#Multiple (hopefully great!) ideas

22 messages · Page 1 of 1 (latest)

fervent tinsel
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Alot of these ideas are things from other mods that I am 99% sure the 1.21.5 mods dont have yet. But correct me if im wrong please.

  1. A HUD for daily reminders. Whenever something is available, for example experimentation table, or cakes, or those types of daily things.. they would appear in such HUD so that the player can easily see it and be remembered to do it. In the settings we should have the option to add/remove different things from a list that the devs would add.

  2. Forge HUD for mining? or maybe even outside mining islands too please!

  3. A NEU style calendar, with all the upcoming events, the special mayors and all that. The one from NEU is extremely good, so something like that but in 1.21.5 would be awesome to have. Maybe even having an option to add custom events would be interesting.

  4. Scrollable tooltips. Yes there is a separate mod for it! But it hasnt been updated in months and since all the skyblock mods are moving to versions above 1.21.5, that mod wouldnt be usable.

  5. Improving the whole skyblocker waypoints in some aspects. Skyblocker by far delivers the best waypoints system in terms of accessability. I can save a route for a specific area in skyblock, and just enable it or disable it at any moment in a click. But it lacks customizability. It would be awesome if we could customize the distance that we gotta be from waypoints for it to go on to the next. Also maybe just some fancy stuff like waypoints colours, line tickness, line colour, maybe even if we want the line on or off? Things like that.

thank you! please give feedback if i said some silly stuff. Or if i didnt too!

keen furnace
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  1. Probably SBA have it
  2. You can enable forge status in /tab
  3. ...
  4. There isnt one mod that do this, search tooltips scroll and there are like 20
  5. ...
patent wagon
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i like 5, might look into it in the next few days

spark bramble
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vic is doing 5

patent wagon
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started it as well but didn't get further than adding rgb color pickers instead of color int's

patent wagon
amber marsh
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hmmmmmmm should the activation radius be per waypoint group or a general setting

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line tickness, line colour, maybe even if we want the line on or off
this would probably be general

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waypoint type could be made per group too

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@spark bramble opinions?

spark bramble
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i would say waypoint type > activation radius > line settings

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and see how many you can fit in that order of importance

short knoll
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I think waypoint type per group is fine

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the rest could just be global options

amber marsh
spark bramble
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uh

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i don’t like popups, can you just fit waypoint type?

amber marsh
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there's already one for color picker

fervent tinsel
amber marsh
fervent tinsel
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I dont see a situation in ordered waypoints where they would be too close to influence someone that way. and the importing thing i dont get it ill be honest sir.

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because if youre using that option of skipping to the next waypoint while you are x blocks away from the waypoint, you just want a general area for the waypoint and not an exact one.