#[Charm] Serrated Dream: Charm that makes Dreamnail deal damage and cut vines / chains

215 messages · Page 1 of 1 (latest)

brazen palm
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A simple charm that's "vanilla cost" could be 0, that gives the Dreamnail the ability to damage and cut things.
Ideally YARC could integreate with it for logic adjustments mathBless
Idea courtesy of @ashen dove

rotund shore
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what things are cut-able? my mind is not working rightnow

brazen palm
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Vines in, Green path, Watcher Rope, and Chain in city

ashen dove
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Watcher Rope isn't a vine in the traditional sense, (it can be cut by non horizontal hits), but I would not be opposed to it's inclusion

ashen dove
brazen palm
dark belfryBOT
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AccessRandomizer

1.3.0.5

Description:

A randomizer add-on for miscellaneous access checks.

Dependencies:

╚ Satchel
╚ Randomizer 4
╚ ItemChanger
╚ MenuChanger

Tags:

Gameplay

Authors:

╚ nerthul11

worthy sinew
worthy crystal
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How much damage does that do?

ashen dove
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At least 8. That's how much hp these enemies have. I would assume 10 or 15.

worthy crystal
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Yeah i know
I think it would be balanced to scale with charge speed
Basically it would deal x than the base nail where x is time it takes to do one hit compared to a normal slash
Just an idea tho

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I did just realise it should then scale with nail level..

old depot
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I mean, having it interact with WK rope or THK chains is a feature even if logic wise it has no effect (unless some nuthead decides to randomize downslash someday)

worthy crystal
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Oh yeah,and that will probably not happen
Randomizing pogo is only feaseble in a way decomaster does it(it no longer gives height,but still does damage)
If you remove it completelly it will alter logic in so many ways,and in so many ways it can go wrong.Same for the deco pogo randomization,however that one at least wouldnt break the like whole trjr and room rando(which spawns bosses in your face sometimes)

ashen dove
worthy crystal
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Who needs soul when you dont have spells or focus...
Im more focused on this being a damage source,like other charms or means of damage.Like spells or transcendence/palecourt charms
Not that anyone uses dnail for combat otherwise

ashen dove
ashen dove
worthy crystal
elfin widgetBOT
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Imagine having nail directions..grubomg

[Reply to:](#1412157137421074552 message) Ooh. Synergy with elegy maybe. Use soul to heal and then range attack

old depot
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At the same time, it is one hell of an issue

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The kind of issue that would make wall rando maintenance tame in comparison

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(And that would require a logic rewrite for all walls while mentioning them)

worthy crystal
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Changing everything to have one pogo doesnt sound as bad as whatever the pogo rando would do lol

ashen dove
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Nah, pogo rando is fine. It's jump rando that you have to worry about.

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Split Walk enderChaos

worthy crystal
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Damage boosting to go the opposite way :gorbbrain:

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Or even better,nail boosting

old depot
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Split Walk gives me nightmares sometimes

ashen dove
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Kingsoul + fireball

worthy crystal
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I prefer we randomize breakeble objects before descending into complete madness like that

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10k checks pool sounds incredeble

ashen dove
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8K of them are literally useless

old depot
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I dread the "oh hey I found a false negative, you can DBoost, do 7 shrogos into fireballing accross this gap with Kingsoul equipped. Should be completely logical"

worthy crystal
# ashen dove 8K of them are literally useless

Nonono,hear me out.You have to obtain the specific item for the few nail pogos,otherwise they dont boost you
Unless you have "spire pogo object"(one of them ig),that transition is locked

elfin widgetBOT
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That would make...only 7.8k useless grubomg

old depot
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Probably close to 7.990

ashen dove
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Split Walk further split into
Look Left/Right
Walk Left/Right

ashen dove
old depot
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Now, back to Dwarf's request, I'll be happy to help with YARC logic integration if someone ever makes this

ashen dove
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Nb4 there is only 2 vines you can include in logic because none of the other ones have stable ground close enough to hit the vine. You have to assume the platform has already been aquired by the player. Lmao

old depot
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That's actually kinda true

worthy crystal
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Really only 2? I dont belive it...
Right before cornifer,both gp stag,sheo,storerooms

ashen dove
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I pulled 2 out of my ass. Idak

worthy crystal
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Oh classic,thats what i usually do lmao
I just got triggered by 2 because i was immidiatly able to find 4

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Top hunter is also maybe reacheble..

worthy sinew
worthy crystal
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Holy

worthy sinew
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you think it's too OP?

worthy crystal
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Kinda
Not that we dislike opness..

