#Batman
1 messages · Page 3 of 1
batman up air up specials at 120 dmg near top doesn't kill
harley up special at 80 dmg at bottom of map kills in top blast zone
he's a walking talking weaken debuffer in his current state
I mean... that's a bit of an exaggeration
Cape does kill decently if you catch them near the top
not exactly when it's my actual personal experience xD that's not every interaction but when it happens often enough, it should be recognized
But other characters kill earlier in the same scenario
Most of my kills are off the top mashing Cape, so I'm pretty familiar with the ko %
well yes comparitively he is in a bad spot. as are 90% of the cast. but if you just look at batmans kit, hes a solid character with some good tools
It's like, his only kill option lol
i mean he's a vertical character and like good luck killing any other way than off the top
He's not though. Most of his kit is bad because it's meant to be used along side batarang
But batarang is so bad now that we have to play with his base kit the majority of the match
And it's not good lol
i dont think so. what do you think batmans best tools are currently?
and his moves knock people away in such a weird way, right? like up tilt knocks them behind you half the time and you cant up tilt into up special
no love for air down special?
i feel like any good player will see dair coming from a mile away and whiff punish you for it
No it's slow af
Dair is his only approach lol
What do you approach with as bats? It used to be batarang
its non commital and a great whiff punish tool which leads to great extensions. i think its a fairly strong move
Or dodge bosst sair
How do you whiff punish with a sluggish move?
generally dair, yeah... trying to hover above them and wait for them to use a move and then punish with dair
Lol it'd pretty sad man
xD if you try sair you're just asking to be punished. it feels sooo weird and off
jump causing a whiff and throw it out lol. its active pretty much immediately. how fast it falls doesnt really matter in this scenario as you do it close to the ground
Look at the rest of the cast. Most of them have excellent sairs or nairs they can approach with
Our sair and nair are dog
and i think batman being able to hover in the air is such an underrated tool as well
and now batarang travels less farther and you can't control it as much
Not with all the nerfs to speed and dodges
Also slower
helps him mix up his recovery in disadvantage and can allow you to bait dodges without losing height when you have advantage. i get alot of milage out of it
Yeah it's not bad. He's got strengths I'm not denying that
smoke bomb is another really strong tool as well
They just don't do much compared to the strengths of better characters
strong is a strong word xD
more like it's another... tool period lmaoooo
well of course lol. theyre better characters after all
Smoke for what? Doesn't even do what it's supposed to do 90% of the time
it should let you dodge heavy projectiles imo
i think youre underselling it. it completely blanks projectiles and makes you tough to approach
it does
iirc it doesn't stop heavies
I've been hit with projectiles in the smoke more times than I'd like
not to mention how scary it is when you have them off stage and its setup on the ledge. i get alot of kills that way
maybe im misunderstanding what a "heavy" projectile is but would you consider bugs safe a heavy?
yeah if it has a purple glow it's a heavy. buggs safe, rocket
i know in the beta it never blocked heavies
i don't think it's changed
obviously i cant speak for every projectile in the game but it definitely blanks safe and rocket now
But what do you do from smoke?
How does that makes batmans gameplan better
It's just delaying the inevitable
His hitboxes are still trash
Doesn't make his poor combo game any better
really depends on the matchup. a smart player will not approach while smoke is up but i dont think ive had anyone online just wait it out. they just blindly rush in
i play batman very lame
Well I don't count beating bad players as a pro for batmans viability lol
I play lame as well. You can't play any other way vs good players with the tools we have
We don't exude any pressure unless batarang is available
And that has a big CD now and is much easier to manuever around. And break also
We have to bait and punish. Which pretty much every character in the game can do. Better than we can lol
i agree. its not to say this makes him good but to say but even the good players make mistakes. dooming over batman isnt constructive
That's true, it's not lol. There's not much more to Batman it seems though
i actually played a really good harley the other day in a first to 3 and was able to take the set with alot of hard work and maybe a bit of luck. hes not unviable or anything imo
in fact i think the flowchart harleys give me more trouble than the actual good ones
You must have been the better player in general
im not too sure about that. i think this guy was probably the best harley ive played. maybe he was tilted by my passive/lame play style though
couldnt find him on the discord. think is name was chrisisbadatgames or something similar. his name was a lie
I've fought a couple of really good Harleys
She has so much pressure at all times
Fighting her is like fighting a maze of fast hitboxes constantly
go and check out the harley character thread sometime. its full of harley downplay
And then they convert into high damage into another mix up of hitboxes and more damage
And then it's KO%
So much speed, disjoint, damage and power
Thank F she's light
some dude the other day was telling everyone harley was fine and that if you lose the matchup its a skill issue. checked out his tracker.gg profile and the mf had 3 games played against her
light and big body is a terrible combo lol
Yeah hard
i wouldnt see a problem with upping batmans weight
If batarang could be good again, I'd be happy with how Batman is
Halve the cool down, more range and speed, and we good
yeah i dont think it would be an issue for them to up the speed and control similar to beta batarang but we cant go back to the same cooldown lol its too strong
when i played in the beta batarang was immediately off cooldown if you picked it back up. idk if they ever ended up changing it
yeah its painful reading this from harleys. makes my eye twitch
pretty sure that would give him a loop with his jabs, which to compete with current top tiers would be fine imo but i wouldnt want the game to go in that direction
Jab rang doesn't even combo
alot of people still have a bad taste in their mouth from beta batman. probably why hes so watered down in this version
Yeah understandable
its a pseudo combo. takes in depth matchup knowledge right now that no one really has. but obviously as the game moves along it will be common matchup knowledge
but i think jab 1 batarang will catch it. idk if you can get the same follow ups after. needs testing
and there has to be some cheese batman can do with airwalker. we need to get in the lab
do we have a dedicated batman server? id make one but im a boomer
Me too man lol
Don't think anyone cares at this point. Dead game + dead character 💀
yeah i played this harley that insta 3 stocked me lmao i just couldn't play the game against her. her hitboxes are insane and so active and she's so fast
ahahaha xD
Every tweets/announcements from PFG has me like that man
yesterday I was talking about having the feeling framedata was all f*cked up and wasn't coherent between the speed/hitbox and combo potential of a move. Like some characters get to have it all on single moves
I'm starting to investigate that, did a quick test between Joker and Batman
Their jab and up air have the exact framedata, like down to the frame
But we get to have our stump as an hitbox while Joker has double the coverage + disjoint + combo potential afterward.
