#This has probably been recomended a million times

29 messages · Page 1 of 1 (latest)

verbal moss
#

A mod that makes some of the more useless tools actually viable

indigo path
verbal moss
indigo path
#

Snitch Pick is warranted, the damage up to grappling is the best thing about it. I fully expect TC to buff it, or I'm strongly missing something about it.

Wreath of Purity is very good at its job, have you tested it? It can go an age without breaking if you don't drown yourself in the "soup".

Wispfire lantern is infinite ranged damage. What seems to be your issue with it? This one I need more data on.

Memory Crystal is much more fun than it looks. Especially on a build that promotes using most of your silk on healing, you can hurt enemies badly with it. (I've used it a significant amount.)

Quick Sling is only good with some red tools, but the amount of burst amplification is extreme, with the right set-ups you turn into a friggin cannon. I have also used it in a set-up for a significant amount of time.

indigo path
verbal moss
#
  1. How much do you actually use clawline in combat
  2. Yes while it does last long, it is only useful in 3 areas
  3. literally glowing womb but fire themed
  4. Thorns of agony but it misses against every single agile boss
  5. Just use the tool twice
indigo path
# verbal moss 1. How much do you actually use clawline in combat 2. Yes while it does last lon...
  1. I don't, I think this one is justified but I have seen people who use a lot of clawline in combat, apparantly it does good poise damage and if you hit it it's net neutral for silk.

  2. This is not the only highly situational tool. I don't see a problem with specialty tools?

  3. Glowing womb wasn't bad?

  4. I hit ||Lace 2|| with a significant amount of Memory Crystal hits, and she's extremely agile. It's probably bad for some bosses, but aren't a lot of them? Unlike thorns, it can counter attack even if you got hit by range, and is just very good in smaller fights and arenas.

  5. The speed up is what matters. You'd never call Quick Slash worthless because you can "just hit the attack button more."

#

(accidentally hit enter early, then added the fifth)

verbal moss
indigo path
indigo path
# verbal moss I have 100% so fire away

I ran Quick Sling-Architect- Voltvessels-Cogwork Wheels-Cogflies as my endgame build on my first playthrough and Quick Sling was an absolute unit for the build. Like near all tools, there is a learning curve to it, so I can see there being frustration while testing it out, but just double-hitting sawblades and lightning at critical moments was so fun and effective. Trust, it can be very good.

verbal moss
# indigo path 1. I don't, I think this one is justified but I have seen people who use *a lot*...
  1. Yes it is good for people that actually use clawline in combat, it is not good for the average player.

  2. There shouldn't be a tool thats one use is to prevent the only mechanic that makes an area memorable.

  3. The DPS was fine but the problem was that the birthlings or in this case the wisps consumed Silk/soul which in some cases made you unable to heal when you needed it most.

  4. Against something that Teleports? Almost impossible to hit.

  5. if you need a whole tool to throw out more tools then IMO thats a skill issue

indigo path
# verbal moss 1. Yes it is good for people that actually use clawline in combat, it is not goo...
  1. Groal arena; you don't have to like every tool but it saves lives. Plus you tend to get it late into the last of the three areas, and it's helpful mostly for letting you fully explore the areas after (like Faydown/cold)

  2. I like both, but I get screwed over much less by Wispfire just cause Silksong is a faster-paced game so you can much more frequently stock up. And when you are low, Silk Hearts regen faster than wispfire uses silk.

  3. Memory crystals stick around for a long time; the faster an enemy is the more likely they are to teleport into most of your mem crystals if you're fighting in the same space they move in.

  4. My Quick Slash comparison stands, please hold while I do research

#

There we go, finally found it. Man, Quick Sling is underrated lol.

First fight of this video is Pollip-Quicksling-Arch v Silk, demonstrating it's capabilities as a speed-up tool:

https://youtu.be/fZY7cidEi9A?si=7gqxrd9KqXw0SI5G

With the power of money and tools you too can cheese any boss in the game

Architect Crest is so strong actually but costs so much shard lol, it's pretty ideal for boss fights imo. Sorry Silk Skills but tools are very strong compared to you lol

Timestamps:
00:00 Grand Mother Silk
00:52 First Sinner
02:15 Raging Conchfly
03:12 Build Example

▶ Play video
verbal moss
#

hell is literally USELESS on shaman

indigo path
# verbal moss hell is literally USELESS on shaman

Eh, true, but Flealia and Volt Filament are both dead useless on Architect. More stuff is situational in Silksong, and more stuff takes time to learn.

