#[Charm] Serrated Dream: Charm that makes Dreamnail deal damage and cut vines / chains
215 messages · Page 1 of 1 (latest)
what things are cut-able? my mind is not working rightnow
Vines in, Green path, Watcher Rope, and Chain in city
Watcher Rope isn't a vine in the traditional sense, (it can be cut by non horizontal hits), but I would not be opposed to it's inclusion
iirc rando already just disables them anyway. But THK chains are chains, if we want to be pedantic. 
Assuming you meant a comma instead of a period, but [[Access Rando]] already re-adds THK Chains, and they are damaged by any nail direction (but this charm could integrate with it, yeah)
Kinda working except being not able to cut vines and background stuffs
How much damage does that do?
At least 8. That's how much hp these enemies have. I would assume 10 or 15.
Yeah i know
I think it would be balanced to scale with charge speed
Basically it would deal x than the base nail where x is time it takes to do one hit compared to a normal slash
Just an idea tho
I did just realise it should then scale with nail level..
I mean, having it interact with WK rope or THK chains is a feature even if logic wise it has no effect (unless some nuthead decides to randomize downslash someday)
Oh yeah,and that will probably not happen
Randomizing pogo is only feaseble in a way decomaster does it(it no longer gives height,but still does damage)
If you remove it completelly it will alter logic in so many ways,and in so many ways it can go wrong.Same for the deco pogo randomization,however that one at least wouldnt break the like whole trjr and room rando(which spawns bosses in your face sometimes)
You are already getting the normal benefits of soul. So idk that it needs a ton of damage
Who needs soul when you dont have spells or focus...
Im more focused on this being a damage source,like other charms or means of damage.Like spells or transcendence/palecourt charms
Not that anyone uses dnail for combat otherwise
Isn't the "only" issue having to rewrite basically all logic? That's probably doable, just would take a lot of time. Unless you had a team.
Ooh. Synergy with elegy maybe. Use soul to heal and then range attack
It would leave you with only a few logic paths,and you'd survive without pogo for not too long,i imagine.Unless you would give abillities earlier or something
I mean,it is theoretically possible just sounds like a hell of a lot of work,and i dont think anyone would wanna do that
It is the only issue.
Imagine having nail directions..
[Reply to:](#1412157137421074552 message) Ooh. Synergy with elegy maybe. Use soul to heal and then range attack
At the same time, it is one hell of an issue
The kind of issue that would make wall rando maintenance tame in comparison
(And that would require a logic rewrite for all walls while mentioning them)
Changing everything to have one pogo doesnt sound as bad as whatever the pogo rando would do lol
Split Walk gives me nightmares sometimes
Kingsoul + fireball
I prefer we randomize breakeble objects before descending into complete madness like that
10k checks pool sounds incredeble
I dread the "oh hey I found a false negative, you can DBoost, do 7 shrogos into fireballing accross this gap with Kingsoul equipped. Should be completely logical"
Nonono,hear me out.You have to obtain the specific item for the few nail pogos,otherwise they dont boost you
Unless you have "spire pogo object"(one of them ig),that transition is locked
That would make...only 7.8k useless 
Probably close to 7.990
Split Walk further split into
Look Left/Right
Walk Left/Right
This is unironically me. I lab logic more than I play seeds.
Now, back to Dwarf's request, I'll be happy to help with YARC logic integration if someone ever makes this
Nb4 there is only 2 vines you can include in logic because none of the other ones have stable ground close enough to hit the vine. You have to assume the platform has already been aquired by the player. Lmao
That's actually kinda true
Really only 2? I dont belive it...
Right before cornifer,both gp stag,sheo,storerooms
I pulled 2 out of my ass. Idak
Oh classic,thats what i usually do lmao
I just got triggered by 2 because i was immidiatly able to find 4
Top hunter is also maybe reacheble..
60 for non awoken and 80 for awoken
Holy
you think it's too OP?
Kinda
Not that we dislike opness..
Something like 45 and 90 would be better tho imo
The buff for awoken feels too littlle for both rando and vanilla
Vanilla dnail is 12 min if you want it,and awoken is idek an hour
And for rando its dgate + awoken
And currently awd has 2 uses
Shade lord(with lore rando) and palace (with no room or bench rando)
So a buff to it feels good
Because actually I think why do we have to dream nail for that amount of damage while we can do 51 damage with one slash + shade soul, which is a lot too
That is considering you have shade soul tho
And you can still cast it,dnail gives you the soul
But im not really opposed to having it do 60
My problem is the awakening buff
It should deffinetelly do double the gamage
It does sound pretty good 
any ideas of the formula to calculate dream nail damage?
