I absolutely love this feature that Keyshot has, where you can round off any sharp edges, regardless of how the geometry on the object is. I have no idea how Keyshot does it, but I imagine it's a visual trick shortcut or something. I've been trying to find out if there's a way to do it in Blender but most approaches is just bevel and smooth which would require me to clean up the geometry, which I'd rather avoid considering these are CAD/STEP files.
#[Solved] Rounded edges workaround
1 messages · Page 1 of 1 (latest)
bevel modifier?
it's never really worked for this case though, since I guess the geometry consists of tris
Your best shot is the bevel node in the shader editor. Connect it to the normals and set the scale/ radius to something really really low. Increase it step by step until you see the difference.
It's just a visual trick and not as good as an actual bevel, but it's the only option you have unless you do some clean up
Ah yes, this is maybe what I'm after 👀
I will try this
Worked exactly how I wanted it to, for this case
Thank you!