#Nailsmith bug

1 messages · Page 1 of 1 (latest)

serene panther
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I downloaded the CustomizableNailDamage mod and after deleting the mod and playing the unmodded game I went to the nailsmith and tried talking to him to upgrade my nail but after the dialouge "Hmm you've returned" the next box just shows a blank text screen and I am unable to move go to the escape menu or continue any dialogue

tawdry nebula
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Are you sure the game is currently unmodded?

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Can you post a screenshot of the Main Menu?

serene panther
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All the visual cues tell me it is unmodded but if I close the game and launch it as modded whatever my damage I change to on the modded side stays to the unmodded side

tawdry nebula
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Damage is written to the save file, so that would make sense

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The only thing that I have seen that caused that NailSmith issue involved having a specific mod installed, but that bug is normally work-around-able by not having it installed. I'm not sure why Customizable Nail Damage is doing something that would mess with Nail Smith though, tbh

serene panther
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So my game is just permanently broken or smth?

tawdry nebula
serene panther
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Alr thanks

tawdry nebula
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If this is correct, then you may be able to save edit to fix it

serene panther
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But is there anyway I can still get the achievement?

tawdry nebula
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?tag savefiles

slow vineBOT
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Save Files

What do save files looks like?

  • Each Hollow Knight save file is a user#.dat where # is the save slot for the file
  • You can rename user3.dat to user1.dat to set it to your first save slot
  • You can keep a copy of all of your save files by copy and pasting them into a different folder on your computer

Reverting Backups

  • Automatic backups are called user#.dat.bak#, where the first # is the save slot, and the second # is the backup number. You will usually have your last three backups
  • You restaore a backup by deleting the main file, and then removing the .bak# part of the backup version

Modded Saves

  • A modded save may also have a user#.modded.json (and similarly named backup). This file and the user#.dat are part of the save

Where are the files?

  • On windows, the default path for Save Files is:
    • %appdata%\..\LocalLow\Team Cherry\Hollow Knight\
    • You should just copy and paste that path directly into the File Explorer path bar at the top.
  • For other operating systems (and Xbox Games), type ?tag saves into chat

I need a specific type of save file

Editing save files

  • MoreSaves: With the MoreSaves mod installed, you can edit save files from the Menu, by going to Options > Mods > MoreSaves
  • QoL: Opening a save with QOL installed will create an extra save file called user#.json, which can be edited using Notepad or a similar text editor
  • DebugMod: While not an intended purpose, you can edit some parts of your save file using Debug, such as Nail Damage, and those changes will remain even after uninstalling the mod
  • Website: https://bloodorca.github.io/hollow/
tawdry nebula
slow vineBOT
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HollowKnightAchievementManager

1.5.2.0

Description:

Allows to manage Hollow Knight achievements, both vanilla and modded. Also syncs them with the online store of choice (GOG, Steam, XBox). Also allows to un-/lock menu themes and game modes.

Dependencies:

╚ Satchel
╚ SFCore

Tags:

Utility

Authors:

╚ SFGrenade

timid pike
tawdry nebula
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Note: in order to see (and use) user#.json you'll need to have the mod "QoL" installed. You can use ?tag savefiles to learn more about save editing.

timid pike
timber grove