D = N^50000000000 
Get a const for the charge factor
Then d=n*const
Unless more synergies are planned
Dream Wielder lowkey becomes the goat
I love the ocasional 6 notches weilder
Maybe base damage is directly equal to dream shield

uh huh. im bad at game design 
Dsheild=nail
So it would be 5😭 😭 😭
2x nail damage for base and 3x for awd could be reasonable
Dream gate shock wave. 
It can potentially do 90+ but you'd spend a million charms on that
Dream gate and open a dark fountain 
90+ charms that all cost [0]. 
I don't think balance matters much if all your charms cost 0 lmao
Unusable at base nail
More smartnail action yuppi
Wait. I missread the message
sorry but what's 90+?
Me being stupid
10 base damage can be a bliss if your only alternative is pogo Marmu
You can easilly slash twice in the time dnail charges
And probably do 2.something,and not be locked in place and easilly miss your attack with dnail
I like my approach
Damage = Nail * (current essence/1000)
?
Marmu isnt dnaileble🔥
6 damage at 1.2k escense?
Oh essence-based damage makes sense
I really love this idea 

Nail * essence / (600/400)
or
Essence / (50/25)
Depending on wanting for it to care about the normal nail at all or not
Just dropping some random numbers but those should be the main variables likely
I might like the second approach more simply because it makes the 40 million one escenses not completelly useless
It also gives essence a use after you clear out the seer. (Highest cost item was 1200
)
Farming bees or fluke larvas becomes a reasonable damage strat
Maybe we give a damage cap
@brazen palm Do you care if it's specifically a charm or if it can be made into an innate Dream Nail ability? (Syncable between randos, of course)
Maybe A dnail isn't more damaging. But a higher cap
I will put the source code in here
https://github.com/hien-ngo29/KillableDreamNail
I love being able to kill the dnail
Technically it was my idea. Lol.
But personally I'm indifferent. I'm probably not gonna use it so I say do whatever is the most interesting/fun.
Oh wow, glad you posted first since I was gonna build it lmao
Sounds like something i wouldnt wanna use
I like vanilla dnail being an infinite soul source
It being a charm allows you to still alternate
Oh so it would remove the soul gaining property?
Kinda
No. But it would kill the thing
It would oneshot guys
Rip bluggsac soul farm
Oh fair
it would be fun to add an easter egg that you could insta kill a mantis lord with dream nail lol
The Dream Weilder in question.
Although I imagine this mod would take about 2 months to make. Given what's happening on Thursday.
Just farm bees for 2000 hours
It could be a non charm if it was toggleble..but that sounds a lot harder to impliment than simply a charm
It also gives you something to find to use it
And you could further scale salubras costs
Pcc+transcendence+this allows you to have 60 charms 
[Reply to:](#1412157137421074552 message) It could be a non charm if it was toggleble..but that sounds a lot harder to impliment than simply a...
And all of them cost [0]

I very much doubt you'll be using dnail when you have bloom with lemm strength lolol
And if used on Dryya on the overworld it insta kills her and grants you a check so you can pull an AdditionalMaps skip
Thats so stupid and funny
If (dnail damage && access rando || additional maps) is mod
Add logic to dryaa ow,gating her behind (enoughDnailDamage)
(Idk who drya is. I haven't played hk in awhile. Lol)
The dead girl outside wl room
Palecourt adds ||her as a boss||
One of the Great Knights
(And palecourt has a bug with additonal maps and acess rando,not allowing you ||to enter the fight for some reason||)
I'm not gonna look at that but I imagine it's very
.
It is certainly silly
Since Ender didn't care:
Personally I really like the idea of it being a charm, and specifically having a "vanilla" cost of 0, because this would be the first charm that I can think of where 0 makes sense.
