#Ender node highlighter
32 messages · Page 1 of 1 (latest)
mmmmh ender nodes are not static and do moves (by that i mean that it's not like fairy sould where one will always and constantly be at the same place) tho so it would be detecting things that the player can't see so it's a cheat tho ?...
unless you mean beacons to all the possible locations which well what's the point of that, move around for a bit and you'll know roughly where they all can be ?
mb idk, I thought because neu and soopyv2 had it it's a-okay
i'm probably not understanding what you mean
if you could show it in action it would help
alright, I think I saw a video earlier, let me find it again
twas not a video, but I found it
the only thing i could imagine is like a node highlighter which makes particles even more obvious
yeah this is just an highlighter
yeah, you're probably right since I don't see any showing through walls
still would be cool 😄
basically it detects them and just highlight them more which well is ok but personally idk how to do this cause it's not like it's a set of coordinates, you basically have to scan the world and things so maybe someone else can here has the capabilities to do it
I see, no worries 😄
but yeah you should change the name to "ender node higlighter", it better describe the feature
Ender node highlighter
does this work similar to griffin borrows?
i have some code for griffin borrows which i’m going to port over to here
not really
it's just finding particles and adding an overlay to the block which the particles show
this second picture show it well
idk, burrows are shown with the arrow and triangulated aren't they ?
oh wait
you mean after that, the location
yeah maybe
both ways are valid yeah
but we don't want a beacon here
thats easy enough