#Some weird transparent stuff

1 messages · Page 1 of 1 (latest)

crimson terrace
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I made this hand and made it glow. And i am using a shrinkwrap modifier to make it react around a tree stump. Problem is.... The transparency is quite weird? is there a way for me to fix this?
(feel free to screenshot the node setup😅 )

lyric prairie
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I can't read the nodes but the shader setup is way too complicated.
Use an emissions and a transparent shader. Put them into a mix shader and use the alpha as the factor. That's it

crimson terrace
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i often dont use the transparent node that much. But what i think the problem is, is that the emisison node is well yea..... ruining the transparency because of the glow filling out the transparency? right?

lyric prairie
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It isn't. And if you are in Eevee make sure to set the material to alpha hashed

crimson terrace
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I am not in eevee

crimson terrace
lyric prairie
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or use the color and a color ramp of the hand image if it doesnt come with any alpha

crimson terrace
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soooooooo.... it didnt really work

barren forge
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does your handprint image actually have alpha channel?

crimson terrace
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Yes, i believe

barren forge
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try putting a ramp between the alpha and the fac

crimson terrace
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it doesnt really seme to do much

barren forge
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cycles or eevee?

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is this in renders or just viewport? if just viewport then do this

crimson terrace
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Im in cycles and this is viewport

barren forge
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did you change the thing above?

crimson terrace
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Noooo, i believe not

barren forge
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the shader as it is should be fine in render, but if you want it to update in the viewport then please change that setting on the material

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click on the specific material and scroll down

crimson terrace
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sadly it doenst work

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this is the render

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wait..

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eeehm, nope, it doenst work

barren forge
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okay make it as most basic as you can and then start adding stuff till it breaks. remove all modifiers

crimson terrace
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hi there. Im back from my break. And sorry if it took a while😅. But yes, imma remove all the modifiers and see my result

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so when i removed the Shrinkwrap modifier, i got this result

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so i scaled up the edges of the plane and it seems like the emission from the plane gets more even out onto the plane the more i scale it up

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its better result, but the stump gets kind of dark where the plane is over the stump

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should i just completly give up on the shrinkwrap method and instead texture paint a decal?

crimson terrace
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so i now painted in the hand into the mesh using texture painting

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now the hand is there

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but now its just yellow. This node setup is the glow material i made

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Mask* (not map)

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the mask node is seems to be the hand texture.... so that means i can just..... remove the current HAND texture to the mask texture

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yep

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done it

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about👏 damn👏 time👏