Also since I'm late to a bunch of convo- I love the idea of tying the damage to essence. Imo something like
DreamNailDamage = Essence / (200/DreamNailLevel)
If (DreamNailDamage < 10) {
DreamNailDamage = 10}
# where DreamNailLevel is 0 for basic dream nail, and increases by 1 for each level up
-# Most ideally, it probably does some sort of logarithmic damage scaling, so that it is more benefitted by smaller amounts of essence, but still gains damage in the higher numbers without one-shotting bosses
I think it's also ok for it to be very strong, since you can't reasonably Dnail each enemy. This would overall probably still be worse-lemm's strength lol
If being a charm is a big issue for existing, then a charmless version is okay ofc, but as others have said, being able to toggle it would be nice, and the only other way I can imagine would be to make clicking on Dnail in inventory a toggle (which I've heard is a PitA to implement)
Art! if needed
little rough around the edges, will polish more if this mod gets traction, with silksong around the corner that might be a while
It could maybe do with spikes on the edge. To accentuate the "damage" aspect.
Although I understand modifications like that are harder than color swaps
actually you could use dreamsheilds art to add the spikes
not a bad idea
its a little more than a colorswap ( if you notice the contours around the dreamnail ), but not a original piece of art, good enough for a charm art id say
its me kitbashing and blending using some extra brush strokes
let me see
Lumafly: Yo, why hasn't anyone updated their shit in over 4 months?
Actually, I wonder if Lumafly will become a multi game mod manager. Or if SS will get it's own. "Silkmoth" 
I think it will become a mult-game one
I'd expect a different installer as Lumafly works with Modlinks to pull mods will likely be different for Song
That, and Lumafly (and Scarab) are pretty hardcoded to just work for HK (and a single patch of HK at that).
Like, there's a reason that Lumafly doesn't let you mod other common patches (ie 1221, 1432), and that's that trying to make it be able to switch to those would require redesigning it almost entirely
Yeah also that, which makes complete sense but I never learned how it works behind the scenes
Sorry for this odd question but what is PitA 
Yeahh be available in the modlink just a few minutes
@worthy sinew is the scaling of the charm art okay
how does it look like in the full menu
No need to worry about the scaling, that is done automatically in the code
i guess 
cool
Pain in the Ass
sorry somehow I thought it was a mod 
"Pain in the ass"
🐌
Rad as hell
@worthy sinew @half coral permission to have the mod (and art) on the wiki?
absolutely on the art part
ive made some more for the skill charms mod but I never implemented it, it was never officially picked up
Good idk what I'd've done if the mod was given permission but not the art
Wouldve been a very awkward looking page
"This mod adds a charm. No you can't see it"
Of course!
Source: Trust me bro.
Question: whats the other modded charm next to it
From SilksongHealing
Oh well [V] is hardcoded and you cant change in settings : P
My favorite modded charm

is it made by you?
Yep
hmm
Thanks to that charm, I can pass Champion's call in Pale Court 
I wanna make slightly better art for it, ill DM you
Oh really? Thanks 
Currently working on my own modded boss so i dont usually mod anything else or maintain my other mods. But since it's just a small change, it's completely fine
@worthy sinew check DM
Is this the only thing added in SSHealing? If so I would also lile permssion to add this one to the wiki
If it's not the only thing added by SSHealing, I'd still like permission but will also note it will take longer before I tackle it
the art for that recently updated, so hold
Dw, I won't be making the actual page until next week probably
you are making a mod wiki?
The hk wiki has a modding namespace :)
oh, didn't know that XD
spent 10 mins trying to make better art but outta juice
Actuallyy
Got an idea
Decided to base it off the Charm that gives dreamnail faster swing speed, and mix spiky elements from longnail to make it look offensive, I think it looks pretty decent, the color scheme is consistent with the 2 other dream charms
@worthy sinew better Serrated Dream nail art!
Another pretty charm sprite 
considering the other one is using unbreakable strength as a base, that one could be another charm that increases serrated dreamnail damage?
or base effect being increase souls gain from dreamnail, synergy with serrated dreamnail that it increases damage
Looks beautiful
wait, dont. Haven't finished the new charm image update yet (actually I have no time). I will ping u when things done
Why are people soo interested in damageable dream nail? 
Cuz it is silly fun idea
Also like it sounds broken against false knight and failed champion
Cuz dream nail plus armour pogo means infinite soul but this means infinite damage as well possibly on them
again, I'll probably only do it next week. And once we make a mod page we can... update it if necessary 
Only the maggot takes damage during their "stagger" iirc
Yeah
But the dream nail would do damage to the maggot is what I am assuming
Isk
But it looks cool
It feels like you don't understand how false knight stagger works
Nah I do I just haven’t played Hollow Knight for 3 weeks
The maggot doesn’t get dreamnailed , the armour does
Will Serrated Dream work on rando?


