Hello guys, I'm putting some image in uv map and used color ramp to make it look stickers on my object. I found out it's color is so bright, so I've changed the color in color ramp, and it turn my object into blueish, not the color that I've wanted. How can I solve this problem? Here's my shader nodes and uv map.
#[SOLVED]Help with the textures
1 messages · Page 1 of 1 (latest)
maybe because u have changed ur color here?
that's
that's what they said they did
but they didn't know why it turned blue when changing the white on the left
oh mb
yup yall got my point!
yup I did
okay 🙂 I've kind of fixed somehow by making it transparent, but I don't think it's the right way to do it
I'm confused as to why you're using a subsurface shader?
what are you trying to accomplish?
subsurf is only really used for skin traditionally
if you're sure you want to use the subsurf shader, it seems that just switching slots of the mix shader does the trick.
so instead of this:
you have this
its probably because the color ramp is plugging into the scale of the subsurface scattering so when they changed from like white to grey it was changing the sss amount
Thanx!! I'll try that ❤️