Cmonnnnnnnn dawwwwwwwwg
PFG HELP US
- Joker deal more damage from his 1-2-3 jab combo, because why not (even if that's not important because Joker never does that string but still, its a spit on our face lol)
Pfg so annoying bruh
How hard is it to understand that projectile spam ruins the game
Characters like joker with crazy utility shouldn’t be having bruiser level jab and better jab strings than a bruised
Shi crazy
And PFG hired pro players including evo champs to help with the balance, like ok get their trophy back man what is that
(I'm just being sour for this one, respect to them but PFG make me salty 😂 )
I wish they would at the very least acknowledge the gameplay issues
Ok it's cool and all that you know abut the UI being crap, but the gameplay should also be a main focus, the priority even
yall go and look at the clip i just posted. literally touching the blast zone at 60% and recovery still doesnt kill
(you should start saying "upb/up b" or "up special" instead of recovery)
When you said that a few days ago I didn't get what you were talking about at 1st lol
@remote crescent Batman need help I know, but I'll keep it a buck thanksfully you didn't kill there, like if I was playing Superman and died from that I would be maaad 😂
im pretty sure its common smash terminology
why? he burned all his dodge meter. deserved to die
Ngl if u tech chased into the last up special u would’ve killed
No recovery refer to the whole act of getting back on stage
Nah recovery is upspecial
yeah i gotta work that into my gameplay for sure
Yea one more and that was it
If u played beta Batman tech chasing in ur blood
I hate being that guy but it really refers to any recovery action, being from upb/sideb or any other recovery move
This is really the 1st time I'm seeing someone use "recovery" to refer to upb in an advantage situation.
If I'm wrong on that ok, but then I've been very wrong for years lol
oooh ok I see, this is a Brawlhalla terminology
This is probably why you use it that way, but that make sense then
could be where i picked it up from. ill keep that in mind in the future to not confuse people
yea I was checking to be sure, because I was doubting myself lol even if I NEVER heard it about Smash Bros. But I ended up finding the Brawlhalla terminology page where it specified that recovery refers to the upb move yea
wait it doesn't even have to be up b ? @remote crescent It says not holding down is enough
Never played Brawlhalla but that seem odd lol
correct. in the air a neutral input does your recovery special
my muscle memory would be challenged hard in this game
it would still work if you input up as well. not as challenging as it may seem
Bat-diet
FOUND NEW COMBOS
0-40ish
Problem is only works at low percentage good thing is it starts off slide
And slide is common to land at low percent
Even though the jab 2 into baterang isn’t “technically true” it still gonna land against everyone
well share with the class
Yes do tell
I've been getting hate mail for spamming slide > dair > uair
22% damage and people wanna complain
Slide -> dodge cancel jab1,2 down tilt -> jab1,2 baterang-> jab1,2 upspecial
When u slide dodge behind and follow up with jab
It’s true
The dodge timing between down tilt into dodge cancel into jab is a lil weird
Ima send clip later
do you need to dodge after the dtilt?
You do
But jab 2 into batarang aint true
But at low% you can definitely follow dtilt with a dodge cancel, it's cracked 😍
cant get a follow up jab to land after dtilt on shaggy. any tips?
ive tried both directions
Don't instant cancel the dodge into jab
ah thats probably it thank you
wait for a few frames to close the gap
yep that was it
👍
Because I'm working on Batman combos too (I'm in the training atm lol), I'm cooking something special for yall
I'm recording some footages 👀
you can just loop jab 1,2 -> dtilt 3 times for like 50 percent right?
well, that's the issue. On paper that's an easy high damages combo, and in the lab it deifnitely looks doable
But on practice it always seems like my opponent can Di out of it after the 2nd time
interesting. is it di away?
