#Improve chat waypoints

14 messages · Page 1 of 1 (latest)

trim zephyr
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bottom text idk why it wasn't a thing when it was actually coded but soom tm we can parse them all!
(it can now parse X Y Z as well. Before it could only x: X, y: Y, z: Z)

This very epic change took me 200 hours to implement (real)

feral lily
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what about X, Y, Z˙? (e.g. 314, 42, 271)? Also, is the same parser used for CH structures? I think I noticed some inconsistencies between the CH one and the one for temp waypoints, tho I can't remember right now what exactly the difference was

trim zephyr
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temp waypoints is separate

trim zephyr
steel sundial
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I've seen a few; they're not super common, sure, but they are used

trim zephyr
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I was kinda busy IRL and then with bingo

trim zephyr
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Increased distance to hide waypoint to 6 blocks (36) instead of ~2.8 (8)

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there may be some specific cases when you want precision but in all cases I've experienced I've seen only ones where you need general idea of "go somewhere here and you will find cool thing"

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and usually it means that to remove waypoint you need to hug it as distance was like 2.5 blocks aka "jump in lava"

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also I decided that "| " that is sent even when area isn't specified is stupid and ugly and L bozo so I fixed it (here's how it was)

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and that's how it is now

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Improve chat waypoints