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Something like 45 and 90 would be better tho imo

worthy crystal
# worthy sinew 60 for non awoken and 80 for awoken

The buff for awoken feels too littlle for both rando and vanilla
Vanilla dnail is 12 min if you want it,and awoken is idek an hour
And for rando its dgate + awoken
And currently awd has 2 uses
Shade lord(with lore rando) and palace (with no room or bench rando)
So a buff to it feels good

worthy sinew
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Because actually I think why do we have to dream nail for that amount of damage while we can do 51 damage with one slash + shade soul, which is a lot too

worthy crystal
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That is considering you have shade soul tho
And you can still cast it,dnail gives you the soul

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But im not really opposed to having it do 60
My problem is the awakening buff

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It should deffinetelly do double the gamage

worthy sinew
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fine

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Or.. making it sync with the nail damage seems like a better idea?

elfin widgetBOT
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It does sound pretty good noddingknight

worthy sinew
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any ideas of the formula to calculate dream nail damage?

ashen dove
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D = N^50000000000 feelspkman

worthy crystal
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Unless more synergies are planned

old depot
worthy crystal
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I love the ocasional 6 notches weilder

ashen dove
worthy crystal
worthy sinew
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uh huh. im bad at game design feelspkman

worthy crystal
old depot
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2x nail damage for base and 3x for awd could be reasonable

ashen dove
old depot
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It can potentially do 90+ but you'd spend a million charms on that

worthy sinew
ashen dove
old depot
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I don't think balance matters much if all your charms cost 0 lmao

worthy crystal
ashen dove
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Wait. I missread the message

worthy sinew
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sorry but what's 90+?

ashen dove
old depot
worthy crystal
ashen dove
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Damage = Nail * (current essence/1000)
?

worthy crystal
worthy crystal
old depot
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Oh essence-based damage makes sense

worthy sinew
worthy crystal
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Yeah escense sounds good tho

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Just not /1000

ashen dove
old depot
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Nail * essence / (600/400)

or

Essence / (50/25)

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Depending on wanting for it to care about the normal nail at all or not

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Just dropping some random numbers but those should be the main variables likely

worthy crystal
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I might like the second approach more simply because it makes the 40 million one escenses not completelly useless

ashen dove
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It also gives essence a use after you clear out the seer. (Highest cost item was 1200 Zote)

worthy crystal
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My costs been sitting at 2.7k or smth for a while now

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But yea

old depot
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Farming bees or fluke larvas becomes a reasonable damage strat

ashen dove
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Maybe we give a damage cap

old depot
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@brazen palm Do you care if it's specifically a charm or if it can be made into an innate Dream Nail ability? (Syncable between randos, of course)

ashen dove
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Maybe A dnail isn't more damaging. But a higher cap

worthy sinew
worthy crystal
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I love being able to kill the dnailshroompog

worthy sinew
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Oppss:)

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Always have grammar mistakes

ashen dove
old depot
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Oh wow, glad you posted first since I was gonna build it lmao

worthy crystal
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It being a charm allows you to still alternate

old depot
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Oh so it would remove the soul gaining property?

worthy crystal
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Kinda

ashen dove
worthy crystal
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It would oneshot guys

ashen dove
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Rip bluggsac soul farm

old depot
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Oh fair

worthy sinew
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it would be fun to add an easter egg that you could insta kill a mantis lord with dream nail lol

ashen dove
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Although I imagine this mod would take about 2 months to make. Given what's happening on Thursday.

old depot
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Just farm bees for 2000 hours

worthy crystal
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It could be a non charm if it was toggleble..but that sounds a lot harder to impliment than simply a charm
It also gives you something to find to use it
And you could further scale salubras costs

elfin widgetBOT
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Pcc+transcendence+this allows you to have 60 charms grubomg

[Reply to:](#1412157137421074552 message) It could be a non charm if it was toggleble..but that sounds a lot harder to impliment than simply a...

ashen dove
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And all of them cost [0]
enderChaos_a

worthy crystal
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I very much doubt you'll be using dnail when you have bloom with lemm strength lolol

old depot
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And if used on Dryya on the overworld it insta kills her and grants you a check so you can pull an AdditionalMaps skip

worthy crystal
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Thats so stupid and funny
If (dnail damage && access rando || additional maps) is mod
Add logic to dryaa ow,gating her behind (enoughDnailDamage)

ashen dove
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(Idk who drya is. I haven't played hk in awhile. Lol)

worthy crystal
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The dead girl outside wl room
Palecourt adds ||her as a boss||

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One of the Great Knights

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(And palecourt has a bug with additonal maps and acess rando,not allowing you ||to enter the fight for some reason||)

ashen dove
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I'm not gonna look at that but I imagine it's very KEKW.

worthy crystal
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It is certainly silly

brazen palm
# old depot <@123361745023533058> Do you care if it's specifically a charm or if it can be m...

Since Ender didn't care:
Personally I really like the idea of it being a charm, and specifically having a "vanilla" cost of 0, because this would be the first charm that I can think of where 0 makes sense.

