hi so i'd like to carve out in a 3d model of a pill a music album cover art. i've tried doing it with adaptive subD and turning album covers into displacment maps but it didn't work and also now i am trying to trace image in illustrator, convert it to .svg and then boolean with it but my .svg has too many vertices i suppose to work properly. what would be the easiest way to do this?
#carving out image on a surface of 3d object
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I think a stencil texture for sculpting would be the best solution. Make the pill, use a multi res and subdivide it a bunch of times. Take the image and use it as a stencil with the default draw brush.
You might have to convert the image to black and white and play with the values
Stencils work with the sculpting tools and let you use images to apply sculpted details and features to a model. While stamps modify the tool tip of a sculpt, a stencil is associated with the viewing plane of the camera in the 3D View. You can move, rotate, or scale stencils in the 3D View as you sculpt.
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aye, this is what i was going to suggest also. I did this once with a handprint and it turned out okay. other than that I'd suggest using a texture and displacement if the above doesnt work (not talking about actual geometry displacement, rather, shader displacement)
Yeah sometimes it’s a really easy way to get details. I used it for a sword guard and it turned out great. Lots of details without a lot of work
I managed this with a boolean modifier and a text object
thank you a lot, still have to tweak those images but it works much better than previous methods
Glad that I could help. You can refine the effect a bit with the smooth brush
Stencils are good but can sometimes mess with your geometry, I prefer using bump maps for stuff like this