#How to fade shaders
1 messages · Page 1 of 1 (latest)
So huge thanks to https://www.youtube.com/@hellfxlearn for giving a tutorial on this geo node setup and for the materials!
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does anyone know tho how i can make kind of like objects react to the sphere? "imagine a turret shooting it, and you can see the wave shockwave from the shot"
you can create a mask with sphere gradient for smooth fade and mix that mask with some wave or voronoi texture to add "glitches" and then just use that mask as a factor when mixing trasparent shader and your shader togerther
if that is what you are talking about
ok, I'm lost, is that even a material or geometry nodes?
Im sorry for late update! I thought i said it, but it might have been in #đŸ‘¥general ! So it is a geo node setup with shader nodes.
EVERYTHING IS FIXED! I dont have a problem anymore
Did you used proximity node for it?
For what? Shader editor or Geo Nodes?
To control the shader with the sphere.
I used a shader setup with an atribute node with information on the Geo Nodes, as i said, i followed the tutorial by Hellfxlearn. If you want to know more, watch him
hey, if you dont mind, can you please share your shader setup
I am atm not at my computer, so no!
But as ive been saying!
HellFXLearn has a tutorial on this! Just watch it, it covers all setups
Yea, I watched it, got the geonode setup, just the shading part that I'm struggling with, but it's cool, I'll rewatch it, thanks
I have adjusted my shaders. But i think he left the project file in the description so you can have a look
i downloaded the projects files, thnks man
anything wrong with a spherical gradient?