Ingame against a player yea, they are drifting away from it. So I don't know
Maybe in a match I'm not focus enough and dont delay my jab dunno
But I have doubts about that string
i see exactly what you mean now. wont work after 2
ill give it a shot in some matches and see how it works out
The problem is, when the answer to something is Di away, you can be sure it's not a good option
what do you mean by that?
Since the default DI everyone will do is always away
ah i see
If a combo is escapable by doing like inward-up
You can be sure if your opponent doesn't know the MU
he will eat it lol
but if a string is "di away" escapable, just trash it in the bin
seems like if you just do jab 1 -> dtilt it will stop the DI away
nvm it still has the same issue
this is why for long combos, I'm not trusting the bot. I'm SURE that during combos he doesn't keep a straight DI away
even if he's setup for it
sometime a string will works, sometimes not
too weird
still two loops off of a starter will get you over 30%. its still pretty good
but i guess it will be a mix if they decide to di towards
since you have to commit hard to one side to catch the DI away
probably yes
video dropping soon-ish if I don't have any issue with the edit. We gonna up the game, 30% aint gonna cut it 
look forward to it 🙌 you have a youtube channel or something?
you should make a discord for him. we dont need to let all these randoms see what we're up to. top secret batcave tech
I'm not a Discord guy, I don't know how to manage these things. I don't even know if I'm gonna stay in the game for long
I don't trust combos that involve jab tbh
Slide > dair is the most consistent thing I've found
I do have a youtube channel but it's nothing big
https://www.youtube.com/channel/UCAGkR4k5pRYxxcR4OX5InOw
Right now it only features an outdated combo video (with HELLA fake combos lmao) and 2 funny tech I found
especially the parry magnet one
Told u😭😭
They only fall out of jab loops of u use baterang
Slide up special into dodge read is better than slide dair
Getting upspecial puts u in better position to get combo starter follow ups
Slide > dair is true
From dair you can up special or uair
So same scenario
Yeah bro
The only thing is aerial upspecial weaker in knockback than grounded upspecial
Instant dair into instant uair is true from low to mid %
So I will only be using this string at mid percent and low percent
Slide grounded upspecial kill sooner
But I can string of that
Too
Ima make a crazy cliptage
Well, dair into up special doesn't combo at kill %
So Slide > mid charge upper is still better for kills
I could already tell
Slide is our only saving grace
I been abusing it since release
And Wonder Woman side air
My neutral crazy tho so I get away with it
I use grapple cancel to burn peoples dodge meter
It scares them
And forces dodge
Yeah sure but that's still a gimmick lol
And then I follow up. U have to have a lot of crazy mix up to play Bman lol
You have jokers and Harley's mashing their sair/nairs
And we have nothing of the sort
It used to be Batarang but we know how that goes now
The only hard matchup I can win is WW and Harley
And Steven sometimes
Gizmo and joker
Ggs
Ww is doable with armor slide
Gizmo joker Harley are another beast
Yeah armor Slide is great. Wait till they nerf Slide lol
Or nerf the perk
Cope
They stupid bro
Not everyone has good dash attack to even approach WW sheild
Look at what they've done to the game as a whole haha
Yeah they'll nerf batman Slide you wait
Batman is the only one who can utilize armor dash attack to its full potential
They don't want us to be happy
They won’t nerf it until me or one of us place high in a big tourney
But it's still an annoying move for scrubs to deal with
I've already got hate mail lol
😂
They balance for kids and scrubs
Hopefully they nerf the broken characters and leave batman alone. We still have a huge hole in neutral
But she's not batman bro
lol ik
Have a lil hope
Batman like the genji of this game
It’s crazy how Batman was crazy only in 1v1 and gets gutted but WW is the best in 1s and 2s and stays the goat
i do like that batman has to actually try to win cause like
canon experience!!
