#rigged character behaving strangely when animated (video attached)
1 messages · Page 1 of 1 (latest)
i already tested to see if that was true and it happens regardless of the rotation
i positioned the rig using inverse kinematics, not rotation keyframes
could you do another recording wher you show the bone rotation and change the timeline to the graph editor
I feel you, suffered for 12 years with slow internet
could you show a screenshot of the graph editor?
Okay really dump suggestion but have you tried to delete the keyframe and make a new one. I cant really tell whats happening but maybe you accidentally messed some specific setting up.
Otherwise you could also share the .blend file and I could try my best to find the problem but Im not that good with rigging
yeah i've done that a few times
hmm, interesting.
Is it the actual armature that's following the curve, or is it the root bone?
the root bone
sorry for replying slowly, i was busy for a little bit
are you trying to animate the root bone?
this video shows you trying to animate a bone, is that the root bone? What are you trying to animate?
Also, what does your root bone object constraint stack look like?
there's no object constraint, im using auto ik
i'm trying to animate the entire rig to follow the curve
the bone i rotated is the root bone
would it be better for me to move the entire rig in object mode and then go in and pose it?
this bone constraint on the root bone should move the armature to follow the curve
doing this makes it extremely hard to position the rig during the animation
i tried using methods online to make the armature follow the curve but they only really worked for one specific direction
and im trying to have it loop around in a circle
and even with the bone constraint enabled whenever i tweak the rig slightly it still makes it spin around
figured it out, i just followed a video and managed to get the result i wanted