#Ender node highlighter

32 messages · Page 1 of 1 (latest)

round ingot
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Hey there, a highlighter for ender nodes, like the one used for fairy souls, kind of like the one soopyv2 has?

dusky path
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mmmmh ender nodes are not static and do moves (by that i mean that it's not like fairy sould where one will always and constantly be at the same place) tho so it would be detecting things that the player can't see so it's a cheat tho ?...

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unless you mean beacons to all the possible locations which well what's the point of that, move around for a bit and you'll know roughly where they all can be ?

round ingot
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mb idk, I thought because neu and soopyv2 had it it's a-okay

dusky path
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i'm probably not understanding what you mean

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if you could show it in action it would help

round ingot
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alright, I think I saw a video earlier, let me find it again

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twas not a video, but I found it

dusky path
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the only thing i could imagine is like a node highlighter which makes particles even more obvious

round ingot
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as far as I understand, that's soopyv2 on the images

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but neu is similar

dusky path
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yeah this is just an highlighter

round ingot
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yeah, you're probably right since I don't see any showing through walls

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still would be cool 😄

dusky path
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basically it detects them and just highlight them more which well is ok but personally idk how to do this cause it's not like it's a set of coordinates, you basically have to scan the world and things so maybe someone else can here has the capabilities to do it

round ingot
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I see, no worries 😄

dusky path
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but yeah you should change the name to "ender node higlighter", it better describe the feature

round ingot
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Ender node highlighter

haughty depot
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does this work similar to griffin borrows?

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i have some code for griffin borrows which i’m going to port over to here

dusky path
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not really

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it's just finding particles and adding an overlay to the block which the particles show

dusky path
haughty depot
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ok ok

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i meant it’s similar to detecting burrows based on particles

dusky path
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idk, burrows are shown with the arrow and triangulated aren't they ?

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oh wait

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you mean after that, the location

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yeah maybe

haughty depot
dusky path
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but we don't want a beacon here

haughty depot
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thats easy enough