#carving out image on a surface of 3d object

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fast herald
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hi so i'd like to carve out in a 3d model of a pill a music album cover art. i've tried doing it with adaptive subD and turning album covers into displacment maps but it didn't work and also now i am trying to trace image in illustrator, convert it to .svg and then boolean with it but my .svg has too many vertices i suppose to work properly. what would be the easiest way to do this?

coarse belfry
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I think a stencil texture for sculpting would be the best solution. Make the pill, use a multi res and subdivide it a bunch of times. Take the image and use it as a stencil with the default draw brush.
You might have to convert the image to black and white and play with the values

https://youtu.be/VraaImu7PoE

Stencils work with the sculpting tools and let you use images to apply sculpted details and features to a model. While stamps modify the tool tip of a sculpt, a stencil is associated with the viewing plane of the camera in the 3D View. You can move, rotate, or scale stencils in the 3D View as you sculpt.
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coarse belfry
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Yeah sometimes it’s a really easy way to get details. I used it for a sword guard and it turned out great. Lots of details without a lot of work

next arch
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I managed this with a boolean modifier and a text object

fast herald
coarse belfry
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Glad that I could help. You can refine the effect a bit with the smooth brush

sterile dust
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Stencils are good but can sometimes mess with your geometry, I prefer using bump maps for stuff like this