but the thing is when his neutral isn't allat alongside some characters just doin what he does but flat out better
it hurts man
💔
I like that too
But he's lackin way too hard
Compared to what other characters are getting away with
I don’t compare Batman to others anymore
In my eyes. I have to outplay everybody to win but at the same time the character is balance
I don’t want any buffs because then he’ll be “broken”
I don’t want community to hate him into another nerf
Instead keep him the same and alter others
I love how the character feels right now
Buff the weight, lower CD on rang and he'll be sweet I reckon
Bro if they lower cooldown this shi I would do wouldn’t be too godly
He would break the game
Plus his cooldown is good idk what ur talking about
I feel like if u jus learn how to play around some stuff and use the character to his limit then you would know that some stuff doesn’t matter
His weight doesn’t need buff and his range doesn’t need cool down I promise u
Making him heavier won’t help the gizmo, WW, Harley, or Steven matchup at all
He will die from not being able to approach
Batman atm doesn't exude any pressure
We're just reacting to all the bs
Any character can do that
And then we die unreasonably early if we make a couple mistakes
Due to the fact that we're light AND combo food
Feels good to be a Batman main
Low tier heroes
Ik but we’re already getting use to making little mistakes if we ever get buffed we’ll be insane cause we’ve already coped and adapted
Also the fully charge Batarang throw with shield break perk doesn’t work so u can’t even attempt a work around ww
No
Use dash attack armor break
Way better
U can slide break sheild
And get full combos off of it
U just have to know when to use it
Cause they can punish u
its not really on anyones radar
there was a reddit thread i saw discussing which dash attack was the best in the game and batman wasnt even mentioned 💀
everyone was saying harleys dash attack was best and most were describing her dtilt lmao. they dont even know
watch to prove a point im going to ask general chat and see what they say
jason and harley was what people there said. no one knows, its flying under the radar
Give it time bro
Like I said, I've already got people in my inbox having a winge about it
It's only been a week
I had a lot of footages that was pretty redundant so I just selected what seemed like the most interesting combo ideas
It's not the OPTIMAL stuffs, but it's what has so far the best chances to lead to the most damaging low % combos and that would be true (there could be a couple of combo enders that might be DI dependant tho)
0%/Low% combo ideas for Batman
▶️ https://youtu.be/EF1nxqgsj7w
One of the idea was also to find damaging combos starting from jab, so I'm happy with that
Dtilt > slide is sexy
I'm stealing it
Yea really, opens for way more interesting stuff than following with jab
Also at low% we should always be able to follow dair with jab rather than going for uair
Need to be experimented, cause I don't know if we can be DI mixuped to miss our jab
Trying to do dodge into slide why is this so hard lol
The secret is in my inputs bottom screen 
You need to do it by pressing forward twice in a row into attack button
Here you go 👍
Also, if you double-tap forward and keep running, next time you dodge > attack you'll dodge cancel with slide, not jab
as long as you maintained the direction after the double tap
which is cracked
U can also dash dance to do it easier in neutral and more unpredictable
Can we slide > dodge cancel jab 12 > dtilt > dodge cance slide at 0? @green bay
But if what u says work. We can go from from slide into dair. Upspecial which would be the craziest combo we’ve created
True I like uppercut cause I have personal tech I use off of it
I feel like it opens up more
But upair more dmg optimal fs
I didn’t say this earlier but u can jab 12 after slide into jab12 dtilt but it’s more inconsistent
It depends on di
Yeah upper for advatnage
That’s why I jab 12 dtilt after slide more often
If everything we hypothesize is true I could slide, jab12 ,jab12 dtilt, slide, dair, upair
yes of course, you're still in the window to followup
No need for a nerf since all of this is denied by a DI upward lol
True but not true
But an ignorant opponent should just try to DI away and so all of this works
U can’t di out of slide jab12 dtilt. U can only di out of you do jab12, jab12 dtilt
I can remove that segment
And alter it
yes as long as you connect with slide, what follows should be true
sharing is caring
I want my opponents to be better, so that I can be better 
😂
They will begin to overplay us
@everyone
😭
Told you
the ping doesn't work tho dw 😂
Nerf incoming
Bro it’s our faults
I should have kept it to myself
That don’t matter
Slide after dtilt is more influential
Slide dair doesn’t change much
You guys know I found this in beta https://youtu.be/1W8bQro_4mM?si=XugGvX69jZ7QCSr4
Nerfed it to high hell
Ik
But 90 percent of my first confirms are slide
Do u not understand I can go from jab to slide
Is that not scary to u
oh man I remember that
At the same time I love it, but at the same time this is exactly the kind of sh*t I hated during beta 😭
Beta looked so beautiful
Look at the training room
Wth did they do
I have to wait to reload
It’s so trash
I love old training room
Peak batman
Batman never needed loops cause he was already peak
Definitely the most well put together character in the game his move set jus use to flow
Batarang was so cool to use but it was hella toxic
This guy made me learn that baterang was a treat. Bros neutral was crazy
Rang was the glue that held bats kit together
Look how this guy used rang after 3rd Batman nerf
In beta
And beat a losing matchup
My fav set ever ngl
Like my main issue with beta is that I LOVE playing neutral in fighting game. Like I love having to think, outsmart my opponent. I love when neutral is interactive, when advantage/disadvantage is interactive, this is my dope.
Beta was full of stuff that would auto-neutral, auto-kill, auto-play the disadvantage (those still exist tho...) etc... and it was all more of a huge guessing game more than thoughtful gameplay.
I miss the speed, god I miss it.
