I posted this on the Nexus Mods page as a mod request previously but I thought I'd post it here as well.
I saw someone do a "all crests can crit" mod but it's not quite what I had requested as a mod so I was wondering if someone here could either make the mod request or reverse engineer the mod the guy made but implement the idea I had.
The mod concept is pretty simple.
We all know how the wanderer crit chance is abysmally low (I think it's like 2% without dice and 2.2% with them), however I was thinking of a little mod that could improve it on the long run. Think of it as an upgrade to the wanderer's crest just like we can upgrade the base hunter crest.
Essentially I was thinking of a mod that improves that crit chance. Considering you need a full silk bind available to actually have the crit chance possible, I was thinking of something to increase the crit chance incrementally based on the amount of silk you have on top of the initial silk bind requirement (with a cap at like 10% or 15% to keep it balanced).
Since you gain 1 silk spool every time you get both silk spool fragments, and with the spool extender you get a total of 21 silk available, it could start at the 2% at the 9 silk required, and then increase your chance by 0.5% or 1% per silk obtained. This would make the wanderer crest have a crit chance of 8% at full spool with spool extender for a 0.5% increment and 14% crit chance with a 1% increment, which seems like a balanced enough upgrade IMO.
Having the dice equipped would also work in tandem with it making it an 8.8% crit chance (since it multiplies it by 1.1x) at max spool for a 0.5% increment or 13.2% crit chance for a 1% increment, which makes it more interesting without it being absolutely broken.
Probably also having an option to decide what the incremental is would be nice too to experiment on different setups (just like the guy made it possible to crit all the time).