But (to me) it's like how Quick Focus and Joni's Blessing are worthless together, just not every combination of equippables works.

verbal moss
#

Hell it would have been better if it WAS a passive for the architects crest

indigo path
#

Blues...are all passive abilities? Also Quick Sling, Flealia, and VF are surely great effects on other crests too, I just wanted to show how good it can be by showing its max potential.

#

Like I said, I used Quick Sling in my very first endgame build because it synergized with what I was doing, and I felt it pulled its weight immensely and outpaced other blue tools I respect (Like Warding Bell, or Injector Band, for instance--I like them both, but I feel Quick Sling was more impactful.)

#

Certainly of the 5 mentioned, I'm confident Quick Sling needs no buffing

gentle matrix
#

I'll be honest there are very few tools that I feel need buffed and most of them are reds and yellows tbh.
The rosery cannon while cool is kinda ass for anything other than a gimmick obviously that's the intention but it's still disappointing.
While I don't necessarily think the silkshot needs a buff I do believe it needs rebalancing unless there's something I'm missing mount fay seems objectively the best unless you are trying to slowly poison which is a niche case.
I would also like volt vessel to be a single ridiculously high damage single shot beam and the orbs to be the multi hit but that's personal preference
maybe snare setter but I don't have enough testing with it to truly say.
In terms of yellows shard pendant and spider strings.
I can't notice a difference between the effects of either of them they both feel like a waste of a tool slot compared to silkspeed anklets magnatite dice and compass.

#

For blues the only thing I could even think of is maybe an upgrade to spool extender so it's 5 instead of 3 so you can have an extra silkskill. It feels kinda useless in the endgame but damn is it strong early game. And then the pin Badge but that's is more of a disinterest in needle strikes. There just doesn't feel like any incentive to use them especially compared to the first game where it was already kinda unimpressed.

#

Tldr
Rosery cannon, shard pendant, and spider strings. Are the only things I can think of that is in need of an actual buff

indigo path
#

I use Needle Strike way more in Silksong lol, and I used Shard Pendant a lot with Architect. (Also I adore volt vessels as-is, you are correct that that's preference.)

I think the idea with Silkshot is that better designs make better versions, so the secret original Weaver design is the best, followed by Architect, followed by Forge Daughter. I wouldn't say that needs rebalancing, just that there is an intended "best answer" to the choice. It just makes sense.

gentle matrix
# indigo path I use Needle Strike *way* more in Silksong lol, and I used Shard Pendant a lot w...

So my thought to the silkshot is you make it yourself sure you follow designs but I don't think that should make it inherently better. The forge daughter seems to be a legendary smith of some kind of tribe It isn't just a simple smith making weapon from scraps. The 12th architect feels the worst imo and I feel like someone capable of making automatons shouldn't make just a basic weapon that shoots 3 times. I get he's wearing out but it would be cool if he put more into it. From a lore perspective I guess the original version of the silkshot makes sense to be the strongest I just think it also shouldn't be a clear answer of what to go for.
Sorry for the long rant but also do you actually notice an effect on the shard pendant even when farming for roseries. It feels like all I got was an extra shard or two every now and again on my route. Which in the grand scheme of things is kinda worthless.

indigo path
# gentle matrix So my thought to the silkshot is you make it yourself sure you follow designs bu...

I never really had to farm for rosaries or shards--I'd guess some of it was just knowing how to be frugal while scouting hard stuff, but my shards dropped slowly as I used tools and then filled slowly as I used less tools...

Important to note: shell shards aren't magnetic, so you always have to slurp them up directly (although they don't just roll off haphazardly, so, you win some, you lose some?)

I never did the math, but while exploring I certainly felt the effect of the shard pendant...I'd guess it's something like 30-50% more shards? I rather suspect it's multiplicitive, and some of the good rosary enemies are bad shard enemies, so perhaps that's why it didn't feel great to you.