But I'll take that sacrifice any day to have a game closer to what we have now rather than beta
There is a world where we could have had the same gameplay speed but with a healthier meta, but let's be real MVS is supposed to appeal to a wide audience, including casual players
There was no world they would have stayed in a game that fast lol
Would be nice but I don't trust pfg
I'd rather everyone be jank if they can't get it together
We'll see I guess
I don't think he should have the rang loops obviously
But man it looked cool and felt good
Whatever they decide to do, I still hate the lack of communication. We have no idea about their plan, we have no idea if we should expect gameplay changes sooner rather than later, nothing
This is like a complete 180° from beta communication
Yeah exactly
They used to keep us updated so often
They just do whatever they want without us knowing their intention behind anything
We don't know what they're balancing towards
But it seems they have less control over things this time around
THE BETA ONLY HAD 1 ISSUE
PROJECTILE SPAM
that was it
Pay-us First Games I saw someone refer to them now
It's still like that. Even worse now
Nothing was wrong with beta besides Rick and MORTY
Only this time we don't get to play
literally
At least we had mobility In beta to weave through stuff
After all nerds the game was amazing every matchup was playable except Rick and morty
Then buff a few low tiers
I swear I kept saying this in beta they never listened
There was good counter play
Nah they don't listen boys
Due to the speed of the game attack decay was good cause characters still have combos after nerf
This is something I was wondering 😔
Would make sense that Warner Bros want to cut the loss, go for a more aggressive business strategy and just try to milk as much as they can.
And if the studio can manage to make the game thrive, good for them, if they can't at least WB made some of their money back
Yes, for the player that stayed 😂
For all the other that left, which was a massive part, there was issues.
Like this was not the type of game I awaited from a Warner Bros licenses crossover, at all
I liked a lot of what the game was, but I disliked way more
To me the deadline will be next patch. If it's trash, I'm not saying I'm gonna quit but I'll definitely be on hold until the game get better. If it doesn't, then I guess I'll never come back
But I hope so much they do the right things
Alr so the route we hypothesized was fake
The game knew they wouldn’t want use slide twice
They don’t want u to cancel out
Of slide
But u can do uppercut no dair
Ur stuck in animation
So slide > jab12 > dtilt > slide doesn't work?
That's weird
Only uppercut or uptilt if u want weaken
But I found new stuff
Burns little meter 2 stacks of weaken and 41 dmg
What is it
But no slide starter?
U can go do more
But u have to be full stage
And the bot won’t go corner
U can dash after I can jab12 uppercut
Only if u land jab full stage I can prolly do 60
can you not just slide into jabs to start all these strings?
Lemme test
Theoretically yeah
I'm not home to test
I like to be sure
Jabs aren't something you can reliably fish for at desired %
But slide you can somewhat
Slide starter did 43
You can play lame and bait out a whiff punish opportunity with slide
And burned all dodge meter
The jab combos im not too keen on because if it works, opponent is lackin
The other route I did with jab starter I still had half meter left
I want stuff that works when my opponent has a brain
Ik but u have to have a combo for every situation
Ur Batman u gotta take every advantage u got
Yeah that's true but they ain't true lol
If u land jab full stage free 60
You can string together a bunch of stuff if they lackin
I don't wanna be fumbling around going for stuff vs someone who's sweaty
I like guaranteed stuff. Even if it's a damage cut
Week 1 bro
Jab loops are true
Wait till they get better
Ur first problem is only looking for true
Combos
All I Lab are dodge reads
That’s how I get 70-80 dmg strings
I'm looking for true combos bro
In game
I know we can string stuff together on reads
Jab 12 rang ain't true
Jab 12 dtilt is
So I can go jab 1 rang
Into jab12 dtilt
Same thing
Prolly 4 less dmg
Yeah that's good
you trippin it works
Send clips
That's what I like to hear lol
So slide > jab12 > dtilt > slide into dair right ?
Yeah
How u go into dair
It’s not letting me cancel slide
I’m stuck into hitting slide 2
OHH I GOT IT
u gotta delay slide
I was mashing slide
Hol on lemme lab sum crazy
Its already in my youtube video lol
is there a trick to landing the follow up slide after jab 1,2 dtilt? im guessing im just not inputting it fast enough. cant land it consistently
some times it just ends up short
Not really, you just gotta nail the input/timing
my guess is that you cancel directly by slide, not dodge > slide
you mean you cancel the dtilt directly into slide?
no, the opposite
But sometime I miss the timing and just cancel by slide directly
and it doesn't works
like you say, it end up short
so that could be that
im confused now. could you explain? the sequence is slide dodge cancel jab 1,2 dtilt into slide dair right?
yes sorry i wasnt clear in my message i meant slide cancel. thought i had to wait for dtilt to end
You HAVE to dodge cancel and then cancel dodge by slide
what my mistake was sometimes is I was doing my input too quickly and ended up doing slide before the dodge
which mean I didn't dodge and the combo couldnt works
Bro we could all be safe if we jus delete the thread
@green bay why u gotta make stuff hard
you dont dodge cancel the dtilt in the vid you posted
or am i tripping?
