#Shaman Relic slightly op

12 messages · Page 1 of 1 (latest)

potent pollen
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finally went to play palecourt,decided to spice it up with excavation expanded
modlog has the whole ass session so i'll highlihgt [INFO]:[Scene] Before: Going to GG_Nosk_V from GG_Workshop using gate door_dreamEnter [INFO]:[Scene] After: Going to GG_Nosk_V from GG_Workshop using gate door_dreamEnter [INFO]:[OverWorldArena] Arena bundle manage [INFO]:[Abyssal Bloom] Canceling attack [INFO]:[Abyssal Bloom] Canceling vertical attack [INFO]:[Abyssal Bloom] Canceling wall attack [ERROR]:[UNITY] - NullReferenceException [ERROR]:[UNITY] - UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) (at <047294ce45cf4b9a9441e48d2b8435e4>:0) [ERROR]:[UNITY] - ObjectPool.orig_CreatePool (UnityEngine.GameObject prefab, System.Int32 initialPoolSize) (at <2b54cdaf7a934f0eb297d50c4090ea9f>:0) [ERROR]:[UNITY] - ObjectPool.CreatePool (UnityEngine.GameObject prefab, System.Int32 initialPoolSize) (at <2b54cdaf7a934f0eb297d50c4090ea9f>:0) [ERROR]:[UNITY] - PersonalObjectPool.CreatePool (UnityEngine.GameObject prefab, System.Int32 initialPoolSize) (at <2b54cdaf7a934f0eb297d50c4090ea9f>:0) [ERROR]:[UNITY] - PersonalObjectPool.CreateStartupPools () (at <2b54cdaf7a934f0eb297d50c4090ea9f>:0) [ERROR]:[UNITY] - PersonalObjectPool.Start () (at <2b54cdaf7a934f0eb297d50c4090ea9f>:0) [ERROR]:[UNITY] - [INFO]:[Scene] Before: Going to GG_Workshop from GG_Nosk_V using gate door_dreamReturnGG_GG_Statue_Nosk [INFO]:[Scene] After: Going to GG_Workshop from GG_Nosk_V using gate door_dreamReturnGG_GG_Statue_Nosk
i then tried reopening the save but it completely blew up
Clip™

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@fiery fable hi

fiery fable
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@potent pollen thank you for bringing this to my attention. I'll start looking into this and put together a fix in the next couple days.

potent pollen
fiery fable
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@potent pollen I mean, there's a ton of mods out there, and they all have different functions. I have a list of like 35-40 I use at any given time; I'm sorry you had a bad experience with this one specifically. If you're able to access the game with EE installed, you can go into the menu settings to disable the power patch and Shaman's Relic will work again. Otherwise removing EE for now makes total sense and taking the chance to try other mods, such as Lost Artifacts or Enchanted Mask.

potent pollen
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Yeah i guess so
I've just never seen anything simmilar,so i thought you could point out the issue
I went with ee specifically cz it has pc support(and seems interresting and balanced)
Other mods might completelly blow up with pc and thats what i wanted to play
Anyways..i'll see if reopening the game, updating ck or moving to a main save instead of 15 fixes it,otherwise yeah i'll do smth else

potent pollen
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Saw the pr,good fast work🔥
Thank you

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-# (I feel like ive forced you into faster acting,which makes me feel bad Im probably just overthinking)

fiery fable
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Nah, a second person came to me about the issue, plus there was another issue outstanding. I said a couple days because I’ve slowed down on the modding front recently and wanted to set realistic expectations

fiery fable
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Okay, the update went in this morning, so this should now be fixed. If you notice any other issues, please let me know.

potent pollen
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Yea i got the update off the repo and played till ss
Didnt notice anything insane

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Just was wondering how damage scaling with bloom works but just assumed youve handled that well already