#Some weird transparent stuff
1 messages · Page 1 of 1 (latest)
I can't read the nodes but the shader setup is way too complicated.
Use an emissions and a transparent shader. Put them into a mix shader and use the alpha as the factor. That's it
i often dont use the transparent node that much. But what i think the problem is, is that the emisison node is well yea..... ruining the transparency because of the glow filling out the transparency? right?
It isn't. And if you are in Eevee make sure to set the material to alpha hashed
I am not in eevee
could you reflect more on the emission and transparency node a bit? since im quite confused😅
or use the color and a color ramp of the hand image if it doesnt come with any alpha
soooooooo.... it didnt really work
does your handprint image actually have alpha channel?
Yes, i believe
try putting a ramp between the alpha and the fac
it doesnt really seme to do much
cycles or eevee?
is this in renders or just viewport? if just viewport then do this
Im in cycles and this is viewport
did you change the thing above?
Noooo, i believe not
the shader as it is should be fine in render, but if you want it to update in the viewport then please change that setting on the material
click on the specific material and scroll down
sadly it doenst work
this is the render
wait..
eeehm, nope, it doenst work
okay make it as most basic as you can and then start adding stuff till it breaks. remove all modifiers
hi there. Im back from my break. And sorry if it took a while😅. But yes, imma remove all the modifiers and see my result
so when i removed the Shrinkwrap modifier, i got this result
so i scaled up the edges of the plane and it seems like the emission from the plane gets more even out onto the plane the more i scale it up
its better result, but the stump gets kind of dark where the plane is over the stump
should i just completly give up on the shrinkwrap method and instead texture paint a decal?
so i now painted in the hand into the mesh using texture painting
now the hand is there
but now its just yellow. This node setup is the glow material i made
Mask* (not map)
the mask node is seems to be the hand texture.... so that means i can just..... remove the current HAND texture to the mask texture
yep
done it
about👏 damn👏 time👏