This is an idea I've had in my head for a while, mainly regarding an AU of mine, but basically; what if the High Halls gauntlet had enemies from all across the Citadel? (Including The Slab, because why not.)
It'd be way longer, featuring every enemy you can encounter within the Citadel's walls, likely divided into groups of waves focused on each area.
Of course, Clawmaidens would be ever-present, if you didn't deal with their nest.
I'm not sure in what order the wave groups would be presented in, but the general idea for each group would be...
High Halls (starting waves)
Choristor, Reed, Envoy, Choir Bellbearer, Minister, Maestro, Choir Clapper
Choral Chambers
Choir Pouncer, Choir Hornhead, Choir Flyer, Choir Elder, Choir Bellbearer, Choristor, Envoy, Reed, Grand Reed
Whispering Vaults
Choir Flyer, Choir Hornhead, Choir Elder, Choir Pouncer, Vaultkeeper, Scrollreader, Lampbearer, Vaultborn
Cogwork Core
Cogworker, Cogwork Crawler (?), Cogwork Spine (?), Cogwork Choirbug, Cogwork Cleanser, Cogwork Defender, Cogwork Clapper
Underworks
Underworker, Underscrap, Undersweep, Underpoke, Underloft, Undercrank, Cogwork Underfly (?), Cogwork Hauler
Whiteward
Dreg Husk, Dregwheel, Surgeon, Mortician, probably some others
Memorium
Choristor, Reed, Envoy, Choir Bellbearer, Memoria, Rhinogrund, various Memorium enemies
The Slab
Penitent, Puny Penitent, Scabfly, Guardfly, Wardenfly, Choirstor, Reed
an idea i had that'd require more work would be having a twisted, single Cogwork Dancer between Choral Chambers and Cogwork Core? forcibly put back together and tasked with your destruction. it is alone, and any beauty once held in this cogwork husk has been lost. it is a disgrace to and mockery of life itself.
ALSO!! with all the extra enemies, I figured maybe the player could get backup from both Shakra AND Garmond+Zaza? perhaps Second Sentinel, too. maybe even Green Prince, though that's more work, since he doesn't have an NPC moveset, and his battle moveset wouldn't work as an NPC moveset, I feel.
