#Smoothing Problems

1 messages · Page 1 of 1 (latest)

calm kelp
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Im modeling this car and im confused on why im getting these shader problems. Any solutions?

tulip summit
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bad topology and/or auto-smooth, generally

calm kelp
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im using creasing

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just saying'

tulip summit
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for one

languid gale
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its seems like that vertex in not aligned well in position with others... look like a dent.. or may be overlaping

calm kelp
calm kelp
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@languid gale

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@tulip summit

tulip summit
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yeah, there's your issue

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don't use creasing

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it is good in the very few cases where adding geometry is either impossible or would ruin the model as a whole
otherwise, add supporting edge loops

tulip summit
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i would really suggest you check out this video: https://www.youtube.com/watch?v=zSLELihVi6I, there's a lot of great tips there
and if you want to model cars, i suggest: https://www.youtube.com/watch?v=VGPvxIrobFE

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calm kelp
tulip summit
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should be something like this, i presume
obviously check where those other two edges are going - if they're flowing into something else you might need some more work