#[Solved] Moving IK rigged object
1 messages · Page 1 of 1 (latest)
im totally guessing here, but did you remember to clear the parent and connections of the IK targets?
Ye
The IK targets work fine
so what's happening specifically?
I cant move my whole animal with one specific bone
That what i want
Just indeed like object mode
But i assume i cant animate in pose mode and also keyframe in object mode to let my animal move
Nvm it seems i can
But can i still somehow do something that i can move and rotate my whole animal in pose mode?
what's preventing you from moving and rotating it in pose mode?
If i move the selected bone, the legs etc are trippy
Trippy? You been feeding them magic mushrooms?
You can see the photos right?
Correct
Okay, so try answer the question without using the word 'trippy'
In pose mode
I select all bones
Cuz i wanna let my fking animal move or rotate
If i rotate, you see my legs on the back act weird
How can i fix that?
In what way do they act weird? Describe 👏 in 👏 detail 👏
You seeee the fking photoooo
My back legs are in the body
You're asking for help
I wanna rotate my animal
But if i try it you can see my back legs go into my body
They need to stay just like the front legs
Okay so we're making minor progress "when I try and rotate my armature my legs go inside my body"
Ye
Right, weve made a start at framing the problem in a way that's understandable to people who have limited information to work with
Does this happen when you rotate it further?
Yes
Do they appear in different positions if you rotate in different directions?
Your photos are not helping.
How are they not helping?
Cant you see my legs at the back are acting weird?
My back legs go to random positions if i rotate on x y or z axis
Because I don't know what angle the model is, I don't know what position they were in before. All I see is bones and boxes. I couldn't tell you whether it was the front, back, top or bottom of your animal.
"random positions" finally something useful!
Here, this is the normal pose
At every other pic if i rotate it on any axis, my legs at the back move weird
Let's Frame your question better. "When I rotate my root bone the ik bones jump to random locations for every movement I make"
Please show me the relations tab of your ik target
Same position but rotated on the x axis
Where is that?
I have 10 IK targets in the object
Ok i assume this is the end
I have that
And one for the foot
Is the IK target the yellow bone?
Or the 'controller' of the yellow bone?
The controller of the yellow bone (the one you move to make the whole leg move)
Just show me one leg. The very end one
I mean show me the relations tab
no, that's the constraint. the green bone
The green bone icon?
and you have another at the foot also?
Yep
please show my that one also
check your constraints tab to make sure no other constraints on there
on any of the bones
But thats impossible right? Cuz they get yellow after i add a contrain
it sounds like theres some kind of infinite loop somewhere on the leg
Theres nothing at the constrains tab for every grey bone
look on the IK bones too. yellow ones also
They all have one constrain
I moved my 3d cursor to the center of the object
And now i can move it
And rotate
the 3d cursor would only act as a pivot point at most - I wouldnt expect that to make the bones act trippy
but if it's fixed
if its not perfect, personally id remove all of the IK stuff, all of the constraints and make sure the leg operates as expected with FK
then slowly add back the IK
But in his way from 0 to 30 degrees turning on the x axis, my controllers move also a bit
Test
your controllers shouldnt move at all
that makes it sounds like they're being influenced by some other kind of constraint or parenting issue
all it takes is 1 missed option and it all goes to hell
Oof
try delete the IK targets in edit mode then re make them
post your blend file and ive got 15 mins i can take a look
in all honesty i think having 2 IK targets in 1 chain probably isnt helping
Oh no
you "can" have multiple IK in a chain but for a basic rig like that id argue it wasnt needed
because you've keyframed it to do so
Oh frick
So i need to select everything except the yellow bones?
I wish i could rotate or move everything with that bone
all you've done is selected everything and rotated it around the 3d cursor (im guessing) and then put in a keyframe for allt he bones
Yup
Cuz i dont know how else i can rotate or move my whole animal in pose mode
Im trying to find out which bones i need to rotate to let it rotate fine
Without moving parts
But idk
At least i need to select every controller cuz else it wont work
well thats the thing with IK, you need to decide what you want to use to control it
you kindda lose the benefit of IK when you do it like this
Howw
Could you move everything with the big bone in the body?
Ye but i wanna make my animal walk
I cant only animate the legs and feet for that, cuz it wont move then
Howw
I still have that
Wow okay thx
personally i wouldnt do it like this
so what I would do is if you needed to rotate the main bone, then you should consider selecting all the bones and moving them together
Why wouldnt i do it with the big bone?
because theres 1 million different things and 1 billion different ways of doing things
at the same time as the big bone
Ohh
Do you know what i need to search for on yt to get a tutorial for what you made?
So i can actually understand it
off the top of my head, no. but just search up ik tutorials, and bone constraints etc
One last question, why are the controllers green now?
Noo if it works im happy with it
id animate it like that
Thats awesome!!
right im goign to bed. remember better phrasing of questions with lots of detail helps get to the root of the problem faster with frustration. g'night 👍
[Solved] Moving IK rigged object