#rigged character behaving strangely when animated (video attached)

1 messages · Page 1 of 1 (latest)

tulip quarry
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To me it looks like the last keyframe is rotated 360°, which would explain why the frame where you set the key looks correct but the interpolation does not

thin sonnet
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i positioned the rig using inverse kinematics, not rotation keyframes

tulip quarry
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could you do another recording wher you show the bone rotation and change the timeline to the graph editor

thin sonnet
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yeah

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its uploading, might take a few minutes

tulip quarry
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I feel you, suffered for 12 years with slow internet

thin sonnet
neat ravine
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could you show a screenshot of the graph editor?

tulip quarry
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Okay really dump suggestion but have you tried to delete the keyframe and make a new one. I cant really tell whats happening but maybe you accidentally messed some specific setting up.
Otherwise you could also share the .blend file and I could try my best to find the problem but Im not that good with rigging

thin sonnet
neat ravine
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hmm, interesting.
Is it the actual armature that's following the curve, or is it the root bone?

thin sonnet
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sorry for replying slowly, i was busy for a little bit

neat ravine
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are you trying to animate the root bone?

thin sonnet
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im trying to animate the armature

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im not sure how else i would move it

neat ravine
# thin sonnet

this video shows you trying to animate a bone, is that the root bone? What are you trying to animate?
Also, what does your root bone object constraint stack look like?

thin sonnet
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there's no object constraint, im using auto ik

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i'm trying to animate the entire rig to follow the curve

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the bone i rotated is the root bone

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would it be better for me to move the entire rig in object mode and then go in and pose it?

neat ravine
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this bone constraint on the root bone should move the armature to follow the curve

thin sonnet
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i tried using methods online to make the armature follow the curve but they only really worked for one specific direction

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and im trying to have it loop around in a circle

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and even with the bone constraint enabled whenever i tweak the rig slightly it still makes it spin around

thin sonnet
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figured it out, i just followed a video and managed to get the result i wanted