U don’t have to waste dodge everytime u slide after dtilt
i see the dodge input in your controls but i dont see any kind of dodge animation happening
mah bad
weird cause from my lab often time I had to dodge cancel
for the strings to works
I would advise to dodge cancel for consistancy
but seems like it can works without that apparently
i didnt realise you could cancel into attacks from dtilt. now that i know it seems to work perfectly for me
yea you can
and has a really big buffer window feels like. very easy execution
if you combo end with a dtilt you can cancel with grapple to have an instant mixup followup
yes, it was all tested on di away since most players usually DI away
is it possible to get a dodge cancel conversion off of tipper slide?
nah i mean just at the very max range of slide
Yes
so like at training mode reset distance? i cant get it to cancel consistantly
guessing its just a timing issue
Ah yes this is something I used to test
I can confirm at 99.9% that you can't
i feel like ive gotten it a couple times
The cancel window is pretty mych the slide2 window. So if you connect with the last frame (maybe couple last frame didn't check)
you get overried by slide2 no matter what
I've tested with turbo mode, 30 neutral attack /seconds 😂
If that didn't managed to cancel slide tipper
so when is it determined that you skyrocket in mmr
Your human hands won't
(but I'm pretty sure its impossible)
yeah probably just a sloppy input causing it not to be max range
you cant drop this game bro we need you
I only wish to stay, pray PFG Studio 🙏
We’re done with 0 percent combos
I found mid percent
Combo
Jab12> dtilt> side air12> tech chase upspecial
There is no world in the multiverse where you can chain dtilt into sair
or share the hidden tech my guy
With an opponent still touching his gamepad, it won't ever be a thing 😭
Yes the training mode features are all absolutely useless
The only thing you can kinda trust and you still need to be careful is bot DI
Now go test airwalker combos
ive been messing around with it but im not nearly creative enough to come up with anything lol
you know its coming
This is one of the 1st thing I labbed, the airwalker perk
but back in the days I was trippin' with carebear fantasy combos that have 0% chance to work
But I want to get back on that with more practical uses lol
maybe tomorrow, because now is sleep time
see y all
🫡
I'll do it
Lol
Nah we'll see how we go
Good stuff
0-68 done
i figure up special would be a good place to start
maybe something with divekick as well
0-68 btw
If you watch my clips dive kick is for dodge reads to reset into side air jab
Or side air up special
Check out my twitch
0-68 here^^
Not for long
nice work. clever to weave in the side switches to maximze screen space
is the gameplan against gizmo just wait until he makes mistakes
its crazy cause gizmos more of a gremlin than stripe is
That's the plan vs everyone mate
Batman meta
Yeah bro lol
Was a good time when Batman had a gameplan and the opponent had to respect it
Now we just cower in a corner and pick up on mistakes
Bro I swear
I only beat hard matchups because of player making mistakes
And hard reads
If u don’t get hard reads or at least 1 early KO from a crazy stock
U lose
U have to outright jus be better
But the gizmo matchup and Morty matchup, there’s no being better
It’s outright impossible
Yeah, you just have to be better fundamentally lol
That’s why if u play Batman high level u can play any character imo
We jus choose to stick to this character out of love
😭
Sometimes I imagine how insane is be if I mained joker
Yeah that's right lol
Joker and Harley are legit just better Batmans
But yeah, if we can find some consistently strong punishes, it may not be that bad
At least when we catch someone slacking, it'll make them think twice before spamming
I'm amazed at how they've kept Harley's combo game intact. Even when you slip out, she can reset you into another combo. Her dodge punishes are insane
no matter who I play
I just have to return to batman
even if my mmr is loaded to all hell
I gotta play him
Same. Only reason I'm playing again is coz of this character
Otherwise I'd be focusing on being responsible and not gaming
no other character feels right tbh
homies calling batman a crutch while they playing superman bugs bunny and gizmo in pubs 😭🙏
Theyll always whine about this character. That's why we'll get nerfed until the game dies 💀
I doubt it
I was shocked to even see him nerfed
Its unlikely they'll keep doing it
They might buff WW though
im evolving
im devolving bruh. i lose to the sloppiest players
Sloppiest? Slop? Slop man reference? Slop dash dash attack slop dash dash attack slop dash dash attack
There is a reason you don't see me using jab 2 > dodge cancel, and you ain't gonna like this answer but :
It's not true 😭
Batman has no privilege man, including not being able to loop jabs. The bot don't dodge but trust me you can dodge out of it
And this time it's not even a matter of DI or anything, you just can't make that string true ever, I tried so hard
Unfortunately if we want to side switch it's only possible from slide or batarang
the fact that jab 2 > batarang can't even be true is crazy honestly, PFG has been so traumatized by beta Batman 😂
Yeah for sure lol
I miss when jab 2 bounced
tbf I would like for no one to have reliable way to kill early from jabs, or even damaging combos
I won't say no to applying damage reduce to any combo starting from jabs
Yeah scaling off jabs would be great
There's alot of cancer loops that involve jabs
Hitstun scaling even
Hitstun scaling would probably be even better yes, but obviously those are solutions that require testing
But yea currently wat certain char have from jab is wild
Also solutions that require competent devs 💀
Joker can push you all the way to the corner, deal 40% (50% for the most technical players), putting you in disadvantage situation afterward while still having 40-50% of his dodge bar 😂
From a jab that have the exact same startup has Batman jab (down to the frame I checked), deal the same damage and has twice the range, half of it being disjoint
Out. Of. This. World.
We aint playing the same game
Balance feels as bad as beta with most of the fun zapped out of it
Oh I also forgot, something I check just 15 minutes ago
Joker also get the privilege to have his jab hitbox extending to his back, and if you get it by it you're getting magnetized to the front 😂
Keeping it a buck, I STILL prefere current state as the beta one. But that's a matter of preference I guess lol
I really enjoyed the speed of beta. Felt way more hype and twitchy.
