#How do i make this connect?

1 messages · Page 1 of 1 (latest)

gleaming sun
#

Go into object mode and select that face, and then the globe, and press CTRL J

#

Now i dont have much knownledge for this one, but im pretty sure the Shrinkwrap modifier can do that

#

Nice

#

Nice

vestal python
#

If i understand your issue correctly, that's not going to work for you because that video is talking about deformations around a single axis, in the case of the video the Z axis. What you're asking is how do you deform a surface around a globe which is more than one axis. What @gleaming sun has explained to you is correct - a shrinkwrap modifier is what you're needing. You just need to make sure that you have sufficient subdivisions on the plane to have it deform smoothly. You can add a simple subdivision modifier before the shrinkwrap modifier and adjust the level of detail until you have the desired result

gleaming sun
#

Yea

#

Or just a bigger mass

#

More verticies basically

#

So a subdivision set to simple

#

Maybe set the levels in viewport more than zero

#

To like 3 or something, or else blender can crash

vestal python
#

this is loop cuts. you need in both directions

#

oh, and the modifier you need to have it in the viewport also

gleaming sun
#

When you add more subdivisions, the mass of the object increases. So the more subdivisions, the more heavier it gets. Its like resolution.

gleaming sun
vestal python
#

yes but you need to add them in both axis

#

using the simple subdivision modifier gives you more control and is non-destructive

#

depending on what your goal is, you could either duplicate the faces on your mesh that you already ahve and make them into their own object, or just assign a different material to the area you're trying to modify

What is your end goal here? Describe in detail what you're trying to achieve and maybe we can give you a simpler solution?

#

right, so when you say a decal do you mean like grafitti on a surface or an actual 3D object sticking out of the surface?

#

ahh i see. try this: https://www.youtube.com/shorts/bqXm0kFakls never tried this addon before though and its $10

In this video, check out Conform Object - a Blender Add-On that allows you to wrap objects on top of other objects! It's like a shrinkwrap modifier for objects!

CONFORM OBJECT TUTORIAL
https://www.youtube.com/watch?v=lvGqK8BvHhI

CONFORM OBJECT DOWNLOAD LINK (Affiliate Link)
http://www.theCGEssentials.com/ConformObject

â–¶ Play video
#

but you could just as easy duplicate the faces from the original mesh and/or extrude

#

are you trying to make the R2D2 specifically?

#

i think you're overcomplicating it by trying to have one mesh conform to another

#

as ive said numerous times previously - take the existing mesh from your dome and duplicate/extrude the faces in the shape you need

#

select, shit+d to duplicate, P -> selected

#

alt e

#

remember to share your work in #1060291641841299486 đŸ™‚

vestal python
#

Great job

vestal python
#

Sweet