matches tho
It's better to catch your mistake and such
Same dude. I'm the type that will spam rematch
Only way to get better is to get crushed and adapt
exactly
Add me burnsilva
We can try
But I'm OCE so the connection might be trash
Says u offline
I'm at gym lol
I'm gonna also add you later. I'm EU but I played with NA players in fine conditions so we'll see
What’s ur ign
So I can have a taste of the yung prodigy lol
I'm gonna add you later dw, when I'm connected. I'll go take a bath
If you're not free later tomorrow dw
Ight
I landed this a couple times today
Batbomb > Slide > rang (angled down) > dodge > jab2 > utilt > explode > cape
Killed real early lol
Have to delay the jabs and utilt a fraction to make the explosion undodgable
Pretty cheese
Does Batman have any true ladder combos?
I think so. Haven't had anyone dodge out of it yet. If you jab12 utilt too quick they can dodge before explosion
Batbomb combos. We're still figuring out routes that are guaranteed
Sometimes uppercut chains into upair
Depends on angle
And percent
@wintry inlet finishing my match
All g
Got a custom room up
Lemme know when you're ready
Ready
ooohhh
It's to mislead the opponen ito thinking I'm that guy 
Nah you DC
yea I did
Lol
Looks so sick
I'm tempted to get it
No worries. Happens to me too
Uh, said I wasn't enable to join
send it back
You left ?
I'm in but I'm alone now lol
that gameeee
Yea the skin is too good
Its wonky af
It's wonky yeah
😎
its match 1, look everything go south now
Too good!
gg man. You hit those dair
wow was that on purpose the grapple whiff to position yourself on the platform ?
followed by upb ?
cause that was clean lol
Nah lol
actual tech lol
Misinputs all over the shop
You're a beast bro
I think 1st degre that you play a better Batman than me
like, LOOK
lmaooo
you did me dirty
But your meter management isnot helping you
Nah not at all
Most of the time I take advantage of your burnout state
but other than that you manage neutral game better
I wish I was that technical..
That will be the last for me @wintry inlet , its lateee
Gg silva, next time we're going for longer session
I'm getting more comfortable with the MU that's cool. And man we can see you're the technical type lol
Too good bro! Thanks for those
Thanks man, that was cool
Yeah lag was tripping me up a bit
You definitely adapted to it better than I did haha
Yea I knew it was favoring my playstyle more than yours
But you've got a great bman
just beat some EVO 2022 player
But considering the distance, I'm kinda surprised
Go fight @green bay
He's next evo champ
champion 
Buy the skin, join the weeaboo club @wintry inlet
Bed time, see yall
Nah lol 😆
Night g
Morty and martian man are currently our hardest matchups
Damn there are alot of people who don't like fighting batman in 1v1. Had 3 people in a row kill themself after i 2 stock them and a shaggy who quit after getting 1 stocked.
Nvm it's just everyone in general
Everyone HATES Batman
like only 2 of my homies don't hate him
But he only kills at 140% if the opponent is just slightly heavy 😭
dude
it's cause they KEPT going into my charged uppercut
an blaming it on batman having the biggest hitboxes ever
😭
I genuinely thought the uppercut had like a secret feature where it dragged people in because of how often my friends went into it
Rip. I love batman, even more so when i face another cause it was super rare in the beta to see another batman
I LEARNED MORTY MATCHUP
What are Batmans kill moves?
@green bay tryna play with my friend
Use his whole kit