Also since I'm late to a bunch of convo- I love the idea of tying the damage to essence. Imo something like

DreamNailDamage = Essence / (200/DreamNailLevel)
If (DreamNailDamage < 10) {
    DreamNailDamage = 10}
# where DreamNailLevel is 0 for basic dream nail, and increases by 1 for each level up

-# Most ideally, it probably does some sort of logarithmic damage scaling, so that it is more benefitted by smaller amounts of essence, but still gains damage in the higher numbers without one-shotting bosses

I think it's also ok for it to be very strong, since you can't reasonably Dnail each enemy. This would overall probably still be worse-lemm's strength lol

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If being a charm is a big issue for existing, then a charmless version is okay ofc, but as others have said, being able to toggle it would be nice, and the only other way I can imagine would be to make clicking on Dnail in inventory a toggle (which I've heard is a PitA to implement)

half coral
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Art! if needed

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little rough around the edges, will polish more if this mod gets traction, with silksong around the corner that might be a while

ashen dove
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It could maybe do with spikes on the edge. To accentuate the "damage" aspect.

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Although I understand modifications like that are harder than color swaps

half coral
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actually you could use dreamsheilds art to add the spikes

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not a bad idea

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its a little more than a colorswap ( if you notice the contours around the dreamnail ), but not a original piece of art, good enough for a charm art id say

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its me kitbashing and blending using some extra brush strokes

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let me see

ashen dove
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Actually, I wonder if Lumafly will become a multi game mod manager. Or if SS will get it's own. "Silkmoth" feelspkman

half coral
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I think it will become a mult-game one

old depot
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I'd expect a different installer as Lumafly works with Modlinks to pull mods will likely be different for Song

brazen palm
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That, and Lumafly (and Scarab) are pretty hardcoded to just work for HK (and a single patch of HK at that).
Like, there's a reason that Lumafly doesn't let you mod other common patches (ie 1221, 1432), and that's that trying to make it be able to switch to those would require redesigning it almost entirely

old depot
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Yeah also that, which makes complete sense but I never learned how it works behind the scenes

worthy sinew
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Yeahh be available in the modlink just a few minutes

half coral
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@worthy sinew is the scaling of the charm art okay

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how does it look like in the full menu

worthy sinew
worthy sinew
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i guess feelspkman

half coral
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cool

worthy sinew
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sorry somehow I thought it was a mod feelspkman

heavy coyote
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@worthy sinew @half coral permission to have the mod (and art) on the wiki?

half coral
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absolutely on the art part

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ive made some more for the skill charms mod but I never implemented it, it was never officially picked up

heavy coyote
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Good idk what I'd've done if the mod was given permission but not the art

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Wouldve been a very awkward looking page

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"This mod adds a charm. No you can't see it"

worthy sinew
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Of course!

heavy coyote
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Yippee

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Get permission for a mod to be added to the wiki any% speedrun

ashen dove
half coral
worthy sinew
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From SilksongHealing

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Oh well [V] is hardcoded and you cant change in settings : P

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My favorite modded charm shroompog shroompog shroompog

half coral
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is it made by you?

worthy sinew
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Yep

half coral
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hmm

worthy sinew
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Thanks to that charm, I can pass Champion's call in Pale Court shroompog

half coral
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I wanna make slightly better art for it, ill DM you

worthy sinew
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Oh really? Thanks flower

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Currently working on my own modded boss so i dont usually mod anything else or maintain my other mods. But since it's just a small change, it's completely fine

half coral
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@worthy sinew check DM

heavy coyote
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If it's not the only thing added by SSHealing, I'd still like permission but will also note it will take longer before I tackle it

half coral
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the art for that recently updated, so hold

heavy coyote
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Dw, I won't be making the actual page until next week probably

rotund shore
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you are making a mod wiki?

heavy coyote
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The hk wiki has a modding namespace :)

rotund shore
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oh, didn't know that XD

half coral
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spent 10 mins trying to make better art but outta juice

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Actuallyy

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Got an idea

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Decided to base it off the Charm that gives dreamnail faster swing speed, and mix spiky elements from longnail to make it look offensive, I think it looks pretty decent, the color scheme is consistent with the 2 other dream charms

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@worthy sinew better Serrated Dream nail art!

heavy coyote
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Another pretty charm sprite shroompog

half coral
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considering the other one is using unbreakable strength as a base, that one could be another charm that increases serrated dreamnail damage?

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or base effect being increase souls gain from dreamnail, synergy with serrated dreamnail that it increases damage

worthy sinew
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Why are people soo interested in damageable dream nail? zote

jade void
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Also like it sounds broken against false knight and failed champion

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Cuz dream nail plus armour pogo means infinite soul but this means infinite damage as well possibly on them

heavy coyote
ashen dove
jade void
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But the dream nail would do damage to the maggot is what I am assuming

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Isk

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But it looks cool

heavy coyote
jade void
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The maggot doesn’t get dreamnailed , the armour does

worthy sinew
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Will Serrated Dream work on rando?