#Fire Simulation Domain Visible in Render

1 messages · Page 1 of 1 (latest)

wild trench
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When i try to render a fire simulation, the domain is visible. If I disable the domain from the renders, the simulation is hidden as well.

sullen crescent
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ok try this:
click on the mesh you want to make fire out of
press f3 and search "quick smoke" and select that
click on your cube and hide it in rendered view
adjust your smoke and fire settings

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to make sure you get fire AND smoke you will have to select the cube and go to physics properties and select fire + smoke

wild trench
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Yes, I know this.

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The problem is, why is the domain visible.

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If I disable it in renders....

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Wait....

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Even without disabling it in renders, the domain isn't visible.

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But only if I use Quick Smoke.

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Why?

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Is there something I'm missing in the Render settings?

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Because the manual way i did it, and the Quick Smoke both have the same domain settings.

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Does this mean that the only way to have the domain not be visible in renders is to start with Quick Smoke?

sullen crescent
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you probably messed somehting up while adjusting settings the first time around

wild trench
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Okay.

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I managed to break it again.

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I literally added a cube.

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Added a second cube.

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Made the second one bigger.

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The first one is Flow, the second is Domain.

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I ran the simulation, and then I rendered the image.

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The domain is visible.

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The settings are the same as the ones in Quick Smoke.

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The left one is the manual one.

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The right is the quick one.

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They aren't disabled.

sullen crescent
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i dont do a lot of work with simulations so i have absolutely no clue what you might be doing wrong

wild trench
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All domain and flow objects have the same settings.

sullen crescent
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maybe look up a tutorial on how to get perfect fire sim setups

wild trench
wild trench
sullen crescent
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try baking the smiluation

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@wild trench try this:

Click the domain, go to the fluid simulaton menu, scroll down to "cache", change type to modular, and turn on "is resumable", scroll up and click "bake data", when it is finished scroll down and turn on "mesh", open it and click "bake mesh".

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maybe even just making it "is resumable" will fix it

wild trench
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Where is the mesh.

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The "mesh" drop-down is for fluid.

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Isn't it?

viscid raptor
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did you set your shader in the domain to a volume?

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if you dont set a material then blender wont know how you want it to render

wild trench
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The domain can have a shader?

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That fixes it.

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Thanks.

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I didn't remember to check what the Quick Smoke had done to the shaders.