More fun to watch as well. As long as it's not 2s
2s is probably better now but idc about 2s
Yea I love to watch fast fighting game, but don't really like playing them. I prefere more down to earth gameplay like Street Fighter and such, with slower pace and extended neutral game
thus my preference for this version of MVS
But I feel for those who enjoyed the beta. you got robbed lol
Joker players are SLEEPING cause what I'm finding on the character, their bullsh*t jab combos ain't even HALF optimized men
we lucky
like they all just burn their meter chaining jabs into upair
Don't tell the joker mains that
Lol
Jabs in this game are just ridiculous rn
A lot of characters can loop their jab, combo into kill moves with it, use it for their 0td, all kinds of bs
Game was better with attack decay
Some characters like Batman can even just kill with jab for whatever reason
Why is this video blocked here in The Netherlands
Ive never seen that happen
Correct
I guess the same goes for most of West EU
It says 'contains content of SME' or something
its blocked cause i have a clip of old batman
bruh
yall cant watch old batman??
i might cut it out
im finna re release it
I don't mind a jab 3 that can kills, it's not an issue. And I sincerely hope attack decay is never brought back for reasons I already speak about in here. Just a lazy band-aid
It fixes the issue of every character ever having a loop (by just having a jab attack) and I already know you'd be complaining about spam if someone like the Joker or Harley were to hit you with uair after uair or up b after up b because you accidentally wasted your air dodges and now you lose
its only fine to have attack decay in a fast pace game. where u have a chance of approaching or actually performing different attacks
juggling not a problem, parry exist
Blocked for me too. If the re-release is also called "the last Batman main" we at war 
lolskii
I mentioned "wasting air dodges"
Parry is counted in the air dodge mix
No parry, no air dodge
Attack decay isn't the solution. it's a solution that's just so limiting and boring
skill
So true
So many ways to just fix it properly
But yes, of course I want loops out. Just in a proper way
not even that
if the loops werent infinite thats fine
jab loops imo are fine
its how good ur jab is
like joker is excessive
i like having combo routes
in beta after shaggy nerf, he still had 30 - 40 percent combos from 0 percent
i like when all characters have some sort of combo potential
they need to limit the combo instead of taking away the combo
loops are fine, I didnt word it properly. It's just that, like I said earlier while talking with burn silva, I don't want the current combos from jabs that are damaging, that corner carries, that put in disadvantage, that can lead to kill pretty early for some char
This, I don't want
But attack decay is crap, I would rather have damage decay for combo started specifically from jabs, or even hitstun decay like silva proposed
yes exactly
I might play Joker for a while. Life seems so much easier with him 🥰
And he's mad fun to play
have any of yall noticed bugs/joker not getting any hitstun from attacks sometimes?
ill have to grab a clip the next time it happens. mostly on bugs but it happened one time against a joker last night
🙏🏽🙏🏽support it shouldnt be blocked now
how have yall been feeling about the wonder woman matchup? i feel like its winning for us with the dash armor break perk
i been smackin wonderwoman's but its def still losing
their side air counters slide
and if they play aerial and go for nair alot and use sheild to block sparringly(like top WW players do) its losing matchup
usually they bait out slide cause its our only tool
but because of the lack of batman players sometimes they dont know the matchup
even when they play around it. I do win decent against them
Pretty sure nearly every character can combo out of jab
Joker just kinda relies on it a bit more since his only real combo routes are either jab > jab > combo or just jumping straight into a dair > down b > uair til death
I guess side b spam works, that's always funny
Keep showing them, good stuff 
I don't know if the WW named "ANTIIIIII" is the actual Smash Bros ex-top player ANTi (he used to have this name tag in full caps with multiple "i")
But we ran a close BO5, that was one of the cleanest WW I've played
it seems like it's especially against bugs
i used my slide and it hit him
but he didn't take any hitstun
haven't noticed anything on joker
What can we even do vs WW that can bait slide and place their hitboxes intelligently?
It feels so bad lol. Our trex arm hitboxes are garbage
All we can really do is hope they mess up and capitalise off of that micro second opportunity. We have to respect her gameplan while she can disrespect us completely
yep
Now imagine if we had a batarang that was up more often
We would actually have something that other characters need to respect
Not crazy. I'm not asking for a broken rang.
