Hey there, I want to make an animation of a mystery dark castle tunnel with a lot of torches in it. Ofc the torches need a flame and I want to use only the light of the torches in the scene. But unfortunately the results in cycles are horrible. The most annoying point is, higher samples are ending in more horrible results because of the denoise. But without denoising is not really an option, because there would be orange particles everywhere. So- does anyone know a good way how to make a low light scene with fire in it? Or is it just 10.000 samples and render the frames for 2 days?
#Low light render in cycles, with emission light of Mantaflow's fire (only)
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alright, thanks. I'll try it
@warm widget any tips for the amount of light paths? Btw tried 1000 samples without denoising but it's to less. Have to go higer
Maybe add an area light of the same colour as the fire
Yeah, I did that already- also in the rendering, you can see here. But that doesn't really helped the result
Alright, so here we have 1024 samples without denoise
and here we have 64 samples with denoise
any specific value? I'm going with the emission of mantaflows fire
Try to use Fast Gi and 4 Total light bounces should be good enough
And I dont know if you even need a volume for the underground emission, Try to replace the top principle volume with an emission node. It might look less accurate but It´ll be faster. Just compare the 2 settings and see whats the better trade off
I'll try. Thanks! 🙏🏼
tbvh you can get away with using stock footage of fire
ive gotten away with it many times
and it often looks much better in camera
Here we go. I raplaced the upper volume node with an emission, increased it to 100.000, checked GI fast Approximation and increased the samples to 4096... still not satisfied
What do you mean? Are you changing the flame with an image plane?
I mean... I could just delete the upper emission node, so the fire does not create light around it and simply just add a light with some noise modifyer on the power. Not that satisfying but I guess that should work. But I hoped there is a better, simpler solution of this
yes
use fire stock footage in place of the fire volume