#Textures problem
1 messages · Page 1 of 1 (latest)
If you use box projection use the object coordinates not the uv. If you have a proper unwrap use the uv coordinates and set the image texture setting where it says “box” to flat
How did you manage to not use either of the suggestions
Use the object output from the texture coordinate node. 
Atm you are using generated
With flat
Okk
Nope
I don’t see the problem
Adjust the scale and the displacement strength