Just one that we can throw out more often
Our conversions aren't even good off of rang anymore
bro projectiles dont change the ww matchup why do u think bugs still looses
its her crazy side air
and nair
and sheild
Ofc. But we struggle vs anyone with dishoint
lemme give u some advice if ur ever in a wonder woman string spam upspecial u have a good chance to trade
and then get back in advantage state
i realized that most crazy characters like BG and WW we can break their string with upspecial
dodging is not the best to do
That's cool bro but I'm talking about giving Batman a win condition. Not just react and outplay
all the time
All characters can do that
Haha no disrespect brother
Just saying, Batman is like the vanilla base character it seems. No sauce. Just pure fundamentals
Yeah we don't have giant hitboxes or good framedata
We play like a shoto in street fighter
It's boring lol
we at war 
bro i feel like u havent maxed this character the way u talk sometimes
u gotta have a bunch of 50/50 setups
thats why i say practicing strings better than combos
We don't even gave a functional sair/nair to approach or wall with
batman punish game is satisfying and if ur movement is crazy u can have good stage control in certain matchups
u have to know ur range
It's still a work in progress cause it's a long and very boring process, but I started checking the framedata of every mains move of every top tier characters and Batman
I can tell you that so far, you can tell PFG doesn't care if you have crazy hitboxes with disjoint
They just copy-pasted the same framedata on everyone man lol
speaking of joker is him chaining side air special true
I mean ,somewhat. But to be short that's what the issue seems to be mostly
Hi, good for you buddy, I'm glad you are comfortable playing the MU.
It's still trash for Batman.
ik
I'm just thanksful to face WW that are always more impatient than me
yup, but when u fight patient ww, thats when it gets difficult
she does 0-94
and ur still tryna rack up dmg
I just really respected their design philosophy with beta batman. Sure it was overturned. But it was unique to any other plat fighter character I've played
He was like a puppet character. Where his hitboxes were trash, but they complemented his gameplan that revolved around batarang
We had so much control over it
It was unique. Just needed some tweeking
respectfully i hated batman mains during patch 1 and 2 he was too crazy and i didnt like playing super high tiers after patch 3 i picked up batman cause he felt more balanced and still had crazy sauce that people gave up on cause he was "overnerfed"
Like I said. It shouldn't be broken. They should balance around it instead of nerf it to the ground
It's hardly a threat any more. No one respects it. I don't respect it lol
What I need, like the top priorities:
- tuned down top tiers with more coherent framedatas, tuned down rewards from jab combos
- manual sair2/uair2
- ability to keep the momentum of grapple on both on-hit (when we cancel with dodge/jump) and whiff
- Buff the neutral attack when batarang is on CD so it actually exist
I would be happy with at least just that
realistically tuning down top tiers would be more than enough for me
grapple momentum is kept in air even on whiff??
I would be fine with just that, but with the rest I would play a version of Batman I love
It was on beta, not anymore
sair2 would make people so tilted lol especially with the speed of game
oh
sair2 on command would change lives
it would actually make people fear this character
in the speed of this game
sair2 I know this could be a tricky buff on current version, but at least uair2 that would be SO nice
faxxxxxxx
up air 2 is annoying that it doesnt come out on whuff
they did that for no reason
sometimes i wonder who makes these decisions
yea its weird. They were so afraid of beta Batman they just machine-gunned everything lmao
Doesn't care if that doesnt make sense, just nerf every aspect of the character !
NAKAT used to hate Batman. NAKAT play WW. NAKAT works for PFG Studio.
I don't draw any conclusions I'm just stating 
they know batman mains are the scariest, they just nerf everything they think we could lab tf out of
nakat so trash bro
its unbelivable
he main ww
"play tested" the game
didnt even know that he wins the batman matchup
and hes a "pro"
i swear i could never take a "2v2" pro serious thats jus me
bro if gizmo and ww get nerfed
were eating
harley too
steven will then be our hardest matchup
ive found a lil play around
since she low profile so much i rarely go for jab
her loop still too strong
I mean yea, but we shouldn't be impacted so much for that lol
yes, that's stupid
bro crouched a jab like a 2d fighter its unreal
especially when we're talking about Batman jab
a "bruiser"
I'm with you there. If batman is still boring after the big patch I'm out
Honestly I don't even know why Batman is that light still
Even if they nerf the top tiers and bats stays the same, he's boring lol
Game will be a snooze fest
In a world with coherent framedatas all around, we could use so much more of our kit in neutral
Batman is boring cause they just supress our ability to use our kit lol
i had a homeboy that didnt update the game and i parsec to play old beta batman
that shi felt amazing
Yeah coz it was fun and interesting lol
It was unique
bro i mained shaggy and batman beta
why u think ion play shaggy no more
he slow asl has no stomp cancel movement and is super boring
no combos
and feels braindead
batman still the fastest rn so he keeps my brain awake
Even if I don't miss beta that much, the fact they advertised the release saying "you'll get to see all the gameplay improvements we made" and not stating that they just built a different game is wild 💀
of course a lot of beta players were disapointed, it's just not the same game lol
beating someone in beta felt so clean and rewarding on every character
they acted like it was all just a bunch of improvements lol
the thing about beta was everyone lived past 100, there were loops but they werent infinite and very di dependent. so everyone had sauce and the better player could win hard matchups most the time
Yeah it was an adrenaline rush
I've been playing plat fighters for years and mvs really had me hooked
i wish they would shutdown and jus revert bro
they couldve made a plat figther better than smash
I'm more into classic 2D fighting games but MVS did something to me
it felt like pollished melee
Feel like they through everything from beta in the bin and started from scratch creating a whole new set of balance problems
people always call beta a guessing game that shi pisses me off