#Mix rgb does not work as expected

1 messages · Page 1 of 1 (latest)

naive notch
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so i have this issue where for example the inside of the triangle should be fully white and not green at all
this isn't an issue of a material
and factor value does this even when on 1 (i am using a light path node)

slim obsidian
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Maybe the lighting on it...

smoky glade
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how is it being mapped?

naive notch
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it's literally the issue with

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mix shader/mix rgb node

slim obsidian
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You sure you have selected the right object??
In the question it is the triangle but in the image the white base is selected...

naive notch
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on the true example it looks like that

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the sky should be displayed

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but if you look closely there is a little bit of stars

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FIXED

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don't ask me how