#Weird hard surface

1 messages · Page 1 of 1 (latest)

oblique glen
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I am working on recreating a classic game boy, and all in all it's going fine, but i decided to model out the inside a bit more after modelling the outside. Not really the best way to go about it I guess, but fine.
However, when creating the rings that are holding the buttons in place, and create a bit of stability for the gameboy, it creates some weird surface around it.
I created those rings by extruding them inward, and then filling up the space on the outside again (because that's just the way extrusion works).

Another thing is the auto orientation of normals for faces is a bit strange aswell, however I cannot explain why.

What I expect to happen is that the surface is nice and flat on the outside, instead of the ridge. And the normals behaving normally instead of shown in the image.
Anyone know why this happens and how to fix it? 🤔

Sorry if the orientation of the images is a bit strange 🙃

If something is unclear, let me know!

random drum
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the topology is honestly terrible, I see you used boolean to "drill" holes, perhaps you could use remesh for better topology (in data tab (green triangle)) and also in data tab there's a "normals" tab you can probably turn on auto smooth, I had same problem I think and that's the solution that helped me (if I remember correctly)

oblique glen
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I actually didn't use the boolean modifier to drill the holes, but maybe the way I went into it, it might have had the same result 😛

I will try to use that, see if it helps!

oblique glen
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The auto smooth on the normals seems to help! Along with choose shade flat instead of shade smooth.

true wolf
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tris are basically three verticies together

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but when you model you model quads

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so 4 verticies

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always 4

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not more not less

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then you can convert to tris with one click

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but

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ahh

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i am not the best at it too but

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i know who is

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also

oblique glen
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Oh wow, had no idea that Pixxo 3D made a tutorial about it 🤣

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How awesome, maybe I can follow it and do it again haha

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But thanks for the tip about the tris and quads! I kinda know about it, but don't really follow it enough

clear trout
oblique glen
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Thanks for the extra info, because there are indeed a lot of video's online stating that quads are better than triangles. But good to hear they have their place 🙂