I am working on recreating a classic game boy, and all in all it's going fine, but i decided to model out the inside a bit more after modelling the outside. Not really the best way to go about it I guess, but fine.
However, when creating the rings that are holding the buttons in place, and create a bit of stability for the gameboy, it creates some weird surface around it.
I created those rings by extruding them inward, and then filling up the space on the outside again (because that's just the way extrusion works).
Another thing is the auto orientation of normals for faces is a bit strange aswell, however I cannot explain why.
What I expect to happen is that the surface is nice and flat on the outside, instead of the ridge. And the normals behaving normally instead of shown in the image.
Anyone know why this happens and how to fix it? 🤔
Sorry if the orientation of the images is a bit strange 🙃
If something is unclear, let me know!