The idea is pretty simple: Make an enemy spawn(and if possible, hopefully die automatically) in every fight in the hall of Gods(doesn't really matter which enemy as long as it has low hp and drops geo) so that players (can kill him if he won't die automatically and) try beating the boss while dodging the geo. It is surprisingly not that hard to dodge the geo (although I have a lot of experience with it with Any% and TE runs so maybe it is idk), and will serve as a cool and flashy challenge, while not being incredibly ridiculous in it's difficulty.
Idk if I should suggest ideas for how this could be done, but I heard some people suggest adapting code from rando/those aspid mods for it.
#0 Geo + Gathering Swarm Hall Of Gods(Solved)
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This in P5AB
what?
to boost your pain and suffering
pantheon 5 all bindings
I want this mod to do a run of Pantheon 5 all bindings with it
you have experence with dodging geo?
I know I said it probably won't be too hard but I was talking about specific fights done seperetly, if you don't have experence with it(which is true for 99% of players) you probably won't start with P5/P5AB
No, I'd just learn it on the spot
New Techs:
-There Are NO New Techs For This Video.
The Uumuu Fight Was An Absolute Trial Of Knowledge And Skill Using Everything We Found And Practiced.
"Optional" Rules:
The rules are here to make most rooms an interesting puzzle and to give me a stage to show clever solutions and cool movement.
Because of this, I often don't exactly listen ...
In the description are the timestamps, look at the uumuu fight
Is the mod a thing tho?
Not yet, thats why I am asking for it
0 geo + gathering swarm(0ggs) is smth that only 3 people(including me) experimented and played with. 2 of those people only did any%, and the last is a masochist(me).
combat is by far the hardest thing in 0ggs. I still have nightmares from qg arena from the TE run
Oh wait, you're the TE 0ggs
Woah, nice
P5AB may be pushing it, but it would be cool to master the movement and do pantheons with it
agreed, no mod is out unfortunatly
I tried using architect to spawn in geo chests/enemies, but both are hard codded to drop no geo in pantheons/hall of gods
Lame
Maybe you could change that one line of code that changes this
Or is it like, hard coded in the game
I have no clue how to mod, architect is just really simple
Me neither, but I once tried something similar with pale court (although I didn't change it)
If there's a line that says if in godhome, remove geo, just deleting it should work. I could try to see if there is
Although it may be more complex than I realize
Idk I never touched the code so I have no clue where even to begin with it lol
btw as I thought watcher knights are both easier and more fun/fair than uumuu
Because this does work with THK I will do that and fight him like that in my segmented Any% with constant swarm
It's not the mod, Architect isn't coded to do that, it's part of the game (I assume it's part of the geo code since chests don't work despite never appearing in Godhome)
Sad
won't it be pretty easy for someone who knows what he is doing to go in the code and delete that "one line"?
It depends on how it works and if it’s a single line, multiple lines or a method that runs the check - I can take a look at it when I have time and see how easy it is to disable the check
Please update us when/if you check!
Forgot about this sorry - I just checked the code, it looks like it's not really possible to make specifically Architect objects spawn geo in Godhome.
Instead I've written a mod that just generally allows geo to spawn in Godhome (this means things like bosses can drop it too), and it could be used alongside Architect to spawn geo through chests so you can have geo spawn in at the start of a fight.
I'll publish the mod now
That sounds great!! About the bosses part, will bosses that normally drop geo(like vengefly king for example) drop geo because of this?
I've not tested every boss, so I'm not sure if there are any bosses where Team Cherry has specifically modified their drops, but assuming they haven't (they hadn't with Soul Master which I tested with) it will mean geo can drop.
Basically because of how the code works (geo deletes itself upon spawning if inside Godhome) it's not really possible to determine whether it was spawned by an Architect object or by a vanilla object, so I've just removed the check entirely in this separate mod.
Ok that makes sense, I'll experimante with it to see what works and what doesn't.
Regardless thank you so much for the help
also whether geo drops or not only matters for pantheons, as if you got their drop you already beat them
@silk knot Mod name is "GodhomeGeo" and is now available on Lumafly
It just re-enables the geo drops in Godhome, so that means you can use Architect to spawn geo using chests or enemies like previously suggested
The Mod seems to work(uumuu jellyfish drop geo), though architect died for some reason. Can debug and Architect work together?
wtf is this?
yeah architect mod is dead, tried uninstall and reinstall and still the same issue
I deleted every mod but architect and its still broken, wth
If anyone has an idea what's wrong please @ping me, I have no idea what's the issue and it is setting me insane
Try deleting the Prefabs.architect.json file, it should be in the same folder as the modlog
@silk knot
The Prefabs.architect.json file is not in the Architect folder, it should just be in the Hollow Knight folder, like I said the same folder as the modlog
No, there should be one named Prefabs.architect.json
Could you send it so I can check to see what's wrong, then yeah deleting it should fix the problem
We're talking across 2 threads at the moment since I also replied to the report - could you send it in the support thread https://discord.com/channels/879125729936298015/1438102015426166827 so we can talk in one place?
Oomas do what 💀
0 Geo + Gathering Swarm Hall Of Gods(Solved)
Is architect alergic to God seeker mode?
Architect itself should be fine, but there are 2 things to note about pantheons:
- Reloading a pantheon room in Architect by toggling edit mode will break it (defeating a boss after will not take you to the next phase), because reloading the room takes you out of the boss rush.
- You cannot collect geo in Godseeker mode, even if you leave Godhome using mods and try to pick up geo elsewhere it will just blink when you're in contact with it but not actually get collected
Pay Attention:
This Run Is SEGMENTED. This means between almost every room is a cut. This allows me to retry any room until I succeed it, making this entire run possible(as it is STILL incredibly difficult while segmented).
Optional Rules:
The rules are here to make most rooms an interesting puzzle and to give me a stage to show clever solut...
@mental tiger collector will be horrible
Thought about starting hall of gods but like... is it even worth it?
True...
Fuck
Aspid do drop geo as well
like all of the enemies do
wait collo enemies dont
so except primal aspid ascended collector might work
radient gruz mother done. You have to death warp as soon she starts her death animation
and I think crystal guardian is the same🥲
nope, he is just impossible, cool
crawlid
wat?